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关于unity实现体视觉

2013年10月27日 ⁄ 综合 ⁄ 共 903字 ⁄ 字号 评论关闭

这个问题一直困扰着我,体视觉在unity中如何能实现,两个相机获取的图片怎么样才能较好的融合呢?一直在想那个列间隔的图像融合应该注意些什么呢,我现在手头只有一个3d眼镜,是LG3d glasses (FPG-200f)我只知道这个是列间隔的一种眼镜。如何能使用unity做出能让这个眼镜看上去有立体视觉的结果来呢?最近看到一些国外的人在弄的unity

First there was this thread on stereoscopic imaging:

http://forum.unity3d.com/threads/11775

Then these guys wrapped the whole thing up in a script & packaged it with a shader, materials, etc.

http://forum.unity3d.com/threads/60961

Now I've tweaked it all, added options for Side-by-Side, Over-Under, Swap Left/Right, etc, along with a GUI interface.

Instructions are contained in the main script ("stereokopix3D.js").

Enjoy & let me know if it works for you - I'm on Mac, Unity Pro 3, haven't tested under Windows. Unity Pro required.


*** UPDATE!! VERSION 025:

http://forum.unity3d.com/threads/638...458#post416458

*** UPDATE!!! VERSION 2.0!!!

What began as this little package has grown into a full-featured stereo toolkit available for FREE on the Unity Asset Store:

http://forum.unity3d.com/threads/140...FREE!-Released

一直在找方法去解决,还没有出现奇迹

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