转载一段C#获取文件编码的代码,在此感谢代码提供者的无私奉献!
/// <summary>
/// 检测字符编码的类
/// <seealso cref="System.IO.Stream"/>
/// <seealso cref="System.Uri"/>
/// <seealso cref="System.IO.FileInfo"/>
/// </summary>
/// <remarks>
/// <![CDATA[
/// <strong>FileEncoder</strong> 用来检测 <see cref="Uri"/>,<see cref="System.IO.FileInfo"/>,<see cref="sbyte"/> 字节数组的编码.
/// Create By lion <br/>
/// 2005-02-21 22:00 <br/>
/// Support .Net Framework v1.1.4322 <br/>
/// WebSite:www.lionsky.net(lion-a AT sohu.com) <br/>
/// ]]>
/// </remarks>
public class FileEncoder
{
#region Fields.....
// Frequency tables to hold the GB, Big5, and EUC-TW character
// frequencies
internal static int[][] GBFreq = new int[94][];
internal static int[][] GBKFreq = new int[126][];
internal static int[][] Big5Freq = new int[94][];
internal static int[][] EUC_TWFreq = new int[94][];
internal static string[] nicename = new string[]
{
"GB2312", "GBK", "HZ", "Big5", "CNS 11643"
, "ISO 2022CN", "UTF-8", "Unicode", "ASCII", "OTHER"
};
#endregion
#region Methods.....
/// <summary>
/// 初始化 <see cref="IdentifyEncoding"/> 的实例
/// </summary>
public FileEncoder()
{
Initialize_Frequencies();
}
#region GetEncodingName.....
/// <summary>
/// 从指定的 <see cref="Uri"/> 中判断编码类型
/// </summary>
/// <param name="testurl">要判断的 <see cref="Uri"/> </param>
/// <returns>返回编码类型("GB2312", "GBK", "HZ", "Big5", "CNS 11643", "ISO 2022CN", "UTF-8", "Unicode", "ASCII", "OTHER")</returns>
/// <example>
/// 以下示例演示了如何调用 <see cref="GetEncodingName"/> 方法:
/// <code>
/// IdentifyEncoding ide = new IdentifyEncoding();
/// Response.Write(ide.GetEncodingName(new Uri("http://china5.nikkeibp.co.jp/china/news/com/200307/pr_com200307170131.html")));
/// </code>
/// </example>
public virtual string GetEncodingName(System.Uri testurl)
{
sbyte[] rawtext = new sbyte[1024];
int bytesread = 0, byteoffset = 0;
System.IO.Stream chinesestream;
try
{
chinesestream = System.Net.WebRequest.Create(testurl.AbsoluteUri).GetResponse().GetResponseStream();
while ((bytesread = ReadInput(chinesestream, ref rawtext, byteoffset, rawtext.Length - byteoffset)) > 0)
{
byteoffset += bytesread;
}
chinesestream.Close();
}
catch (System.Exception e)
{
System.Console.Error.WriteLine("Error loading or using URL " + e.ToString());
}
return GetEncodingName(rawtext);
}
/// <summary>
/// 从指定的 <see cref="System.IO.FileInfo"/> 中判断编码类型
/// </summary>
/// <param name="testfile">要判断的 <see cref="System.IO.FileInfo"/> </param>
/// <returns>返回编码类型("GB2312", "GBK", "HZ", "Big5", "CNS 11643", "ISO 2022CN", "UTF-8", "Unicode", "ASCII", "OTHER")</returns>
/// <example>
/// 以下示例演示了如何调用 <see cref="GetEncodingName"/> 方法:
/// <code>
/// IdentifyEncoding ide = new IdentifyEncoding();
/// Response.Write(ide.GetEncodingName(new System.IO.FileInfo(@"C:\test.txt")));
/// </code>
/// </example>
public virtual string GetEncodingName(System.IO.FileInfo testfile)
{
System.IO.FileStream chinesefile;
sbyte[] rawtext;
rawtext = new sbyte[(int)FileLength(testfile)];
try
{
chinesefile = new System.IO.FileStream(testfile.FullName, System.IO.FileMode.Open, System.IO.FileAccess.Read);
ReadInput(chinesefile, ref rawtext, 0, rawtext.Length);
}
catch (System.Exception e)
{
System.Console.Error.WriteLine("Error: " + e);
}
return GetEncodingName(rawtext);
}
/// <summary>
/// 从指定的 <see cref="sbyte"/> 字节数组中判断编码类型
/// </summary>
/// <param name="rawtext">要判断的 <see cref="System.IO.FileInfo"/> </param>
/// <returns>返回编码类型("GB2312", "GBK", "HZ", "Big5", "CNS 11643", "ISO 2022CN", "UTF-8", "Unicode", "ASCII", "OTHER")</returns>
/// <example>
/// 以下示例演示了如何调用 <see cref="GetEncodingName"/> 方法:
/// <code>
/// IdentifyEncoding ide = new IdentifyEncoding();
/// Response.Write(ide.GetEncodingName(IdentifyEncoding.ToSByteArray(System.Text.Encoding.GetEncoding("gb2312").GetBytes("Lion互动网络(www.lionsky.net)"))));
/// </code>
/// </example>
public virtual string GetEncodingName(sbyte[] rawtext)
{
int[] scores;
int index, maxscore = 0;
int encoding_guess = 0;
scores = new int[10];
//分析编码的概率
scores[0] = GB2312Probability(rawtext);
scores[1] = GBKProbability(rawtext);
scores[2] = HZProbability(rawtext);
scores[3] = BIG5Probability(rawtext);
scores[4] = ENCTWProbability(rawtext);
scores[5] = ISO2022CNProbability(rawtext);
scores[6] = UTF8Probability(rawtext);
scores[7] = UnicodeProbability(rawtext);
scores[8] = ASCIIProbability(rawtext);
scores[9] = 0;
// Tabulate Scores
for (index = 0; index < 10; index++)
{
if (scores[index] > maxscore)
{
encoding_guess = index;
maxscore = scores[index];
}
}
// Return OTHER if nothing scored above 50
if (maxscore <= 50)
{
encoding_guess = 9;
}
return nicename[encoding_guess];
}
#endregion
#region About Probability.....
#region GB2312Probability
/// <summary>
/// 判断是GB2312编码的可能性
/// </summary>
/// <param name="rawtext">要判断的 <see cref="sbyte"/> 字节数组</param>
/// <returns>返回 0 至 100 之间的可能性</returns>
internal virtual int GB2312Probability(sbyte[] rawtext)
{
int i, rawtextlen = 0;
int dbchars = 1, gbchars = 1;
long gbfreq = 0, totalfreq = 1;
float rangeval = 0, freqval = 0;
int row, column;
// Stage 1: Check to see if characters fit into acceptable ranges
rawtextlen = rawtext.Length;
for (i = 0; i < rawtextlen - 1; i++)
{
if (rawtext[i] >= 0)
{
//asciichars++;
}
else
{
dbchars++;
if ((sbyte)Identity(0xA1) <= rawtext[i] && rawtext[i] <= (sbyte)Identity(0xF7) && (sbyte)Identity(0xA1) <= rawtext[i + 1] && rawtext[i + 1] <= (sbyte)Identity(0xFE))
{
gbchars++;
totalfreq += 500;
row = rawtext[i] + 256 - 0xA1;
column = rawtext[i + 1] + 256 - 0xA1;
if (GBFreq[row][column] != 0)
{
gbfreq += GBFreq[row][column];
}
else if (15 <= row && row < 55)
{
gbfreq += 200;
}
}
i++;
}
}
rangeval = 50 * ((float)gbchars / (float)dbchars);
freqval = 50 * ((float)gbfreq / (float)totalfreq);
return (int)(rangeval + freqval);
}
#endregion
#region GBKProbability.....
/// <summary>
/// 判断是GBK编码的可能性
/// </summary>
/// <param name="rawtext">要判断的 <see cref="sbyte"/> 字节数组</param>
/// <returns>返回 0 至 100 之间的可能性</returns>
internal virtual int GBKProbability(sbyte[] rawtext)
{
int i, rawtextlen = 0;
int dbchars = 1, gbchars = 1;
long gbfreq = 0, totalfreq = 1;
float rangeval = 0, freqval = 0;
int row, column;
// Stage 1: Check to see if characters fit into acceptable ranges
rawtextlen = rawtext.Length;
for (i = 0; i < rawtextlen - 1; i++)
{
if (rawtext[i] >= 0)
{
//asciichars++;
}
else
{
dbchars++;
if ((sbyte)Identity(0xA1) <= rawtext[i] && rawtext[i] <= (sbyte)Identity(0xF7) && (sbyte)Identity(0xA1) <= rawtext[i + 1] && rawtext[i + 1] <= (sbyte)Identity(0xFE))
{
gbchars++;
totalfreq += 500;
row = rawtext[i] + 256 - 0xA1;
column = rawtext[i + 1] + 256 - 0xA1;
if (GBFreq[row][column] != 0)
{
gbfreq += GBFreq[row][column];
}
else if (15 <= row && row < 55)
{
gbfreq += 200;
}
}
else if ((sbyte)Identity(0x81) <= rawtext[i] && rawtext[i] <= (sbyte)Identity(0xFE) && (((sbyte)Identity(0x80) <= rawtext[i + 1] && rawtext[i + 1] <= (sbyte)Identity(0xFE)) || ((sbyte)0x40 <= rawtext[i + 1] && rawtext[i + 1] <= (sbyte)0x7E)))
{
gbchars++;
totalfreq += 500;
row = rawtext[i] + 256 - 0x81;
if (0x40 <= rawtext[i + 1] && rawtext[i + 1] <= 0x7E)
{
column = rawtext[i + 1] - 0x40;
}
else
{
column = rawtext[i + 1] + 256 - 0x80;
}
if (GBKFreq[row][column] != 0)
{
gbfreq += GBKFreq[row][column];
}
}
i++;
}
}
rangeval = 50 * ((float)gbchars / (float)dbchars);
freqval = 50 * ((float)gbfreq / (float)totalfreq);
return (int)(rangeval + freqval) - 1;
}
#endregion
#region HZProbability.....
/// <summary>
/// 判断是HZ编码的可能性
/// </summary>
/// <param name="rawtext">要判断的 <see cref="sbyte"/> 字节数组</param>
/// <returns>返回 0 至 100 之间的可能性</returns>
internal virtual int HZProbability(sbyte[] rawtext)
{
int i, rawtextlen;
int hzchars = 0, dbchars = 1;
long hzfreq = 0, totalfreq = 1;
float rangeval = 0, freqval = 0;
int hzstart = 0, hzend = 0;
int row, column;
rawtextlen = rawtext.Length;
for (i = 0; i < rawtextlen; i++)
{
if (rawtext[i] == '~')
{
if (rawtext[i + 1] == '{')
{
hzstart++;
i += 2;
while (i < rawtextlen - 1)
{
if (rawtext[i] == 0x0A || rawtext[i] == 0x0D)
{
break;
}
else if (rawtext[i] == '~' && rawtext[i + 1] == '}')
{
hzend++;
i++;
break;
}
else if ((0x21 <= rawtext[i] && rawtext[i] <= 0x77) && (0x21 <= rawtext[i + 1] && rawtext[i + 1] <= 0x77))
{
hzchars += 2;
row = rawtext[i] - 0x21;
column = rawtext[i + 1] - 0x21;
totalfreq += 500;
if (GBFreq[row][column] != 0)
{
hzfreq += GBFreq[row][column];
}
else if (15 <= row && row < 55)
{
hzfreq += 200;
}
}
else if (((byte)0xA1 <= rawtext[i] && rawtext[i] <= (byte)0xF7) && ((byte)0xA1 <= rawtext[i + 1] && rawtext[i + 1] <= (byte)0xF7))
{
hzchars += 2;
row = rawtext[i] + 256 - 0xA1;
column = rawtext[i + 1] + 256 - 0xA1;
totalfreq += 500;
if (GBFreq[row][column] != 0)
{
hzfreq += GBFreq[row][column];
}
else if (15 <= row && row < 55)
{
hzfreq += 200;
}
}
dbchars += 2;
i += 2;
}
}
else if (rawtext[i + 1] == '}')
{
hzend++;
i++;
}
else if (rawtext[i + 1] == '~')
{
i++;
}
}
}
if (hzstart > 4)
{
rangeval = 50;
}
else if (hzstart > 1)
{
rangeval = 41;
}
else if (hzstart > 0)
{
// Only 39 in case the sequence happened to occur
rangeval = 39; // in otherwise non-Hz text
}
else
{
rangeval = 0;
}
freqval = 50 * ((float)hzfreq / (float)totalfreq);
return (int)(rangeval + freqval);
}
#endregion
#region BIG5Probability.....
/// <summary>
/// 判断是BIG5编码的可能性
/// </summary>
/// <param name="rawtext">要判断的 <see cref="sbyte"/> 字节数组</param>
/// <returns>返回 0 至 100 之间的可能性</returns>
internal virtual int BIG5Probability(sbyte[] rawtext)
{
int i, rawtextlen = 0;
int dbchars = 1, bfchars = 1;
float rangeval = 0, freqval = 0;
long bffreq = 0, totalfreq = 1;
int row, column;
// Check to see if characters fit into acceptable ranges
rawtextlen = rawtext.Length;
for (i = 0; i < rawtextlen - 1; i++)
{
if (rawtext[i] >= 0)
{
//asciichars++;
}
else
{
dbchars++;
if ((sbyte)Identity(0xA1) <= rawtext[i] && rawtext[i] <= (sbyte)Identity(0xF9) && (((sbyte)0x40 <= rawtext[i + 1] && rawtext[i + 1] <= (sbyte)0x7E) || ((sbyte)Identity(0xA1) <= rawtext[i + 1] && rawtext[i + 1] <= (sbyte)Identity(0xFE))))
{
bfchars++;
totalfreq += 500;
row = rawtext[i] + 256 - 0xA1;
if (0x40 <= rawtext[i + 1] && rawtext[i + 1] <= 0x7E)
{
column = rawtext[i + 1] - 0x40;
}
else
{
column = rawtext[i + 1] + 256 - 0x61;
}
if (Big5Freq[row][column] != 0)
{
bffreq += Big5Freq[row][column];
}
else if (3 <= row && row <= 37)
{
bffreq += 200;
}
}
i++;
}
}
rangeval = 50 * ((float)bfchars / (float)dbchars);
freqval = 50 * ((float)bffreq / (float)totalfreq);
return (int)(rangeval + freqval);
}
#endregion
#region ENCTWProbability.....
/// <summary>
/// 判断是CNS11643(台湾)编码的可能性
/// </summary>
/// <param name="rawtext">要判断的 <see cref="sbyte"/> 字节数组</param>
/// <returns>返回 0 至 100 之间的可能性</returns>
internal virtual int ENCTWProbability(sbyte[] rawtext)
{
int i, rawtextlen = 0;
int dbchars = 1, cnschars = 1;
long cnsfreq = 0, totalfreq = 1;
float rangeval = 0, freqval = 0;
int row, column;
// Check to see if characters fit into acceptable ranges
// and have expected frequency of use
rawtextlen = rawtext.Length;
for (i = 0; i < rawtextlen - 1; i++)
{
if (rawtext[i] >= 0)
{
// in ASCII range
//asciichars++;
}
else
{
// high bit set
dbchars++;
if (i + 3 < rawtextlen && (sbyte)Identity(0x8E) == rawtext[i] && (sbyte)Identity(0xA1) <= rawtext[i + 1] && rawtext[i + 1] <= (sbyte)Identity(0xB0) && (sbyte)Identity(0xA1) <= rawtext[i + 2] && rawtext[i + 2] <= (sbyte)Identity(0xFE) && (sbyte)Identity(0xA1) <= rawtext[i + 3] && rawtext[i + 3] <= (sbyte)Identity(0xFE))
{
// Planes 1 - 16
cnschars++;
// These are all less frequent chars so just ignore freq
i += 3;
}
else if ((sbyte)Identity(0xA1) <= rawtext[i] && rawtext[i] <= (sbyte)Identity(0xFE) && (sbyte)Identity(0xA1) <= rawtext[i + 1] && rawtext[i + 1] <= (sbyte)Identity(0xFE))
{
cnschars++;
totalfreq += 500;
row = rawtext[i] + 256 - 0xA1;
column = rawtext[i + 1] + 256 - 0xA1;
if (EUC_TWFreq[row][column] != 0)
{
cnsfreq += EUC_TWFreq[row][column];
}
else if (35 <= row && row <= 92)
{
cnsfreq += 150;
}
i++;
}
}
}
rangeval = 50 * ((float)cnschars / (float)dbchars);
freqval = 50 * ((float)cnsfreq / (float)totalfreq);
return (int)(rangeval + freqval);
}
#endregion
#region ISO2022CNProbability.....
/// <summary>
/// 判断是ISO2022CN编码的可能性
/// </summary>
/// <param name="rawtext">要判断的 <see cref="sbyte"/> 字节数组</param>
/// <returns>返回 0 至 100 之间的可能性</returns>
internal virtual int ISO2022CNProbability(sbyte[] rawtext)
{
int i, rawtextlen = 0;
int dbchars = 1, isochars = 1;
long isofreq = 0, totalfreq = 1;
float rangeval = 0, freqval = 0;
int row, column;
// Check to see if characters fit into acceptable ranges
// and have expected frequency of use
rawtextlen = rawtext.Length;
for (i = 0; i < rawtextlen - 1; i++)
{
if (rawtext[i] == (sbyte)0x1B && i + 3 < rawtextlen)
{
// Escape char ESC
if (rawtext[i + 1] == (sbyte)0x24 && rawtext[i + 2] == 0x29 && rawtext[i + 3] == (sbyte)0x41)
{
// GB Escape $ ) A
i += 4;
while (rawtext[i] != (sbyte)0x1B)
{
dbchars++;
if ((0x21 <= rawtext[i] && rawtext[i] <= 0x77) && (0x21 <= rawtext[i + 1] && rawtext[i + 1] <= 0x77))
{
isochars++;
row = rawtext[i] - 0x21;
column = rawtext[i + 1] - 0x21;
totalfreq += 500;
if (GBFreq[row][column] != 0)
{
isofreq += GBFreq[row][column];
}
else if (15 <= row && row < 55)
{
isofreq += 200;
}
i++;
}
i++;
}
}
else if (i + 3 < rawtextlen && rawtext[i + 1] == (sbyte)0x24 && rawtext[i + 2] == (sbyte)0x29 && rawtext[i + 3] == (sbyte)0x47)
{
// CNS Escape $ ) G
i += 4;
while (rawtext[i] != (sbyte)0x1B)
{
dbchars++;
if ((sbyte)0x21 <= rawtext[i] && rawtext[i] <= (sbyte)0x7E && (sbyte)0x21 <= rawtext[i + 1] && rawtext[i + 1] <= (sbyte)0x7E)
{
isochars++;
totalfreq += 500;
row = rawtext[i] - 0x21;
column = rawtext[i + 1] - 0x21;
if (EUC_TWFreq[row][column] != 0)
{
isofreq += EUC_TWFreq[row][column];
}
else if (35 <= row && row <= 92)
{
isofreq += 150;
}
i++;
}
i++;
}
}
if (rawtext[i] == (sbyte)0x1B && i + 2 < rawtextlen && rawtext[i + 1] == (sbyte)0x28 && rawtext[i + 2] == (sbyte)0x42)
{
// ASCII: ESC ( B
i += 2;
}
}
}
rangeval = 50 * ((float)isochars / (float)dbchars);
freqval = 50 * ((float)isofreq / (float)totalfreq);
return (int)(rangeval + freqval);
}
#endregion
#region UTF8Probability.....
/// <summary>
/// 判断是UTF8编码的可能性
/// </summary>
/// <param name="rawtext">要判断的 <see cref="sbyte"/> 字节数组</param>
/// <returns>返回 0 至 100 之间的可能性</returns>
internal virtual int UTF8Probability(sbyte[] rawtext)
{
int score = 0;
int i, rawtextlen = 0;
int goodbytes = 0, asciibytes = 0;
// Maybe also use UTF8 Byte Order Mark: EF BB BF
// Check to see if characters fit into acceptable ranges
rawtextlen = rawtext.Length;
for (i = 0; i < rawtextlen; i++)
{
if ((rawtext[i] & (sbyte)0x7F) == rawtext[i])
{
// One byte
asciibytes++;
// Ignore ASCII, can throw off count
}
else if (-64 <= rawtext[i] && rawtext[i] <= -33 && i + 1 < rawtextlen && -128 <= rawtext[i + 1] && rawtext[i + 1] <= -65)
{
goodbytes += 2;
i++;
}
else if (-32 <= rawtext[i] && rawtext[i] <= -17 && i + 2 < rawtextlen && -128 <= rawtext[i + 1] && rawtext[i + 1] <= -65 && -128 <= rawtext[i + 2] && rawtext[i + 2] <= -65)
{
goodbytes += 3;
i += 2;
}
}
if (asciibytes == rawtextlen)
{
return 0;
}
score = (int)(100 * ((float)goodbytes / (float)(rawtextlen - asciibytes)));
// If not above 98, reduce to zero to prevent coincidental matches
// Allows for some (few) bad formed sequences
if (score > 98)
{
return score;
}
else if (score > 95 && goodbytes > 30)
{
return score;
}
else
{
return 0;
}
}
#endregion
#region UnicodeProbability.....
/// <summary>
/// 判断是Unicode编码的可能性
/// </summary>
/// <param name="rawtext">要判断的 <see cref="sbyte"/> 字节数组</param>
/// <returns>返回 0 至 100 之间的可能性</returns>
internal virtual int UnicodeProbability(sbyte[] rawtext)
{
//int score = 0;
//int i, rawtextlen = 0;
//int goodbytes = 0, asciibytes = 0;
if (((sbyte)Identity(0xFE) == rawtext[0] && (sbyte)Identity(0xFF) == rawtext[1]) || ((sbyte)Identity(0xFF) == rawtext[0] && (sbyte)Identity(0xFE) == rawtext[1]))
{
return 100;
}
return 0;
}
#endregion
#region ASCIIProbability.....
/// <summary>
/// 判断是ASCII编码的可能性
/// </summary>
/// <param name="rawtext">要判断的 <see cref="sbyte"/> 字节数组</param>
/// <returns>返回 0 至 100 之间的可能性</returns>
internal virtual int ASCIIProbability(sbyte[] rawtext)
{
int score = 70;
int i, rawtextlen;
rawtextlen = rawtext.Length;
for (i = 0; i < rawtextlen; i++)
{
if (rawtext[i] < 0)
{
score = score - 5;
}
else if (rawtext[i] == (sbyte)0x1B)
{
// ESC (used by ISO 2022)
score = score - 5;
}
}
return score;
}
#endregion
#endregion
#region Initialize_Frequencies.....
/// <summary>
/// 初始化必要的条件
/// </summary>
internal virtual void Initialize_Frequencies()
{
int i;
if (GBFreq[0] == null)
{
for (i = 0; i < 94; i++)
{
GBFreq[i] = new int[94];
}
#region GBFreq[20][35] = 599;
GBFreq[49][26] = 598;
GBFreq[41][38] = 597;
GBFreq[17][26] = 596;
GBFreq[32][42] = 595;
GBFreq[39][42] = 594;
GBFreq[45][49] = 593;
GBFreq[51][57] = 592;
GBFreq[50][47] = 591;
GBFreq[42][90] = 590;
GBFreq[52][65] = 589;
GBFreq[53][47] = 588;
GBFreq[19][82] = 587;
GBFreq[31][19] = 586;
GBFreq[40][46] = 585;
GBFreq[24][89] = 584;
GBFreq[23][85] = 583;
GBFreq[20][28] = 582;
GBFreq[42][20] = 581;
GBFreq[34][38] = 580;
GBFreq[45][9] = 579;
GBFreq[54][50] = 578;
GBFreq[25][44] = 577;
GBFreq[35][66] = 576;
GBFreq[20][55] = 575;
GBFreq[18][85] = 574;
GBFreq[20][31] = 573;
GBFreq[49][17] = 572;
GBFreq[41][16] = 571;
GBFreq[35][73] = 570;
GBFreq[20][34] = 569;
GBFreq[29][44] = 568;
GBFreq[35][38] = 567;
GBFreq[49][9] = 566;
GBFreq[46][33] = 565;
GBFreq[49][51] = 564;
GBFreq[40][89] = 563;
GBFreq[26][64] = 562;
GBFreq[54][51] = 561;
GBFreq[54][36] = 560;
GBFreq[39][4] = 559;
GBFreq[53][13] = 558;
GBFreq[24][92] = 557;
GBFreq[27][49] = 556;
GBFreq[48][6] = 555;
GBFreq[21][51] = 554;
GBFreq[30][40] = 553;
GBFreq[42][92] = 552;
GBFreq[31][78] = 551;
GBFreq[25][82] = 550;
GBFreq[47][0] = 549;
GBFreq[34][19] = 548;
GBFreq[47][35] = 547;
GBFreq[21][63] = 546;
GBFreq[43][75] = 545;
GBFreq[21][87] = 544;
GBFreq[35][59] = 543;
GBFreq[25][34] = 542;
GBFreq[21][27] = 541;
GBFreq[39][26] = 540;
GBFreq[34][26] = 539;
GBFreq[39][52] = 538;
GBFreq[50][57] = 537;
GBFreq[37][79] = 536;
GBFreq[26][24] = 535;
GBFreq[22][1] = 534;
GBFreq[18][40] = 533;
GBFreq[41][33] = 532;
GBFreq[53][26] = 531;
GBFreq[54][86] = 530;
GBFreq[20][16] = 529;
GBFreq[46][74] = 528;
GBFreq[30][19] = 527;
GBFreq[45][35] = 526;
GBFreq[45][61] = 525;
GBFreq[30][9] = 524;
GBFreq[41][53] = 523;
GBFreq[41][13] = 522;
GBFreq[50][34] = 521;
GBFreq[53][86] = 520;
GBFreq[47][47] = 519;
GBFreq[22][28] = 518;
GBFreq[50][53] = 517;
GBFreq[39][70] = 516;
GBFreq[38][15] = 515;
GBFreq[42][88] = 514;
GBFreq[16][29] = 513;
GBFreq[27][90] = 512;
GBFreq[29][12] = 511;
GBFreq[44][22] = 510;
GBFreq[34][69] = 509;
GBFreq[24][10] = 508;
GBFreq[44][11] = 507;
GBFreq[39][92] = 506;
GBFreq[49][48] = 505;
GBFreq[31][46] = 504;
GBFreq[19][50] = 503;
GBFreq[21][14] = 502;
GBFreq[32][28] = 501;
GBFreq[18][3] = 500;
GBFreq[53][9] = 499;
GBFreq[34][80] = 498;
GBFreq[48][88] = 497;
GBFreq[46][53] = 496;
GBFreq[22][53] = 495;
GBFreq[28][10] = 494;
GBFreq[44][65] = 493;
GBFreq[20][10] = 492;
GBFreq[40][76] = 491;
GBFreq[47][8] = 490;
GBFreq[50][74] = 489;
GBFreq[23][62] = 488;
GBFreq[49][65] = 487;
GBFreq[28][87] = 486;
GBFreq[15][48] = 485;
GBFreq[22][7] = 484;
GBFreq[19][42] = 483;
GBFreq[41][20] = 482;
GBFreq[26][55] = 481;
GBFreq[21][93] = 480;
GBFreq[31][76] = 479;
GBFreq[34][31] = 478;
GBFreq[20][66] = 477;
GBFreq[51][33] = 476;
GBFreq[34][86] = 475;
GBFreq[37][67] = 474;
GBFreq[53][53] = 473;
GBFreq[40][88] = 472;
GBFreq[39][10] = 471;
GBFreq[24][3] = 470;
GBFreq[27][25] = 469;
GBFreq[26][15] = 468;
GBFreq[21][88] = 467;
GBFreq[52][62] = 466;
GBFreq[46][81] = 465;
GBFreq[38][72] = 464;
GBFreq[17][30] = 463;
GBFreq[52][92] = 462;
GBFreq[34][90] = 461;
GBFreq[21][7] = 460;
GBFreq[36][13] = 459;
GBFreq[45][41] = 458;
GBFreq[32][5] = 457;
GBFreq[26][89] = 456;
GBFreq[23][87] = 455;
GBFreq[20][39] = 454;
GBFreq[27][23] = 453;
GBFreq[25][59] = 452;
GBFreq[49][20] = 451;
GBFreq[54][77] = 450;
GBFreq[27][67] = 449;
GBFreq[47][33] = 448;
GBFreq[41][17] = 447;
GBFreq[19][81] = 446;
GBFreq[16][66] = 445;
GBFreq[45][26] = 444;
GBFreq[49][81] = 443;
GBFreq[53][55] = 442;
GBFreq[16][26] = 441;
GBFreq[54][62] = 440;
GBFreq[20][70] = 439;
GBFreq[42][35] = 438;
GBFreq[20][57] = 437;
GBFreq[34][36] = 436;
GBFreq[46][63] = 435;
GBFreq[19][45] = 434;
GBFreq[21][10] = 433;
GBFreq[52][93] = 432;
GBFreq[25][2] = 431;
GBFreq[30][57] = 430;
GBFreq[41][24] = 429;
GBFreq[28][43] = 428;
GBFreq[45][86] = 427;
GBFreq[51][56] = 426;
GBFreq[37][28] = 425;
GBFreq[52][69] = 424;
GBFreq[43][92] = 423;
GBFreq[41][31] = 422;
GBFreq[37][87] = 421;
GBFreq[47][36] = 420;
GBFreq[16][16] = 419;
GBFreq[40][56] = 418;
GBFreq[24][55] = 417;
GBFreq[17][1] = 416;
GBFreq[35][57] = 415;
GBFreq[27][50] = 414;
GBFreq[26][14] = 413;
GBFreq[50][40] = 412;
GBFreq[39][19] = 411;
GBFreq[19][89] = 410;
GBFreq[29][91] = 409;
GBFreq[17][89] = 408;
GBFreq[39][74] = 407;
GBFreq[46][39] = 406;
GBFreq[40][28] = 405;
GBFreq[45][68] = 404;
GBFreq[43][10] = 403;
GBFreq[42][13] = 402;
GBFreq[44][81] = 401;
GBFreq[41][47] = 400;
GBFreq[48][58] = 399;
GBFreq[43][68] = 398;
GBFreq[16][79] = 397;
GBFreq[19][5] = 396;
GBFreq[54][59] = 395;
GBFreq[17][36] = 394;
GBFreq[18][0] = 393;
GBFreq[41][5] = 392;
GBFreq[41][72] = 391;
GBFreq[16][39] = 390;
GBFreq[54][0] = 389;
GBFreq[51][16] = 388;
GBFreq[29][36] = 387;
GBFreq[47][5] = 386;
GBFreq[47][51] = 385;
GBFreq[44][7] = 384;
GBFreq[35][30] = 383;
GBFreq[26][9] = 382;
GBFreq[16][7] = 381;
GBFreq[32][1] = 380;
GBFreq[33][76] = 379;
GBFreq[34][91] = 378;
GBFreq[52][36] = 377;
GBFreq[26][77] = 376;
GBFreq[35][48] = 375;
GBFreq[40][80] = 374;
GBFreq[41][92] = 373;
GBFreq[27][93] = 372;
GBFreq[15][17] = 371;
GBFreq[16][76] = 370;
GBFreq[51][12] = 369;
GBFreq[18][20] = 368;
GBFreq[15][54] = 367;
GBFreq[50][5] = 366;
GBFreq[33][22] = 365;
GBFreq[37][57] = 364;
GBFreq[28][47] = 363;
GBFreq[42][31] = 362;
GBFreq[18][2] = 361;
GBFreq[43][64] = 360;
GBFreq[23][47] = 359;
GBFreq[28][79] = 358;
GBFreq[25][45] = 357;
GBFreq[23][91] = 356;
GBFreq[22][19] = 355;
GBFreq[25][46] = 354;
GBFreq[22][36] = 353;
GBFreq[54][85] = 352;
GBFreq[46][20] = 351;
GBFreq[27][37] = 350;
GBFreq[26][81] = 349;
GBFreq[42][29] = 348;
GBFreq[31][90] = 347;
GBFreq[41][59] = 346;
GBFreq[24][65] = 345;
GBFreq[44][84] = 344;
GBFreq[24][90] = 343;
GBFreq[38][54] = 342;
GBFreq[28][70] = 341;
GBFreq[27][15] = 340;
GBFreq[28][80] = 339;
GBFreq[29][8] = 338;
GBFreq[45][80] = 337;
GBFreq[53][37] = 336;
GBFreq[28][65] = 335;
GBFreq[23][86] = 334;
GBFreq[39][45] = 333;
GBFreq[53][32] = 332;
GBFreq[38][68] = 331;
GBFreq[45][78] = 330;
GBFreq[43][7] = 329;
GBFreq[46][82] = 328;
GBFreq[27][38] = 327;
GBFreq[16][62] = 326;
GBFreq[24][17] = 325;
GBFreq[22][70] = 324;
GBFreq[52][28] = 323;
GBFreq[23][40] = 322;
GBFreq[28][50] = 321;
GBFreq[42][91] = 320;
GBFreq[47][76] = 319;
GBFreq[15][42] = 318;
GBFreq[43][55] = 317;
GBFreq[29][84] = 316;
GBFreq[44][90] = 315;
GBFreq[53][16] = 314;
GBFreq[22][93] = 313;
GBFreq[34][10] = 312;
GBFreq[32][53] = 311;
GBFreq[43][65] = 310;
GBFreq[28][7] = 309;
GBFreq[35][46] = 308;
GBFreq[21][39] = 307;
GBFreq[44][18] = 306;
GBFreq[40][10] = 305;
GBFreq[54][53] = 304;
GBFreq[38][74] = 303;
GBFreq[28][26] = 302;
GBFreq[15][13] = 301;
GBFreq[39][34] = 300;
GBFreq[39][46] = 299;
GBFreq[42][66] = 298;
GBFreq[33][58] = 297;
GBFreq[15][56] = 296;
GBFreq[18][51] = 295;
GBFreq[49][68] = 294;
GBFreq[30][37] = 293;
GBFreq[51][84] = 292;
GBFreq[51][9] = 291;
GBFreq[40][70] = 290;
GBFreq[41][84] = 289;
GBFreq[28][64] = 288;
GBFreq[32][88] = 287;
GBFreq[24][5] = 286;
GBFreq[53][23] = 285;
GBFreq[42][27] = 284;
GBFreq[22][38] = 283;
GBFreq[32][86] = 282;
GBFreq[34][30] = 281;
GBFreq[38][63] = 280;
GBFreq[24][59] = 279;
GBFreq[22][81] = 278;
GBFreq[32][11] = 277;
GBFreq[51][21] = 276;
GBFreq[54][41] = 275;
GBFreq[21][50] = 274;
GBFreq[23][89] = 273;
GBFreq[19][87] = 272;
GBFreq[26][7] = 271;
GBFreq[30][75] = 270;
GBFreq[43][84] = 269;
GBFreq[51][25] = 268;
GBFreq[16][67] = 267;
GBFreq[32][9] = 266;
GBFreq[48][51] = 265;
GBFreq[39][7] = 264;
GBFreq[44][88] = 263;
GBFreq[52][24] = 262;
GBFreq[23][34] = 261;
GBFreq[32][75] = 260;
GBFreq[19][10] = 259;
GBFreq[28][91] = 258;
GBFreq[32][83] = 257;
GBFreq[25][75] = 256;
GBFreq[53][45] = 255;
GBFreq[29][85] = 254;
GBFreq[53][59] = 253;
GBFreq[16][2] = 252;
GBFreq[19][78] = 251;
GBFreq[15][75] = 250;
GBFreq[51][42] = 249;
GBFreq[45][67] = 248;
GBFreq[15][74] = 247;
GBFreq[25][81] = 246;
GBFreq[37][62] = 245;
GBFreq[16][55] = 244;
GBFreq[18][38] = 243;
GBFreq[23][23] = 242;
GBFreq[38][30] = 241;
GBFreq[17][28] = 240;
GBFreq[44][73] = 239;
GBFreq[23][78] = 238;
GBFreq[40][77] = 237;
GBFreq[38][87] = 236;
GBFreq[27][19] = 235;
GBFreq[38][82] = 234;
GBFreq[37][22] = 233;
GBFreq[41][30] = 232;
GBFreq[54][9] = 231;
GBFreq[32][30] = 230;
GBFreq[30][52] = 229;
GBFreq[40][84] = 228;
GBFreq[53][57] = 227;
GBFreq[27][27] = 226;
GBFreq[38][64] = 225;
GBFreq[18][43] = 224;
GBFreq[23][69] = 223;
GBFreq[28][12] = 222;
GBFreq[50][78] = 221;
GBFreq[50][1] = 220;
GBFreq[26][88] = 219;
GBFreq[36][40] = 218;
GBFreq[33][89] = 217;
GBFreq[41][28] = 216;
GBFreq[31][77] = 215;
GBFreq[46][1] = 214;
GBFreq[47][19] = 213;
GBFreq[35][55] = 212;
GBFreq[41][21] = 211;
GBFreq[27][10] = 210;
GBFreq[32][77] = 209;
GBFreq[26][37] = 208;
GBFreq[20][33] = 207;
GBFreq[41][52] = 206;
GBFreq[32][18] = 205;
GBFreq[38][13] = 204;
GBFreq[20][18] = 203;
GBFreq[20][24] = 202;
GBFreq[45][19] = 201;
GBFreq[18][53] = 200;
#endregion
}
if (GBKFreq[0] == null)
{
for (i = 0; i < 126; i++)
{
GBKFreq[i] = new int[191];
}
#region GBKFreq[52][132] = 600;
GBKFreq[73][135] = 599;
GBKFreq[49][123] = 598;
GBKFreq[77][146] = 597;
GBKFreq[81][123] = 596;
GBKFreq[82][144] = 595;