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away3d 4.0.9Gold 学习笔记 摄像机与摄像机控制器(7)

2013年01月16日 ⁄ 综合 ⁄ 共 6765字 ⁄ 字号 评论关闭

View3D在初始化时候就已经创建的Camera3D所以有时候我们没有创建Camera3D但我们依然可以看到3D场景。

Camera3D的默认初始位置在x:0,y:0,z:-1000。

Camera本身属性较多。我列举一些比较常用的。
camea.lookAt(new Vector3D).这个是让摄像机指着某点。即便摄像机移动中。也会一直指着此点。
camera.roll(angle)摄像机绕绿色的轴线旋转
camera.pitch(angle) 摄像机绕蓝色的轴线旋转
amera.yaw(angle)摄像机绕红色的轴线旋转

 

摄像机按照距离移动。
camera.moveBackward(distance)
camera.moveForward(distance);
camera.moveDown(distance);
camera.moveLeft(distance);
camera.moveRight(distance);
camera.moveUp(distance);

摄像机渲染距离设置
camera.lens.far=distance;

 

 

一把鼻涕一把泪--,终于完全搞懂摄像机的控制--,

 

 

 

 

HoverController 摄像机围绕某点旋转。
FirstPersonController。第一人称视角控制器。这个可以完美的模拟出以第一视角漫游。

看一下API:

 

HoverController(targetObject:Entity = null, lookAtObject:ObjectContainer3D = null, panAngle:Number = 0, tiltAngle:Number = 90, distance:Number = 1000, minTiltAngle:Number = -90, maxTiltAngle:Number = 90, minPanAngle:Number, maxPanAngle:Number, steps:uint = 8, yFactor:Number = 2, wrapPanAngle:Boolean = false)

 

FirstPersonController(targetObject:Entity = null, panAngle:Number = 0, tiltAngle:Number = 90, minTiltAngle:Number = -90, maxTiltAngle:Number = 90, steps:uint = 8)

 

 

2个控制器的基本属性相同。
targetObject. 这个是我们所要给控制器的摄像机对象。
lookAtObject:这个是HoverController 拥有的。就是我们所要环绕的对象。
panAngle:摄像机以Y轴旋转的角度
tiltAngle:摄像机以X轴旋转的角度
distance;射线机的距离。
minPanAngle:以Y轴旋转的最小角度。
minTileAngle:以X轴旋转的最小角度。
maxPanAngle:以Y轴旋转的最大角度。
maxTileAngle:以X轴旋转的最大角度。

以下2个属性是FirstPersonController 可以模拟出第一视角行走
摄像机的方向以speed速度前进
incrementWalk(speed);
以摄像机为方向的90度以speed速度前进
incrementStrafe(speed);

 

练习

 

 

 直接可复制使用

  1 package
  2 {
  3     import away3d.cameras.Camera3D;
  4     import away3d.containers.Scene3D;
  5     import away3d.containers.View3D;
  6     import away3d.controllers.HoverController;
  7     import away3d.debug.AwayStats;
  8     import away3d.entities.Mesh;
  9     import away3d.lights.PointLight;
 10     import away3d.materials.ColorMaterial;
 11     import away3d.materials.lightpickers.StaticLightPicker;
 12     import away3d.primitives.CubeGeometry;
 13     
 14     import flash.display.Sprite;
 15     import flash.display.StageAlign;
 16     import flash.display.StageScaleMode;
 17     import flash.events.Event;
 18     import flash.events.KeyboardEvent;
 19     import flash.events.MouseEvent;
 20     import flash.ui.Keyboard;
 21     
 22     
 23     [SWF(backgroundColor="#000000", frameRate="60", width="500", height="400")]
 24     public class basic_cube_v_4 extends Sprite
 25     {
 26         //engine variables
 27         private var scene:Scene3D;
 28         private var camera:Camera3D;
 29         private var view:View3D;
 30         private var awayStats:AwayStats;
 31         private var cameraController:HoverController;
 32         
 33         //light objects
 34         private var pointLight:PointLight;
 35         private var lightPicker:StaticLightPicker;
 36         
 37         //navigation variables
 38         private var move:Boolean = false;
 39         private var lastPanAngle:Number;
 40         private var lastTiltAngle:Number;
 41         private var lastMouseX:Number;
 42         private var lastMouseY:Number;
 43         
 44         private var tiltIncrement:Number = 0;
 45         private var panIncrement:Number = 0;
 46         private var distanceIncrement:Number = 0;
 47         public const tiltSpeed:Number = 2;
 48         public const panSpeed:Number = 2;
 49         public const distanceSpeed:Number = 2;
 50         
 51         /**
 52          * Constructor
 53          */
 54         public function basic_cube_v_4()
 55         {
 56             initEngine();
 57             initLights();
 58             initObject();
 59             initListeners();
 60         }
 61         
 62         /**
 63          * Initialise the engine
 64          */
 65         private function initEngine():void
 66         {
 67             stage.scaleMode = StageScaleMode.NO_SCALE;
 68             stage.align = StageAlign.TOP_LEFT;
 69             
 70             view = new View3D();
 71             view.antiAlias = 4;
 72             view.forceMouseMove = true;
 73             scene = view.scene;
 74             camera = view.camera;
 75             addChild(view);
 76             
 77             //setup controller to be used on the camera
 78             cameraController = new HoverController(camera, null, 45, 30, 520, -90,90);
 79             
 80             // show statistics
 81             awayStats = new AwayStats(view);
 82             addChild(awayStats);
 83         }
 84         
 85         /**
 86          * Initialise the lights
 87          */
 88         private function initLights():void
 89         {
 90             //create a light for the camera
 91             pointLight = new PointLight();
 92             scene.addChild(pointLight);
 93             // In version 4, you'll need a lightpicker. Materials must then be registered with it (see initObject)
 94             lightPicker = new StaticLightPicker([pointLight]);
 95         }
 96         
 97         /**
 98          * Initialise the scene objects
 99          */
100         private function initObject():void
101         {
102             // cubes
103             var cubeGeometry:CubeGeometry = new CubeGeometry(400,400,400, 10, 10, 10);
104             var cubeMaterial:ColorMaterial = new ColorMaterial( 0xFF0000 );
105             cubeMaterial.lightPicker = lightPicker;
106             var mesh:Mesh = new Mesh(cubeGeometry, cubeMaterial);
107             scene.addChild(mesh);
108         }
109         
110         /**
111          * Initialise the listeners
112          */
113         private function initListeners():void
114         {
115             addEventListener(Event.ENTER_FRAME, onEnterFrame);
116             view.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
117             view.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
118             stage.addEventListener(Event.RESIZE, onResize);
119             stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
120             stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
121             onResize();
122         }
123         
124         /**
125          * Navigation and render loop
126          */
127         private function onEnterFrame(event:Event):void
128         {
129             if (move) {
130                 cameraController.panAngle = 0.3*(stage.mouseX - lastMouseX) + lastPanAngle;
131                 cameraController.tiltAngle = 0.3*(stage.mouseY - lastMouseY) + lastTiltAngle;
132             }
133             
134             cameraController.panAngle += panIncrement;
135             cameraController.tiltAngle += tiltIncrement;
136             cameraController.distance += distanceIncrement;
137             
138             pointLight.position = camera.position;
139             
140             view.render();
141         }
142         
143         /**
144          * Key down listener for camera control
145          */
146         private function onKeyDown(event:KeyboardEvent):void
147         {
148             switch (event.keyCode) {
149                 case Keyboard.UP:
150                 case Keyboard.W:
151                     tiltIncrement = tiltSpeed;
152                     break;
153                 case Keyboard.DOWN:
154                 case Keyboard.S:
155                     tiltIncrement = -tiltSpeed;
156                     break;
157                 case Keyboard.LEFT:
158                 case Keyboard.A:
159                     panIncrement = panSpeed;
160                     break;
161                 case Keyboard.RIGHT:
162                 case Keyboard.D:
163                     panIncrement = -panSpeed;
164                     break;
165                 case Keyboard.Z:
166                     distanceIncrement = distanceSpeed;
167                     break;
168                 case Keyboard.X:
169                     distanceIncrement = -distanceSpeed;
170                     break;
171             }
172         }
173         
174         /**
175          * Key up listener for camera control
176          */
177         private function onKeyUp(event:KeyboardEvent):void
178         {
179             switch (event.keyCode) {
180                 case Keyboard.UP:
181                 case Keyboard.W:
182                 case Keyboard.DOWN:
183                 case Keyboard.S:
184                     tiltIncrement = 0;
185                     break;
186                 case Keyboard.LEFT:
187                 case Keyboard.A:
188                 case Keyboard.RIGHT:
189                 case Keyboard.D:
190                     panIncrement = 0;
191                     break;
192                 case Keyboard.Z:
193                 case Keyboard.X:
194                     distanceIncrement = 0;
195                     break;
196             }
197         }
198         
199         /**
200          * Mouse down listener for navigation
201          */
202         private function onMouseDown(event:MouseEvent):void
203         {
204             move = true;
205             lastPanAngle = cameraController.panAngle;
206             lastTiltAngle = cameraController.tiltAngle;
207             lastMouseX = stage.mouseX;
208             lastMouseY = stage.mouseY;
209             stage.addEventListener(Event.MOUSE_LEAVE, onStageMouseLeave);
210         }
211         
212         /**
213          * Mouse up listener for navigation
214          */
215         private function onMouseUp(event:MouseEvent):void
216         {
217             move = false;
218             stage.removeEventListener(Event.MOUSE_LEAVE, onStageMouseLeave);
219         }
220         
221         /**dd
222          * Mouse stage leave listener for navigation
223          */
224         private function onStageMouseLeave(event:Event):void
225         {
226             move = false;
227             stage.removeEventListener(Event.MOUSE_LEAVE, onStageMouseLeave);
228         }
229         
230         /**
231          * stage listener for resize events
232          */
233         private function onResize(event:Event = null):void
234         {
235             view.width = stage.stageWidth;
236             view.height = stage.stageHeight;
237             awayStats.x = stage.stageWidth - awayStats.width;
238         }
239     }
240 }

 

 

 

 

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