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C#设计制作艺术字

2013年09月02日 ⁄ 综合 ⁄ 共 5355字 ⁄ 字号 评论关闭

C#设计制作艺术字

相信 中的 艺术字 功能大家都不陌生, 前面这个 "Word" 单词就是它所为.

    今天, 我们就利用C#来制作几款自己的艺术字, 可能会对我们了解字体图像的制作原理有一些帮助. 至于有没有使用价值我保持沉默. 

一. 投影效果

程序运行效果截图:

程序代码实现如下:

投影效果代码
private void Form1_Paint(object sender, PaintEventArgs e)
{
//投影文字
Graphics g = this.CreateGraphics();
//设置文本输出质量
g.TextRenderingHint = TextRenderingHint.ClearTypeGridFit;
g.SmoothingMode = SmoothingMode.AntiAlias;
Font newFont = new Font("Times New Roman", 48);
Matrix matrix = new Matrix();
//投射
matrix.Shear(-1.5f, 0.0f);
//缩放
matrix.Scale(1, 0.5f);
//平移
matrix.Translate(130, 88);
//对绘图平面实施坐标变换、、
g.Transform = matrix;
SolidBrush grayBrush = new SolidBrush(Color.Gray);
SolidBrush colorBrush = new SolidBrush(Color.BlueViolet);
string text = "博客园";
//绘制阴影
g.DrawString(text, newFont, grayBrush, new PointF(0, 30));
g.ResetTransform();
//绘制前景
g.DrawString(text, newFont, colorBrush, new PointF(0, 30));
}

二. 浮雕效果

程序运行效果截图:

程序代码实现如下:

浮雕文字实现
private void Form1_Paint(object sender, PaintEventArgs e)
{
//浮雕文字
Brush backBrush = Brushes.Black;
Brush foreBrush = Brushes.White;
Font font = new Font("宋体", Convert.ToInt16(40), FontStyle.Regular);
Graphics g = this.CreateGraphics();
string text = "博客园";
SizeF size = g.MeasureString(text, font);
Single posX = (this.Width - Convert.ToInt16(size.Width)) / 2;
Single posY = (this.Height - Convert.ToInt16(size.Height)) / 2;
g.DrawString(text, font, backBrush, posX+1, posY+1);
g.DrawString(text, font, foreBrush, posX, posY);
}

三. 印版效果

程序运行效果截图:

程序代码实现如下:

印版文字实现
private void Form1_Paint(object sender, PaintEventArgs e)
{
//印版文字
int i = 0;
Brush backBrush = Brushes.Black;
Brush foreBrush = Brushes.Violet;
Font font = new Font("Times New Roman", System.Convert.ToInt16(40), FontStyle.Regular);
Graphics g = this.CreateGraphics();
g.Clear(Color.White);
string text = "博客园";
SizeF size = g.MeasureString(text, font);
Single posX = (this.Width - Convert.ToInt16(size.Width)) / 2;
Single posY = (this.Height - Convert.ToInt16(size.Height)) / 3;
while (i < Convert.ToInt16(20))
{
g.DrawString(text, font, backBrush, posX - i, posY + i);
i = i + 1;
}
g.DrawString(text, font, foreBrush, posX, posY);
}

四. 倒影效果

程序运行效果截图:

程序代码实现如下:

倒影文字实现
private void Form1_Paint(object sender, PaintEventArgs e)
{
//倒影文字
Brush backBrush = Brushes.Gray;
Brush foreBrush = Brushes.Black;
Font font = new Font("幼圆", Convert.ToInt16(40), FontStyle.Regular);
Graphics g = this.CreateGraphics();
string text = "博客园";
SizeF size = g.MeasureString(text, font);
int posX = (this.Width - Convert.ToInt16(size.Width)) / 2;
int posY = (this.Height - Convert.ToInt16(size.Height)) / 2;
g.TranslateTransform(posX, posY);
int ascent = font.FontFamily.GetCellAscent(font.Style);
int spacing = font.FontFamily.GetLineSpacing(font.Style);
int lineHeight = System.Convert.ToInt16(font.GetHeight(g));
int height = lineHeight * ascent / spacing;
GraphicsState state = g.Save();
g.ScaleTransform(1, -1.0F);
g.DrawString(text, font, backBrush, 0, -height);
g.Restore(state);
g.DrawString(text, font, foreBrush, 0, -height);
}

五. 阴影效果

程序运行效果截图:

阴影文字实现
private void Form1_Paint(object sender, PaintEventArgs e)
{
//阴影文字
string text = "博客园";
Brush shadowBrush = Brushes.Gray;
Brush foreBrush = Brushes.Black;
Font font = new Font("幼圆", Convert.ToInt16(40), FontStyle.Regular);
Graphics g = this.CreateGraphics();
SizeF size = g.MeasureString(text, font);
Single posX = (this.Width - Convert.ToInt16(size.Width)) / 4;
Single posY = (this.Height - Convert.ToInt16(size.Height)) / 3;
g.DrawString(text, font, shadowBrush, posX + Convert.ToInt16(20), posY + Convert.ToInt16(20));
g.DrawString(text, font, foreBrush, posX, posY);
}

六.纹理效果

程序运行效果截图:

程序代码实现如下:

线理效果实现
private void Form1_Paint(object sender, PaintEventArgs e)
{
//使用图像填充文字线条
TextureBrush brush = new TextureBrush(Image.FromFile(Application.StartupPath + "//myPicture.jpg"));
Graphics g = e.Graphics;
g.DrawString("博客园", new Font("隶书", 60), brush, new PointF(0, 0));
}

七. 倾斜效果

程序运行效果截图:

程序代码实现如下:

倾斜效果实现
private void Form1_Paint(object sender, PaintEventArgs e)
{
Brush foreBrush = Brushes.Blue;
Font font = new Font("幼圆", Convert.ToInt16(40), FontStyle.Regular);
Graphics g = this.CreateGraphics();
string text = "博客园";
SizeF size = g.MeasureString(text, font);
Single posX = (this.Width - Convert.ToInt16(size.Width)) / 2;
Single posY = (this.Height - Convert.ToInt16(size.Height)) / 2;
g.TranslateTransform(posX, posY);
Matrix transform = g.Transform;
//右倾斜文字
//float shearX = -0.230F;
//左倾斜文字
float shearX = 0.550F;
float shearY = 0.10F;
transform.Shear(shearX, shearY);
g.Transform = transform;
g.DrawString(text, font, foreBrush, 0, 0);
}

八.渐变色效果

程序代码实现如下:

渐变色效果实现
private void Form1_Paint(object sender, PaintEventArgs e)
{
//渐变色文字
String text = " 博客园";
Brush ShadowBrush = Brushes.Gray;
Brush ForeBrush = Brushes.Black;
Font font = new Font("幼圆", System.Convert.ToInt16(40), FontStyle.Regular);
Graphics g = this.CreateGraphics();
//g.Clear(Color.White);
PointF point = new PointF(0, 0);
SizeF size = g.MeasureString(text, font);
RectangleF rectangle = new RectangleF(point, size);
Brush brush = new LinearGradientBrush(rectangle, Color.Red, Color.Green, LinearGradientMode.Horizontal);
int width = (this.Width - Convert.ToInt16(size.Width)) / 2;
int height = (this.Height - Convert.ToInt16(size.Height)) / 2;
g.DrawString(text, font, brush, width, height);
}

九. 旋转效果

程序运行效果截图:

程序代码实现如下:

旋转效果实现
private void Form1_Paint(object sender, PaintEventArgs e)
{
//旋转显示文字
Graphics g = e.Graphics;
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
for (int i = 0; i <= 360; i += 10)
{
//平移Graphics对象到窗体中心
g.TranslateTransform(this.Width / 2, this.Height / 2);
//设置Graphics对象的输出角度
g.RotateTransform(i);
//设置文字填充颜色
Brush brush = Brushes.DarkViolet;
//旋转显示文字
g.DrawString(".bo ke yuan ", new Font("Lucida Console", 11f), brush, 0, 0);
//恢复全局变换矩阵
g.ResetTransform();
}
}

十. ..........

后记:

还有很多, 原理都相当简单, 绘制字体图关键要熟悉三个常用绘图类

Brush, Font, Graphics; 这里用到的主要方法是Graphics类的 DrowString.

此方法共有6个版本, 这里用到的版本是

g.DrawString("文本", "字体", "画刷", "X开始坐标", "Y开始坐标")

暂到此...

希望对大家有所帮助.

转自:http://www.cnblogs.com/ziyiFly/archive/2008/09/22/1296218.html

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