模拟在游戏里创建不同种类的怪物
//抽象类
public abstract class NormalActor
{
public abstract NormalActor Clone();
}
//抽象类
public abstract class FlyActor
{
public abstract FlyActor Clone();
}
//抽象类
public abstract class WaterActor
{
public abstract WaterActor Clone();
}
public class NormalActorA : NormalActor
{
public override NormalActor Clone()
{
//注意这里是浅拷贝,深拷贝可以用序列化来实现
return (NormalActor)this.MemberwiseClone();
}
}
public class NormalActorB : NormalActor
{
public override NormalActor Clone()
{
//注意这里是浅拷贝,深拷贝可以用序列化来实现
return (NormalActor)this.MemberwiseClone();
}
}
public class FlyActorA : FlyActor
{
public override FlyActor Clone()
{
//注意这里是浅拷贝,深拷贝可以用序列化来实现
return (FlyActor)this.MemberwiseClone();
}
}
public class FlyActorB : FlyActor
{
public override FlyActor Clone()
{
//注意这里是浅拷贝,深拷贝可以用序列化来实现
return (FlyActor)this.MemberwiseClone();
}
}
public class WaterActorA : WaterActor
{
public override WaterActor Clone()
{
//注意这里是浅拷贝,深拷贝可以用序列化来实现
return (WaterActor)this.MemberwiseClone();
}
}
public class WaterActorB : WaterActor
{
public override WaterActor Clone()
{
//注意这里是浅拷贝,深拷贝可以用序列化来实现
return (WaterActor)this.MemberwiseClone();
}
}
public class GameSystem
{
public void Run(NormalActor normalActor, FlyActor flyActor, WaterActor waterActor)
{
NormalActor normalActor1 = normalActor.Clone();
NormalActor normalActor2 = normalActor.Clone();
NormalActor normalActor3 = normalActor.Clone();
NormalActor normalActor4 = normalActor.Clone();
NormalActor normalActor5 = normalActor.Clone();
FlyActor flyActor1 = flyActor.clone();
FlyActor flyActor2 = flyActor.clone();
WaterActor waterActor1 = waterActor.clone();
WaterActor waterActor2 = waterActor.clone();
}
}
class App
{
public static void Main()
{
GameSystem gameSystem = new GameSystem();
gameSystem.run(new NormalActorA(), new FlyActorB(), new WaterActorA());
}
}