Objects that may be shared between contexts include buffer objects, program
and shader objects, renderbuffer objects, sampler objects, sync objects, and texture
objects (except for the texture objects named zero).Objects which contain references to other objects include framebuffer, program
pipeline, query, transform feedback, and vertex array objects. Such objects are
called container objects and are not shared.
Implementations may allow sharing between contexts implementing different
Op......
阅读全文