boolCCSprite::initWithFile(const char
*pszFilename, const
CCRect&rect)
{
CCAssert(pszFilename != NULL, "");
CCTexture2D *pTexture =CCTextureCache::sharedTextureCache()->addImage(pszFilename);
if (pTexture)
{returninitWithTexture(pTexture,rect);
}
return false;
}
boolCCSprite::initWithSpriteFrameName(const
char *pszSpriteFrameName)
{
CCAssert(pszSpriteFrameName != NULL, "");
CCSpriteFrame *pFrame
=
CCSpriteFrameCache::sharedSpriteFra......
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