Java深入到一定程度,就不可避免的碰到设计模式这一概念,了解设计模式,将使自己对java中的接口或抽象类应用有更深的理解.设计模式在java的中型系统中应用广泛,遵循一定的编程模式,才能使自己的代码便于理解,易于交流,State(状态)模式是比较常用的一个模式.
=============== 1、State.java 状态接口 public interface State { //执行'上一步' 操作 public void lastStep(StateManager c); //执行'下一步' 操作 public void nextStep(StateManager c); } =============== 1 end =============== 2、StateA.java 状态A public class StateA implements State { //A->C public void lastStep(StateManager c) { // TODO Auto-generated method stub c.setState(new StateC()); } //A->B public void nextStep(StateManager c) { // TODO Auto-generated method stub c.setState(new StateB()); } @Override public String toString() { // TODO Auto-generated method stub return "State A"; } } =============== 2 end =============== 3、StateB.java 状态B public class StateB implements State { //B->A public void lastStep(StateManager c) { // TODO Auto-generated method stub c.setState(new StateA()); } //B->C public void nextStep(StateManager c) { // TODO Auto-generated method stub c.setState(new StateC()); } @Override public String toString() { // TODO Auto-generated method stub return "State B"; } } =============== 3 end =============== 4、StateC.java 状态C public class StateC implements State { //C->null(end) public void lastStep(StateManager c) { // TODO Auto-generated method stub c.setState(null); } //C->D public void nextStep(StateManager c) { // TODO Auto-generated method stub c.setState(new StateD()); } @Override public String toString() { // TODO Auto-generated method stub return "State C"; } } =============== 4 end =============== 5、StateD.java 状态D public class StateD implements State { //D->B public void lastStep(StateManager c) { // TODO Auto-generated method stub c.setState(new StateB()); } //D->nlll(end) public void nextStep(StateManager c) { // TODO Auto-generated method stub c.setState(null); } @Override public String toString() { // TODO Auto-generated method stub return "State D"; } } =============== 5 end =============== 6、StateManager.java 状态管理类 public class StateManager { //状态 private State state; //没有状态的构造器(不可见) private StateManager(){} //带有初始状态的构造器 public StateManager(State initState){ this.state = initState; } //设置初始状态 public void setState(State state) { this.state = state; } //下一步 public void nextStep(){ if(this.state != null) this.state.nextStep(this); } //上一步 public void lastStep(){ if(this.state != null) this.state.lastStep(this); } //返回下一个状态 public State nextState(){ return this.state; } } =============== 6 end
=============== 7、StateTest.java 状态测试类 public class StateTest { public static void main(String[] args) { // TODO Auto-generated method stub //顺行起点A State state = new StateA(); StateManager controller = new StateManager(state); for (int i = 0; i < 6; i++) { state = controller.nextState(); System.out.print(state); if(state == null) break; System.out.print("->"); //顺流 controller.nextStep(); } System.out.println(""); //顺行起点D State converseState = new StateD(); controller = new StateManager(converseState); for (int i = 0; i < 6; i++) { state = controller.nextState(); System.out.print(state); if(state == null) break; System.out.print("->"); //逆流 controller.lastStep(); } } } =============== 7 end