首先介绍今天主角:void
convexityDefects(InputArray contour, InputArray
convexhull, OutputArray convexityDefects)
使用时注意,最后一个参数 convexityDefects 是存储 Vec4i 的向量(vector<varname>),函数计算成功后向量的大小是轮廓凸缺陷的数量,向量每个元素Vec4i存储了4个整型数据,因为Vec4i对[]实现了重载,所以可以使用 _vectername[i][0] 来访问向量 _vactername
的第i个元素的第一个分量。再说 Vec4i 中存储的四个整形数据,Opencv 使用这四个元素表示凸缺陷,第一个名字叫做
start_index,表示缺陷在轮廓上的开始处,他的值是开始点在函数第一个参数 contour 中的下标索引;Vec4i 第二个元素的名字叫
end_index, 顾名思义其对应的值就是缺陷结束处在 contour 中的下标索引; Vec4i 第三个元素
farthest_pt_index 是缺陷上距离 轮廓凸包(convexhull)最远的点;Vec4i最后的元素叫
fixpt_depth,fixpt_depth/256 表示了
轮廓上以 farthest_pt_index 为下标的点到 轮廓凸包的(convexhull)的距离,以像素为单位。
All is so easy!下面就是简单的代码示例(首先计算两个轮廓的凸包,然后计算两个轮廓的凸缺陷):
// 计算凸缺陷 convexityDefect // #include "stdafx.h" #include <opencv.hpp> #include <iostream> using namespace std; using namespace cv; int _tmain(int argc, _TCHAR* argv[]) { Mat *img_01 = new Mat(400, 400, CV_8UC3); Mat *img_02 = new Mat(400, 400, CV_8UC3); *img_01 = Scalar::all(0); *img_02 = Scalar::all(0); // 轮廓点组成的数组 vector<Point> points_01,points_02; // 给轮廓组赋值 points_01.push_back(Point(10, 10));points_01.push_back(Point(10,390)); points_01.push_back(Point(390, 390));points_01.push_back(Point(150, 250)); points_02.push_back(Point(10, 10));points_02.push_back(Point(10,390)); points_02.push_back(Point(390, 390));points_02.push_back(Point(250, 150)); vector<int> hull_01,hull_02; // 计算凸包 convexHull(points_01, hull_01, true); convexHull(points_02, hull_02, true); // 绘制轮廓 for(int i=0;i < 4;++i) { circle(*img_01, points_01[i], 3, Scalar(0,255,255), CV_FILLED, CV_AA); circle(*img_02, points_02[i], 3, Scalar(0,255,255), CV_FILLED, CV_AA); } // 绘制凸包轮廓 CvPoint poi_01 = points_01[hull_01[hull_01.size()-1]]; for(int i=0;i < hull_01.size();++i) { line(*img_01, poi_01, points_01[i], Scalar(255,255,0), 1, CV_AA); poi_01 = points_01[i]; } CvPoint poi_02 = points_02[hull_02[hull_02.size()-1]]; for(int i=0;i < hull_02.size();++i) { line(*img_02, poi_02, points_02[i], Scalar(255,255,0), 1, CV_AA); poi_02 = points_02[i]; } vector<Vec4i> defects; // 如果有凸缺陷就把它画出来 if( isContourConvex(points_01) ) { cout<<"img_01的轮廓是凸包"<<endl; }else{ cout<<"img_01的轮廓不是凸包"<<endl; convexityDefects( points_01, Mat(hull_01), defects ); // 绘制缺陷 cout<<"共"<<defects.size()<<"处缺陷"<<endl; for(int i=0;i < defects.size();++i) { circle(*img_01, points_01[defects[i][0]], 6, Scalar(255,0,0), 2, CV_AA); circle(*img_01, points_01[defects[i][1]], 6, Scalar(255,0,0), 2, CV_AA); circle(*img_01, points_01[defects[i][2]], 6, Scalar(255,0,0), 2, CV_AA); line(*img_01, points_01[defects[i][0]], points_01[defects[i][1]], Scalar(255,0,0), 1, CV_AA); line(*img_01, points_01[defects[i][1]], points_01[defects[i][2]], Scalar(255,0,0), 1, CV_AA); line(*img_01, points_01[defects[i][2]], points_01[defects[i][0]], Scalar(255,0,0), 1, CV_AA); cout<<"第"<<i<<"缺陷<"<<points_01[defects[i][0]].x<<","<<points_01[defects[i][0]].y <<">,<"<<points_01[defects[i][1]].x<<","<<points_01[defects[i][1]].y <<">,<"<<points_01[defects[i][2]].x<<","<<points_01[defects[i][2]].y<<">到轮廓的距离为:"<<defects[i][3]/256<<"px"<<endl; } defects.clear(); } if( isContourConvex( points_02 ) ) { cout<<"img_02的轮廓是凸包"<<endl; }else{ cout<<"img_02的轮廓不是凸包"<<endl; vector<Vec4i> defects; convexityDefects( points_01, Mat(hull_01), defects ); // 绘制出缺陷的轮廓 for(int i=0;i < defects.size();++i) { circle(*img_02, points_01[defects[i][0]], 6, Scalar(255,0,0), 2, CV_AA); circle(*img_02, points_01[defects[i][1]], 6, Scalar(255,0,0), 2, CV_AA); circle(*img_02, points_01[defects[i][2]], 6, Scalar(255,0,0), 2, CV_AA); line(*img_02, points_01[defects[i][0]], points_01[defects[i][1]], Scalar(255,0,0), 1, CV_AA); line(*img_02, points_01[defects[i][1]], points_01[defects[i][2]], Scalar(255,0,0), 1, CV_AA); line(*img_02, points_01[defects[i][2]], points_01[defects[i][0]], Scalar(255,0,0), 1, CV_AA); // 因为 img_02 没有缺陷所以就懒的写那些输出代码了 } defects.clear(); } imshow("img_01 的轮廓和凸包:", *img_01); imshow("img_02 的轮廓和凸包:", *img_02); cvWaitKey(); return 0; }