现在的位置: 首页 > 综合 > 正文

UIView + CCNode

2014年02月20日 ⁄ 综合 ⁄ 共 1341字 ⁄ 字号 评论关闭

1.
CCNode + UIView - (OK)



-(void)
addSomeCocoaTouch {


// regular text field with rounded corners
UITextField* textField = [[UITextField alloc] initWithFrame:

CGRectMake(40, 20, 200, 24)];
textField.text = @"Regular UITextField";

textField.borderStyle = UITextBorderStyleRoundedRect;

// get the cocos2d view (it's the EAGLView class which inherits from UIView) U
IView* glView = [CCDirector sharedDirector].openGLView;

// add the text field view to the cocos2d EAGLView

[glView addSubview:textField];

// after that it’s safe to release the textField

[textField release];

}
2. UIView + CCNode - (OK)
(1)




-(void) addSomeCocoaTouch {

// get the cocos2d view (it's the EAGLView class which inherits from UIView) UIView* glView = [CCDirector sharedDirector].openGLView;
// The dummy UIView is the superview of the glView
UIView* superview = glView.superview;

// UITextField initialization code omitted ...

// add the text fields to the dummy view

[superview addSubview:textField];

[superview addSubview:textFieldSkinned];

// send the cocos2d view to the front so it is in front of the other views
[superview bringSubviewToFront:glView];


// make the cocos2d view transparent

glClearColor(0.0, 0.0, 0.0, 0.0);
glView.opaque = NO;

... } 


(2)

EAGLView *glView = [EAGLView viewWithFrame:[window bounds] pixelFormat:kEAGLColorFormatRGBA8
depthFormat:0];

(3)

// This will disable all touch events on the cocos2d view

// To enable the touch event of UIView.
glView.userInteractionEnabled = NO;

3. UIView + CCNode + UIView  (OK)


4. CCNode + UIView + CCNode  (Cannot do this)

抱歉!评论已关闭.