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android截屏代码

2014年09月05日 ⁄ 综合 ⁄ 共 7646字 ⁄ 字号 评论关闭

Android源码中屏幕截图的实现

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作者:aoratec更新于 07月12日访问(4988)评论(16

Android手机一般都自带有手机屏幕截图的功能:在手机任何界面(当然手机要是开机点亮状态),通过按组合键,屏幕闪一下,然后咔嚓一声,截图的照片会保存到当前手机的图库中,真是一个不错的功能!

以我手头的测试手机为例,是同时按电源键+音量下键来实现截屏,苹果手机则是电源键 + HOME键,小米手机是菜单键+音量下键,而HTC一般是按住电源键再按左下角的“主页”键。那么Android源码中使用组合键是如何实现屏幕截图功能呢?前段时间由于工作的原因仔细看了一下,这两天不忙,便把相关的知识点串联起来整理一下,分下面两部分简单分析下实现流程:

Android源码中对组合键的捕获。

Android源码中对按键的捕获位于文件PhoneWindowManager.java(alps\frameworks\base\policy\src\com\android\internal\policy\impl)中,这个类处理所有的键盘输入事件,其中函数interceptKeyBeforeQueueing()会对常用的按键做特殊处理。以我手头的测试机为例,是同时按电源键和音量下键来截屏,那么在这个函数中我们会看到这么两段代码:

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.......
 case KeyEvent.KEYCODE_VOLUME_DOWN:
            case KeyEvent.KEYCODE_VOLUME_UP:
            case KeyEvent.KEYCODE_VOLUME_MUTE: {
                if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
                    if (down) {
                        if (isScreenOn && !mVolumeDownKeyTriggered
                                && (event.getFlags() & KeyEvent.FLAG_FALLBACK) == 0) {
                            mVolumeDownKeyTriggered = true;
                            mVolumeDownKeyTime = event.getDownTime();
                            mVolumeDownKeyConsumedByScreenshotChord = false;
                            cancelPendingPowerKeyAction();
                            interceptScreenshotChord();
                        }
                    } else {
                        mVolumeDownKeyTriggered = false;
                        cancelPendingScreenshotChordAction();
                    }
......

            case KeyEvent.KEYCODE_POWER: {
                result &= ~ACTION_PASS_TO_USER;
                if (down) {
                    if (isScreenOn && !mPowerKeyTriggered
                            && (event.getFlags() & KeyEvent.FLAG_FALLBACK) == 0) {
                        mPowerKeyTriggered = true;
                        mPowerKeyTime = event.getDownTime();
                        interceptScreenshotChord();
                    }
......

可以看到正是在这里(响应Down事件)捕获是否按了音量下键和电源键的,而且两个地方都会进入函数interceptScreenshotChord()中,那么接下来看看这个函数干了什么工作:

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    private void interceptScreenshotChord() {
        if (mVolumeDownKeyTriggered && mPowerKeyTriggered && !mVolumeUpKeyTriggered) {
            final long now = SystemClock.uptimeMillis();
            if (now <= mVolumeDownKeyTime + SCREENSHOT_CHORD_DEBOUNCE_DELAY_MILLIS
                    && now <= mPowerKeyTime + SCREENSHOT_CHORD_DEBOUNCE_DELAY_MILLIS) {
                mVolumeDownKeyConsumedByScreenshotChord = true;
                cancelPendingPowerKeyAction();

                mHandler.postDelayed(mScreenshotChordLongPress,
                        ViewConfiguration.getGlobalActionKeyTimeout());
            }
        }
    }

在这个函数中,用两个布尔变量判断是否同时按了音量下键和电源键后,再计算两个按键响应Down事件之间的时间差不超过150毫秒,也就认为是同时按了这两个键后,算是真正的捕获到屏幕截屏的组合键。

附言:文件PhoneWindowManager.java类是拦截键盘消息的处理类,在此类中还有对home键、返回键等好多按键的处理。

Android源码中调用屏幕截图的接口。

捕获到组合键后,我们再看看android源码中是如何调用屏幕截图的函数接口。在上面的函数interceptScreenshotChord中我们看到用handler判断长按组合键500毫秒之后,会进入如下函数:

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    private final Runnable mScreenshotChordLongPress = new Runnable() {
        public void run() {
            takeScreenshot();
        }
    };

在这里启动了一个线程来完成截屏的功能,接着看函数takeScreenshot():

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private void takeScreenshot() {
        synchronized (mScreenshotLock) {
            if (mScreenshotConnection != null) {
                return;
            }
            ComponentName cn = new ComponentName("com.android.systemui",
                    "com.android.systemui.screenshot.TakeScreenshotService");
            Intent intent = new Intent();
            intent.setComponent(cn);
            ServiceConnection conn = new ServiceConnection() {
                @Override
                public void onServiceConnected(ComponentName name, IBinder service) {
                    synchronized (mScreenshotLock) {
                        if (mScreenshotConnection != this) {
                            return;
                        }
                        Messenger messenger = new Messenger(service);
                        Message msg = Message.obtain(null, 1);
                        final ServiceConnection myConn = this;
                        Handler h = new Handler(mHandler.getLooper()) {
                            @Override
                            public void handleMessage(Message msg) {
                                synchronized (mScreenshotLock) {
                                    if (mScreenshotConnection == myConn) {
                                        mContext.unbindService(mScreenshotConnection);
                                        mScreenshotConnection = null;
                                        mHandler.removeCallbacks(mScreenshotTimeout);
                                    }
                                }
                            }
                        };
                        msg.replyTo = new Messenger(h);
                        msg.arg1 = msg.arg2 = 0;
                        if (mStatusBar != null && mStatusBar.isVisibleLw())
                            msg.arg1 = 1;
                        if (mNavigationBar != null && mNavigationBar.isVisibleLw())
                            msg.arg2 = 1;
                        try {
                            messenger.send(msg);
                        } catch (RemoteException e) {
                        }
                    }
                }
                @Override
                public void onServiceDisconnected(ComponentName name) {}
            };
            if (mContext.bindService(intent, conn, Context.BIND_AUTO_CREATE)) {
                mScreenshotConnection = conn;
                mHandler.postDelayed(mScreenshotTimeout, 10000);
            }
        }
    }

可以看到这个函数使用AIDL绑定了service服务到"com.android.systemui.screenshot.TakeScreenshotService",注意在service连接成功时,对message的msg.arg1和msg.arg2两个参数的赋值。其中在mScreenshotTimeout中对服务service做了超时处理。接着我们找到实现这个服务service的类TakeScreenshotService,看看其实现的流程:

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public class TakeScreenshotService extends Service {
    private static final String TAG = "TakeScreenshotService";

    private static GlobalScreenshot mScreenshot;

    private Handler mHandler = new Handler() {
        @Override
        public void handleMessage(Message msg) {
            switch (msg.what) {
                case 1:
                    final Messenger callback = msg.replyTo;
                    if (mScreenshot == null) {
                        mScreenshot = new GlobalScreenshot(TakeScreenshotService.this);
                    }
                    mScreenshot.takeScreenshot(new Runnable() {
                        @Override public void run() {
                            Message reply = Message.obtain(null, 1);
                            try {
                                callback.send(reply);
                            } catch (RemoteException e) {
                            }
                        }
                    }, msg.arg1 > 0, msg.arg2 > 0);
            }
        }
    };

    @Override
    public IBinder onBind(Intent intent) {
        return new Messenger(mHandler).getBinder();
    }
}

在这个类中,我们主要看调用接口,用到了mScreenshot.takeScreenshot()传递了三个参数,第一个是个runnable,第二和第三个是之前message传递的两个参数msg.arg1和msg.arg2。最后我们看看这个函数takeScreenshot(),位于文件GlobalScreenshot.java中(跟之前的函数重名但是文件路径不一样):

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 /**
     * Takes a screenshot of the current display and shows an animation.
     */
    void takeScreenshot(Runnable finisher, boolean statusBarVisible, boolean navBarVisible) {
        // We need to orient the screenshot correctly (and the Surface api seems to take screenshots
        // only in the natural orientation of the device :!)
        mDisplay.getRealMetrics(mDisplayMetrics);
        float[] dims = {mDisplayMetrics.widthPixels, mDisplayMetrics.heightPixels};
        float degrees = getDegreesForRotation(mDisplay.getRotation());
        boolean requiresRotation = (degrees > 0);
        if (requiresRotation) {
            // Get the dimensions of the device in its native orientation
            mDisplayMatrix.reset();
            mDisplayMatrix.preRotate(-degrees);
            mDisplayMatrix.mapPoints(dims);
            dims[0] = Math.abs(dims[0]);
            dims[1] = Math.abs(dims[1]);
        }

        // Take the screenshot
        mScreenBitmap = Surface.screenshot((int) dims[0], (int) dims[1]);
        if (mScreenBitmap == null) {
            notifyScreenshotError(mContext, mNotificationManager);
            finisher.run();
            return;
        }

        if (requiresRotation) {
            // Rotate the screenshot to the current orientation
            Bitmap ss = Bitmap.createBitmap(mDisplayMetrics.widthPixels,
                    mDisplayMetrics.heightPixels, Bitmap.Config.ARGB_8888);
            Canvas c = new Canvas(ss);
            c.translate(ss.getWidth() / 2, ss.getHeight() / 2);
            c.rotate(degrees);
            c.translate(-dims[0] / 2, -dims[1] / 2);
            c.drawBitmap(mScreenBitmap, 0, 0, null);
            c.setBitmap(null);
            mScreenBitmap = ss;
        }

        // Optimizations
        mScreenBitmap.setHasAlpha(false);
        mScreenBitmap.prepareToDraw();

        // Start the post-screenshot animation
        startAnimation(finisher, mDisplayMetrics.widthPixels, mDisplayMetrics.heightPixels,
                statusBarVisible, navBarVisible);
    }

这段代码的注释比较详细,其实看到这里,我们算是真正看到截屏的操作了,具体的工作包括对屏幕大小、旋转角度的获取,然后调用Surface类的screenshot方法截屏保存到bitmap中,之后把这部分位图填充到一个画布上,最后再启动一个延迟的拍照动画效果。如果再往下探究screenshot方法,发现已经是一个native方法了:

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    /**
     * Like {@link #screenshot(int, int, int, int)} but includes all
     * Surfaces in the screenshot.
     *
     * @hide
     */
    public static native Bitmap screenshot(int width, int height);

使用JNI技术调用底层的代码,如果再往下走,会发现映射这这个jni函数在文件android_view_Surface.cpp中,这个真的已经是底层c++语言了,统一调用的底层函数是:

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static jobject doScreenshot(JNIEnv* env, jobject clazz, jint width, jint height,
        jint minLayer, jint maxLayer, bool allLayers)
{
    ScreenshotPixelRef* pixels = new ScreenshotPixelRef(NULL);
    if (pixels->update(width, height, minLayer, maxLayer, allLayers) != NO_ERROR) {
        delete pixels;
        return 0;
    }

    uint32_t w = pixels->getWidth();
    uint32_t h = pixels->getHeight();
    uint32_t s = pixels->getStride();
    uint32_t f = pixels->getFormat();
    ssize_t bpr = s * android::bytesPerPixel(f);

    SkBitmap* bitmap = new SkBitmap();
    bitmap->setConfig(convertPixelFormat(f), w, h, bpr);
    if (f == PIXEL_FORMAT_RGBX_8888) {
        bitmap->setIsOpaque(true);
    }

    if (w > 0 && h > 0) {
        bitmap->setPixelRef(pixels)->unref();
        bitmap->lockPixels();
    } else {
        // be safe with an empty bitmap.
        delete pixels;
        bitmap->setPixels(NULL);
    }

    return GraphicsJNI::createBitmap(env, bitmap, false, NULL);
}

由于对C++不熟,我这里就不敢多言了。其实到这里,算是对手机android源码中通过组合键屏幕截图的整个流程有个大体了解了,一般我们在改动中熟悉按键的捕获原理,并且清楚调用的截屏函数接口即可,如果有兴趣的,可以继续探究更深的底层是如何实现的。

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