1:
auto s =
Director::getInstance()->getWinSize();
auto draw = DrawNode::create();
this->addChild(draw);
for (int i =
0; i < 10; i++) {
draw->drawDot(Vec2(s.width*0.5,s.height*0.5),
10*(10-i),
Color4F(CCRANDOM_0_1(),
CCRANDOM_0_1(), CCRANDOM_0_1(),
1));
}
2:
void
HelloWorld::draw(Renderer *renderer,
const Mat4 &transform,
uint32_t flags)
{
_customCommand.init(1);
_customCommand.func =
CC_CALLBACK_0(HelloWorld::onDraw,this,transform......
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