以前从来没有记笔记的习惯,现在记性不好,就开着博客编辑器一面粘贴一面总结吧。
Each primitive is a point, line segment, patch, or polygon.
patch就是控制面片了,用于tessalator。
Data binding occurs on call. This means that data passed to a GL command
are interpreted when that command is received. Even if the command requires a
pointer to data, those data are interpreted when the call is made, and any subsequent
changes to the data have no effect on the GL (unless the same pointer is used in......
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