using UnityEngine;
using System.Collections;
public class DParaticle : MonoBehaviour {
//摄像机
public GameObject camera_1;
Vector3 p;
Quaternion r;
Vector3 s;
//目标物体
public GameObject target1, target2, target3, target4, target5;
bool target1Bool,target2Bool,target3Bool,target4Bool,target5Bool;
void Start () {
//保存摄像机初始位置
p=camera_1.transform.position;
r=camera_1.transform.rotation;
s=camera_1.transform.localScale;
}
void Update () {
if(Input.GetMou......
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