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SIGGraph2007 Course list

2012年05月29日 ⁄ 綜合 ⁄ 共 2411字 ⁄ 字號 評論關閉

siggraph 2007 course notes(online)

1. Computational Photography
http://www.merl.com/people/raskar/photo/

2. Mesh Parameterization: Theory and Practice
http://alice.loria.fr/php/article.php?pub=../publications/papers/2007/SigCourseParam

3. Sketch-Based Interfaces: Techniques and Applications
暫未找到

4. State of the Art in Massive Model Visualization
http://www.sci.utah.edu/~abe/massive07/

5. Introduction to Direct3D 10
http://www.microsoft.com/downloads/details.aspx?FamilyID=96CD28D5-4C15-475E-A2DC-1D37F67FA6CD&displaylang=en

6. Anyone Can Cook: Inside Ratatouille's Kitchen
http://graphics.pixar.com/indexAuthorShah.html

7. Introduction to SIGGRAPH and Computer Graphics
暫未找到

8. High-Quality Rendering Using Ray Tracing and Photon Mapping
http://graphics.ucsd.edu/~henrik/papers/

9. From "Shrek" to "Shrek the Third": Evolution of CG Characters in the "Shrek" Films
暫未找到

10. An Interactive Introduction to OpenGL Programming
暫未找到

11. Practical Least-Squares for Computer Graphics
暫未找到

12. "Surf's Up": The Making of an Animated Documentary
http://www.185vfx.com/2007/08/surfs-up-course-at-siggraph/

13. A Gentle Introduction to Bilateral Filtering and Its Applications
http://people.csail.mit.edu/sparis/siggraph07_course/

14. Urban Design and Procedural Modeling
暫未找到

15. Example-Based Texture Synthesis
http://www.cs.unc.edu/~kwatra/SIG07_TextureSynthesis/index.htm

16. Practical Global Illumination With Irradiance Caching
暫未找到

17. Spatial Augmented Reality: Merging Real and Virtual Worlds
暫未找到

18. Résumés and Demo Reels: If Yours Don't Work, Neither Do You!
暫未找到

19. Sorting in Space: Multidimensional, Spatial, and Metric Data Structures for Computer Graphics Applications
暫未找到

20. Visualizing Quaternions
暫未找到

21. Database Techniques With Motion Capture
http://www.cs.cmu.edu/~christos/TALKS/SIGGRAPH-07-tutorial/

22. LucasArts and ILM: A Case Study in Film and Game Convergence
暫未找到

23. Geometric Modeling Based on Polygonal Meshes
http://www.agg.ethz.ch/publications/course_notes

24. GPGPU: General-Purpose Computation on Graphics Hardware
http://www.ninjaprox.info/index.php?q=d3d3LmdwZ3B1Lm9yZy9zMjAwNy8%3D&hl=1ed

25. Mobile 3D Ecosystem
暫未找到

26. The Morphology of Digital Creatures
暫未找到

27. Anyone Can Make Quality Animated Films! The Eight Basic Steps to Success
暫未找到

28. Advanced Real-Time Rendering in 3D Graphics and Games
暫未找到

29. Crossing The Line: Moving From Film to Games (and Possibly Back)
暫未找到

30. Digital Art Techniques
暫未找到

31. Fluid Simulation
http://www.cs.ubc.ca/~rbridson/fluidsimulation/

32. Interaction Tomorrow
http://www.interactiontomorrow.org/coursematerial.html

33. Strands and Hair: Modeling, Animation, and Rendering
http://gamma.cs.unc.edu/SIG07_HAIR/

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