主要做一下汇总。
1。首先还是官方文档Archives and Serializations Programming Guide
http://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/Archiving/Articles/creating.html#//apple_ref/doc/uid/20000949-BABGBHCA
2。深入理解iPhone数据持久化(手把手教你iphone开发 - 基础篇)
http://blog.csdn.net/dongfengsun/article/details/4799249
3.如何保存游戏数据
http://hi.baidu.com/shadowstudios/blog/item/49186df160dbf628bc31090c.html
说说对象归档NSKeyedArchiver和NSKeyedUnarchiver的存储。
比如我要存储
UploadItem,那么它必须继承自<NSCoding>,
@interface UploadItem : NSObject<NSCoding> { FileOrigin type; NSString *filepath; VideoInfo *video; }
实现两个方法
- (void)encodeWithCoder:(NSCoder *)aCoder { [aCoder encodeObject: self.filepath forKey:@"uploaditem_filepath"]; [aCoder encodeObject: self.video forKey:@"uploaditem_video"]; [aCoder encodeInt:self.type forKey:@"uploaditem_type"]; } - (id)initWithCoder:(NSCoder *)aDecoder { [self init]; self.filepath = [aDecoder decodeObjectForKey:@"uploaditem_filepath"]; self.video = [aDecoder decodeObjectForKey:@"uploaditem_video"]; self.type = (FileOrigin)[aDecoder decodeIntForKey:@"uploaditem_type"]; return self; }
这样比如外部有一个NSMutableArray* array存储的是
UploadItem,那么我直接调用
[aCoder encodeObject: self.array forKey:@"uploadprocess_array"];
可以存储整个UploadItem类的数组。
读取的时候
self.array = [aDecoder decodeObjectForKey:@"uploadprocess_array"];
就ok了