该方法实现了多线程灵活的调用类的成员函数。代码如下:
#include <stdio.h> #include <pthread.h> #include <iostream> //g++ -lpthread -o cpro cpro.cpp class triangle { private: int length; int width; int height; public: triangle(); virtual ~triangle(); static void displayFirst(triangle *pthis); void display(); void show(); }; triangle::triangle() { length = 2; width = 3; height = 4; } void triangle::display() { printf("%d,%d,%d\n",length,width,height); } void triangle::show() { printf("My name is tianmo,I am from Hust.\n"); } void triangle::displayFirst(triangle *pthis) { pthis->display(); } triangle::~triangle() { } struct A { triangle *p; //类对象指针 void (triangle::*pmf)();//成员函数指针 }; void *midCall(void *ptr) { A *pa = (A*)ptr;//强制转换 void* 为 A* triangle *ph = pa->p;//从A中析取triangle类对象地址 void (triangle::*pmf)() = pa->pmf;//析取ptr到成员函数 (ph->*pmf)();//调用成员函数 } int main() { A a;//结构实例 triangle h;//创建对象 //填充结构 a.p = &h; a.pmf = &triangle::display; //取成员函数地址 pthread_t id; pthread_create(&id,NULL,midCall,(void *)&a); pthread_join(id,NULL); return 0; }