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修改FPSWalker.js

2013年10月03日 ⁄ 综合 ⁄ 共 1844字 ⁄ 字号 评论关闭

替换说明:用FPSWalker.js替换掉Assets\Standard Assets\Scripts下的FPSWalker.js
主要功能:
1、新增"+"  "-"号控制行走的速度,"+"增加速度,"-"减慢速度
2、新增"["  "]"号控制视野范围。
3、"W":向前
   "S":向后
   "A":向左
   "D":向右
4、(   增加胶囊高度和半径
   )   减小胶囊高度和半径

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Code

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1 var speed = 6.0; 2 var jumpSpeed = 8.0; 3 var gravity = 20.0; 4 5 private var moveDirection = Vector3.zero; 6 private var grounded : boolean = false; 7 8 function FixedUpdate() { 9 10 if(Input.GetKey(KeyCode.KeypadPlus)||Input.GetKey(KeyCode.Equals)) 11 { 12 speed+=0.05; 13 } 14 if(Input.GetKey(KeyCode.KeypadMinus)||Input.GetKey(KeyCode.Minus)) 15 { 16 if(speed>0) 17 { 18 speed-=0.05; 19 } 20 else 21 {speed=0;} 22 } 23 24 if (grounded) { 25 // We are grounded, so recalculate movedirection directly from axes 26 moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); 27 moveDirection = transform.TransformDirection(moveDirection); 28 moveDirection *= speed; 29 30 if (Input.GetButton ("Jump")) { 31 moveDirection.y = jumpSpeed; 32 } 33 } 34 35 // Apply gravity 36 moveDirection.y -= gravity * Time.deltaTime; 37 38 // Move the controller 39 var controller : CharacterController = GetComponent(CharacterController); 40 var flags = controller.Move(moveDirection * Time.deltaTime); 41 grounded = (flags & CollisionFlags.CollidedBelow) != 0; 42 if(controller.height>4||controller.height<1) { 43 controller.height=2;controller.radius=0.4; 44 } 45 if(controller.height>=1||controller.height<=4){ 46 if(Input.GetKeyDown(KeyCode.Alpha9)) 47 { 48 controller.height -= 0.2; 49 controller.radius = controller.height*0.2; 50 } 51 if(Input.GetKeyDown(KeyCode.Alpha0)) 52 { 53 controller.height += 0.2; 54 controller.radius = controller.height*0.2; 55 } 56 } 57 58 var camera : Camera = GameObject.Find("Main Camera").GetComponent(Camera); 59 if(Input.GetKey(KeyCode.RightBracket)){ 60 if(camera.fieldOfView<90){ 61 camera.fieldOfView+=0.5; 62 } 63 } 64 if(Input.GetKey(KeyCode.LeftBracket)){ 65 if(camera.fieldOfView>60){ 66 camera.fieldOfView-=0.5; 67 } 68 else {camera.fieldOfView=60;} 69 } 70 } 71 72 @script RequireComponent(CharacterController)
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