今晚把今天突然想到灵感的记录一下,当时是由一个网友提起的问题,关于圆形分布,采用的数学原理知识就是三角函数,也并不是什么新鲜的东西,不过记录一下当是一种灵感。
最初的时候,以中间为注册点,在没有旋转角度的时候,样貌是如此
经过旋转角度后,箭头的会按这种情况进行分布。
继续使用箭头来制作,在平均分在某一点位置上,然后采取角度旋转,这样这个图形就很容易出来了,再者如果我们把它加减90度,你会发现不一样的结果
巧妙利用好这种角度关系。可以制作出一种像太阳的 光芒
var shape:Shape=new Shape();
shape.filters=[new GlowFilter(0xff0000)];
shape.graphics.lineStyle(1,0xFFFF00);
shape.graphics.moveTo(0,Math.random()*80);
shape.graphics.lineTo(0,-30);
shape.graphics.moveTo(0,-30);
shape.graphics.lineTo(Math.cos(Math.PI/6)*8,-30+Math.sin(Math.PI/6)*8);
shape.graphics.moveTo(0,-30);
shape.graphics.lineTo(Math.cos(Math.PI-Math.PI/6)*8,-30+Math.sin(Math.PI-Math.PI/6)*8);
addChild(shape);
shape.x=250+Math.cos(i*perAngle)*100;
shape.y=200+Math.sin(i*perAngle)*100;
shape.rotation=i*perAngle*180/Math.PI-60;
}
一方面把握好三角函数的相关技术,另外一方面为了表现出一种艺术感,可以使用滤镜 和不规则的数来产生图形的效果,这样子创造出来的效果更加让人意外。
shape.rotation=i*perAngle*180/Math.PI;
shape.rotation=i*perAngle*180/Math.PI+90;
shape.rotation=i*perAngle*180/Math.PI-90;
shape.rotation=i*perAngle*180/Math.PI+60;
shape.rotation=i*perAngle*180/Math.PI-60;
不妨尝试一下这几种变化。
var shape:Shape=new Shape();
shape.filters = [new GlowFilter(0xff0000)];
shape.graphics.lineStyle(1,0xFFFF00);
shape.graphics.moveTo(0,30);
shape.graphics.lineTo(0,-30);
shape.graphics.moveTo(0,-30);
shape.graphics.lineTo(Math.cos(Math.PI/6)*8,-30+Math.sin(Math.PI/6)*8);
shape.graphics.moveTo(0,-30);
shape.graphics.lineTo(Math.cos(Math.PI-Math.PI/6)*10,-30+Math.sin(Math.PI-Math.PI/6)*10);
addChild(shape);
if (i % 2 == 0)
{
shape.x = 250 + Math.cos(i * perAngle) * 100;
shape.y = 200 + Math.sin(i * perAngle) * 100;
shape.rotation = i * perAngle * 180 / Math.PI +20;
}
else
{
shape.x = 250 + Math.cos(i * perAngle) * 140;
shape.y = 200 + Math.sin(i * perAngle) * 140;
shape.rotation = i * perAngle * 180 / Math.PI +60;
}
}
var shape:Shape=new Shape();
shape.filters = [new GlowFilter(0xff0000)];
shape.graphics.lineStyle(1,0xFFFF00);
shape.graphics.moveTo(0,30);
shape.graphics.lineTo(0,-30);
shape.graphics.moveTo(0,-30);
shape.graphics.lineTo(Math.cos(Math.PI/6)*8,-30+Math.sin(Math.PI/6)*8);
shape.graphics.moveTo(0,-30);
shape.graphics.lineTo(Math.cos(Math.PI-Math.PI/6)*10,-30+Math.sin(Math.PI-Math.PI/6)*10);
addChild(shape);
if (i % 2 == 0)
{
shape.x = 250 + Math.cos(i * perAngle) * 100;
shape.y = 200 + Math.sin(i * perAngle) * 100;
}
else if(i % 3 == 0)
{
shape.x = 250 + Math.cos(i * perAngle) * 120;
shape.y = 200 + Math.sin(i * perAngle) * 120;
}
else if(i % 4 == 0)
{
shape.x = 250 + Math.cos(i * perAngle) * 130;
shape.y = 200 + Math.sin(i * perAngle) * 130;
}
else
{
shape.x = 250 + Math.cos(i * perAngle) * 150;
shape.y = 200 + Math.sin(i * perAngle) * 150;
}
shape.rotation = i * perAngle * 180 / Math.PI +90;
}
构建这些图形的时候,可以通过 运用到位置,角度,颜色等的一些常用手法来表现这些的图形。这些手法都是很常见的,巧妙利用这种圆形的分布的技巧,会创作出无穷的图形效果,图形的艺术感会有不错的表现。
var shape:Shape=new Shape();
shape.filters = [new GlowFilter(0xff0000)];
shape.graphics.lineStyle(1,0xFFFF00);
shape.graphics.moveTo(0,30);
shape.graphics.lineTo(0,-30);
shape.graphics.moveTo(0,-30);
shape.graphics.lineTo(Math.cos(Math.PI/6)*8,-30+Math.sin(Math.PI/6)*8);
shape.graphics.moveTo(0,-30);
shape.graphics.lineTo(Math.cos(Math.PI-Math.PI/6)*10,-30+Math.sin(Math.PI-Math.PI/6)*10);
addChild(shape);
if (i % 2 == 0)
{
shape.x = 250 + Math.cos(i * perAngle) * 100;
shape.y = 200 + Math.sin(i * perAngle) * 100;
}
else if(i % 3 == 0)
{
shape.x = 250 + Math.cos(i * perAngle) * 120;
shape.y = 200 + Math.sin(i * perAngle) * 120;
}
else if(i % 4 == 0)
{
shape.x = 250 + Math.cos(i * perAngle) * 130;
shape.y = 200 + Math.sin(i * perAngle) * 130;
}
else
{
shape.x = 250 + Math.cos(i * perAngle) * 160;
shape.y = 200 + Math.sin(i * perAngle) * 160;
}
shape.rotation = i * perAngle * 180 / Math.PI ;
}
var shape:Shape=new Shape();
shape.filters = [new GlowFilter(0xff0000)];
shape.graphics.lineStyle(1,0xFFFF00);
shape.graphics.moveTo(0,30);
shape.graphics.lineTo(0,-30);
shape.graphics.moveTo(0,-30);
shape.graphics.lineTo(Math.cos(Math.PI/6)*8,-30+Math.sin(Math.PI/6)*8);
shape.graphics.moveTo(0,-30);
shape.graphics.lineTo(Math.cos(Math.PI-Math.PI/6)*10,-30+Math.sin(Math.PI-Math.PI/6)*10);
addChild(shape);
shape.x = 250 + Math.cos(i * perAngle) * 100;
shape.y = 200 + Math.sin(i * perAngle) * 100;
shape.rotation = i * perAngle * 180 / Math.PI +i;
}
var shape:Shape=new Shape();
shape.filters = [new GlowFilter(0xff0000)];
shape.graphics.lineStyle(1,0xFFFF00);
shape.graphics.moveTo(0,30);
shape.graphics.lineTo(0,-30);
shape.graphics.moveTo(0,-30);
shape.graphics.lineTo(Math.cos(Math.PI/6)*8,-30+Math.sin(Math.PI/6)*8);
shape.graphics.moveTo(0,-30);
shape.graphics.lineTo(Math.cos(Math.PI-Math.PI/6)*10,-30+Math.sin(Math.PI-Math.PI/6)*10);
addChild(shape);
if(i%2==0)
{
shape.x = 250 + Math.cos(i * perAngle) * 100;
shape.y = 200 + Math.sin(i * perAngle) * 100;
shape.rotation = i * perAngle * 180 / Math.PI;
}
else if(i%3==0)
{
shape.x = 250 + Math.cos(i * perAngle) * 138;
shape.y = 200 + Math.sin(i * perAngle) * 138;
shape.rotation = i * perAngle * 180 / Math.PI+90;
}
else
{
shape.x = 250 + Math.cos(i * perAngle) * 160;
shape.y = 200 + Math.sin(i * perAngle) * 160;
shape.rotation = i * perAngle * 180 / Math.PI;
}
}
最后这个构建应该是我比较喜欢一个了设计了,我将其命名为--《箭意之爱》
如果觉得无味道 可以尝试一下结合3D技术来进行使用。
shape.x = 275 + Math.cos(i * perAngle) * (20+j*10);
shape.z = Math.sin(i * perAngle) * (20+j*10);
shape.y = 80 + j * 30;
shape.rotationX = - j *8;
}
}