#ifndef MYPANEL_H #define MYPANEL_H #include "QtGui" #include <QGLWidget> #include "ui_mypanel.h" class MyPanel : public QGLWidget { Q_OBJECT public: MyPanel(QWidget *parent = 0); ~MyPanel(); protected: virtual void mouseMoveEvent(QMouseEvent *event); virtual void mousePressEvent(QMouseEvent *event); virtual void wheelEvent(QWheelEvent *event); virtual void paintEvent(QPaintEvent* event); private: Ui::MyPanel ui; void createGradient(); void createGLObject(); void drawBackground(QPainter * painter); void drawCube(); void drawLegend(QPainter* painter); GLuint glObject; QRadialGradient gradient; GLfloat xrot; GLfloat yrot; GLfloat zrot; GLfloat scaling; QPoint lastPos; }; #endif // MYPANEL_H#include <cmath> #include "mypanel.h" #ifndef GL_MULTISAMPLE #define GL_MULTISAMPLE 0x809D #endif MyPanel::MyPanel(QWidget *parent) : QGLWidget(parent) { //setFormat(QGLFormat(QGL::SampleBuffers)); xrot = -38.0; yrot = -58.0; zrot = 0.0; scaling = 1.0; setAutoBufferSwap(false); setAutoFillBackground(false); createGradient(); createGLObject(); } MyPanel::~MyPanel() { makeCurrent(); glDeleteLists(glObject, 1); } void MyPanel::paintEvent(QPaintEvent *e) { QPainter painter(this); //painter.begin(this); drawBackground(&painter); painter.end(); //painter.beginNativePainting(); drawCube(); //painter.endNativePainting(); painter.begin(this); drawLegend(&painter); painter.end(); swapBuffers(); } void MyPanel::mousePressEvent(QMouseEvent *e) { lastPos = e->pos(); } void MyPanel::mouseMoveEvent(QMouseEvent *e) { GLfloat dx = GLfloat(e->x() - lastPos.x()) / width(); GLfloat dy = GLfloat(e->y() - lastPos.y()) / height(); if (e->buttons() & Qt::LeftButton) { xrot += 180 * dy; yrot += 180 * dx; update(); } else if (e->buttons() & Qt::RightButton) { xrot += 180 * dy; zrot += 180 * dx; update(); } lastPos = e->pos(); } void MyPanel::wheelEvent(QWheelEvent *e) { double numDegrees = -e->delta() / 8.0; double numSteps = numDegrees / 15.0; scaling *= std::pow(1.125, numSteps); update(); } void MyPanel::createGradient() { gradient.setCoordinateMode(QGradient::ObjectBoundingMode); gradient.setCenter(0.45, 0.50); gradient.setFocalPoint(0.40, 0.45); gradient.setColorAt(0.0, QColor(105, 146, 182)); gradient.setColorAt(0.4, QColor(81, 113, 150)); gradient.setColorAt(0.8, QColor(16, 56, 121)); } void MyPanel::createGLObject() { static const GLfloat vertex_list[8][3] = {{-1.0, -1.0, 1.0}, {1.0, -1.0, 1.0}, {1.0, 1.0, 1.0}, {-1.0, 1.0, 1.0}, {-1.0, -1.0, -1.0}, {1.0, -1.0, -1.0}, {1.0, 1.0, -1.0}, {-1.0, 1.0, -1.0}}; static const int vertex_index_list1[6] = {6, 7, 5, 4, 1, 0}; static const int vertex_index_list2[10] = {2, 6, 5, 1, 2, 3, 7, 4, 0, 3}; makeCurrent(); glShadeModel(GL_FLAT); glObject = glGenLists(1); glNewList(glObject, GL_COMPILE); { qglColor(QColor(255, 239, 191)); glLineWidth(1.0); glBegin(GL_LINES); { for (int i = 0; i < 6; i++) glVertex3fv(vertex_list[vertex_index_list1[i]]); } glEnd(); glBegin(GL_LINE_LOOP); { for (int i = 0; i < 10; i++) glVertex3fv(vertex_list[vertex_index_list2[i]]); } glEnd(); } glEndList(); } void MyPanel::drawBackground(QPainter *painter) { painter->setPen(Qt::NoPen); painter->setBrush(gradient); painter->drawRect(rect()); } void MyPanel::drawCube() { //glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushAttrib(GL_ALL_ATTRIB_BITS); glMatrixMode(GL_PROJECTION); glPushMatrix(); { glLoadIdentity(); GLfloat x = 3.0 * GLfloat(width()) / height(); glOrtho(-x, x, -3.0, 3.0, 4.0, 15.0); glMatrixMode(GL_MODELVIEW); glPushMatrix(); { glLoadIdentity(); glTranslatef(0.0, 0.0, -10.0); glScalef(scaling, scaling, scaling); glRotatef(xrot, 1.0, 0.0, 0.0); glRotatef(yrot, 0.0, 1.0, 0.0); glRotatef(zrot, 0.0, 0.0, 1.0); glEnable(GL_MULTISAMPLE); glCallList(glObject); setFont(QFont("Times", 24)); qglColor(QColor(255, 223, 127)); renderText(1.0, 1.0, 1.0, QChar('a')); renderText(-1.0, 1.0, 1.0, QChar('e')); renderText(1.0, 1.0, -1.0, QChar('o')); renderText(-1.0, 1.0, -1.0, QChar(0x00F6)); renderText(1.0, -1.0, 1.0, QChar(0x0131)); renderText(-1.0, -1.0, 1.0, QChar('i')); renderText(1.0, -1.0, -1.0, QChar('u')); renderText(-1.0, -1.0, -1.0, QChar(0x00FC)); glMatrixMode(GL_MODELVIEW);//切换到模型视图 } glPopMatrix(); glMatrixMode(GL_PROJECTION);//切换到投影视图 } glPopMatrix(); glPopAttrib(); } void MyPanel::drawLegend(QPainter *painter) { const int Margin = 11; const int Padding = 6; QTextDocument textDocument; textDocument.setDefaultStyleSheet("* { color: #FFEFEF }"); textDocument.setHtml("<h4 align=\"center\">Vowel Categories</h4>" "<p align=\"center\"><table width=\"100%\">" "<tr><td>Open:<td>a<td>e<td>o<td>ö" "<tr><td>Close:<td>ı<td>i<td>u<td>ü" "<tr><td>Front:<td>e<td>i<td>ö<td>ü" "<tr><td>Back:<td>a<td>ı<td>o<td>u" "<tr><td>Round:<td>o<td>ö<td>u<td>ü" "<tr><td>Unround:<td>a<td>e<td>ı<td>i" "</table>"); textDocument.setTextWidth(textDocument.size().width()); QRect rect(QPoint(0, 0), textDocument.size().toSize() + QSize(2 * Padding, 2 * Padding)); painter->translate(width() - rect.width() - Margin, height() - rect.height() - Margin); painter->setPen(QColor(255, 239, 239)); painter->setBrush(QColor(255, 0, 0, 31)); painter->drawRect(rect); painter->translate(Padding, Padding); textDocument.drawContents(painter); }上面是C++ Gui Programming with Qt4第20章第二个示例代码,注意构造函数中的setFormat函数会导致程序崩溃,可能是书中用的Qt版本比较旧,我现在用的是Qt4.7.0,构造函数还需要添加两个函数
setAutoBufferSwap( false );
setAutoFillBackground( false );在调用drawCube之前需要禁用painter,否则会无法绘制立方体。