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Head First设计模式-命令模式

2013年12月11日 ⁄ 综合 ⁄ 共 2591字 ⁄ 字号 评论关闭

一、整体代码

      Command.java

public interface Command {
	public void execute();
	public void undo();
}

      LightOffCommand.java

public class LightOffCommand implements Command {
	Light light;  
	public LightOffCommand(Light light) {
		this.light = light;
	}
 
	public void execute() {
		light.off();
	}
 
	public void undo() {
		light.on();
	}
}

        LightOnCommand.java

public class LightOnCommand implements Command {
	Light light;
	public LightOnCommand(Light light) {
		this.light = light;
	}
 
	public void execute() {
		light.on();
	}
 
	public void undo() {
		light.off();
	}
}

         NoCommand.java

public class NoCommand implements Command {
	public void execute() { }
	public void undo() { }
}

         Light.java

public class Light {
	String location;

	public Light(String location) {
		this.location = location;
	}

	public void on() {
		System.out.println("Light is on");
	}

	public void off() {
		System.out.println("Light is off");
	}
}

         RemoteControlWithUndo.java

import java.util.*;

//
// This is the invoker
//
public class RemoteControlWithUndo {
	Command[] onCommands;
	Command[] offCommands;
	Command undoCommand;
 
	public RemoteControlWithUndo() {
		onCommands = new Command[7];
		offCommands = new Command[7];
 
		Command noCommand = new NoCommand();
		for(int i=0;i<7;i++) {
			onCommands[i] = noCommand;
			offCommands[i] = noCommand;
		}
		undoCommand = noCommand;
	}
  
	public void setCommand(int slot, Command onCommand, Command offCommand) {
		onCommands[slot] = onCommand;
		offCommands[slot] = offCommand;
	}
 
	public void onButtonWasPushed(int slot) {
		onCommands[slot].execute();
		undoCommand = onCommands[slot];
	}
 
	public void offButtonWasPushed(int slot) {
		offCommands[slot].execute();
		undoCommand = offCommands[slot];
	}
 
	public void undoButtonWasPushed() {
		undoCommand.undo();
	}
  
	public String toString() {
		StringBuffer stringBuff = new StringBuffer();
		stringBuff.append("\n------ Remote Control -------\n");
		for (int i = 0; i < onCommands.length; i++) {
			stringBuff.append("[slot " + i + "] " + onCommands[i].getClass().getName()
				+ "    " + offCommands[i].getClass().getName() + "\n");
		}
		stringBuff.append("[undo] " + undoCommand.getClass().getName() + "\n");
		return stringBuff.toString();
	}
}

        RemoteLoader.java

public class RemoteLoader {
 
	public static void main(String[] args) {
		RemoteControlWithUndo remoteControl = new RemoteControlWithUndo();
 
		Light livingRoomLight = new Light("Living Room");
 
		LightOnCommand livingRoomLightOn = 
				new LightOnCommand(livingRoomLight);
		LightOffCommand livingRoomLightOff = 
				new LightOffCommand(livingRoomLight);
 
		remoteControl.setCommand(0, livingRoomLightOn, livingRoomLightOff);
 
		remoteControl.onButtonWasPushed(0);
		remoteControl.offButtonWasPushed(0);
		System.out.println(remoteControl);
		remoteControl.undoButtonWasPushed();
		remoteControl.offButtonWasPushed(0);
		remoteControl.onButtonWasPushed(0);
		System.out.println(remoteControl);
		remoteControl.undoButtonWasPushed();

	}
}

  

二、结果

       


三、解释

       什么时候使用命令模式。

        当需要将发出请求的对象和执行请求的对象解偶时使用。


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