Linux平台下基于TCP/IP协议的C++网络编程初步
实验平台:Ubuntu(Linux)
开发工具:Eclipse+CDT
http://blog.csdn.net/nuptboyzhb/
特点:
1.基于Linux平台的网络编程,最重要的特点是要调用Linux的API函数。这是与windows平台最大的不同。
2.我们将发送的消息封装成结构体,增添了其传递消息的复杂性。
3.我们用的是socket编程,没有用ACE网络编程。
服务器:
[c++ code]
/* * MyMain.cpp * * Created on: 2012-9-19 * Author: zhb */ #include <stdio.h> #include <stdlib.h> #include <errno.h> #include <string.h> #include <sys/types.h> #include <netinet/in.h> #include <sys/socket.h> #include <sys/wait.h> #include <arpa/inet.h> #include <unistd.h> #define SERVPORT 3333 #define BACKLOG 10 #define MAXSIZE 1024 /* *自定义信息 */ typedef struct MyMessage{ int ID; char info[256]; }MyMessage,*pMyMessage; int main() { int sockfd, client_fd; struct sockaddr_in my_addr; struct sockaddr_in remote_addr; //创建套接字 if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) == -1) { perror("socket create failed!"); exit(1); } //绑定端口地址 my_addr.sin_family = AF_INET; my_addr.sin_port = htons(SERVPORT); my_addr.sin_addr.s_addr = INADDR_ANY; bzero(&(my_addr.sin_zero), 8); if (bind(sockfd, (struct sockaddr*) &my_addr, sizeof(struct sockaddr))== -1) { perror("bind error!"); exit(1); } //监听端口 if (listen(sockfd, BACKLOG) == -1) { perror("listen error"); exit(1); } while (1) { //int sin_size = sizeof(struct sockaddr_in); socklen_t sin_size = sizeof(struct sockaddr_in); if ((client_fd = accept(sockfd,(struct sockaddr*) &remote_addr,&sin_size)) == -1){ perror("accept error!"); continue; } printf("Received a connection from %s\n", (char*)inet_ntoa(remote_addr.sin_addr)); //子进程段 if (!fork()){ //接受client发送的请示信息 int rval; char buf[MAXSIZE]; if ((rval = read(client_fd, buf, MAXSIZE)) < 0) { perror("reading stream error!"); continue; } printf("%s\n", buf); //向client发送信息 //char* msg = "Hello,Mr hqlong, you are connected!\n"; MyMessage data; memset((void *)&data,0,sizeof(MyMessage)); data.ID=123; strcpy(data.info,"This message come from ServSocket!"); if(send(client_fd,(void*)&data,sizeof(MyMessage),0) == -1){ perror("send error!"); } close(client_fd); exit(0); } close(client_fd); } return 0; }
客户端:
[c++ code]
/* * MyMainClient.cpp * * Created on: 2012-9-19 * Author: zhb */ #include <stdio.h> #include <stdlib.h> #include <errno.h> #include <string.h> #include <sys/types.h> #include <netinet/in.h> #include <sys/socket.h> #include <sys/wait.h> #include <arpa/inet.h> #include <unistd.h> #define SERVPORT 3333 #define MAXDATASIZE 100 #define SERVER_IP "127.0.0.1" #define DATA "this is a client message" /* *自定义信息 */ typedef struct MyMessage{ int ID; char info[256]; }MyMessage,*pMyMessage; int main(int argc, char* argv[]) { int sockfd, recvbytes; //char buf[MAXDATASIZE]; MyMessage recvData; struct sockaddr_in serv_addr; if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) == -1) { perror("socket error!"); exit(1); } bzero(&serv_addr, sizeof(serv_addr)); serv_addr.sin_family = AF_INET; serv_addr.sin_port = htons(SERVPORT); serv_addr.sin_addr.s_addr = inet_addr(SERVER_IP); if (connect(sockfd, (struct sockaddr *) &serv_addr, sizeof(struct sockaddr))== -1) { perror("connect error!"); exit(1); } write(sockfd, DATA, sizeof(DATA)); memset((void *)&recvData,0,sizeof(MyMessage)); if ((recvbytes = recv(sockfd, (void *)&recvData,sizeof(MyMessage), 0)) == -1) { perror("recv error!"); exit(1); } //buf[recvbytes] = '\0'; printf("Received:ID=%d,Info= %s",recvData.ID,recvData.info); close(sockfd); return 0; }
不足:服务器没有进行多线程处理!当多个Client接入时,应考虑多线程编程。以后继续深入...
相关链接:基于windows平台的TCP/IP协议的C++网络编程:http://blog.csdn.net/nuptboyzhb/article/details/7391150