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Maya hardware buffer render的buffer scale不能选择100%的解决办法

2013年11月04日 ⁄ 综合 ⁄ 共 336字 ⁄ 字号 评论关闭

source url:http://forums.cgsociety.org/archive/index.php/t-627112.html

 

 

 

 

I think because of legacy reasons, there's a limit to the hw render buffer window size.

However you can modify the following part of glRenderWin.mel (found in maya/scripts/others) to look like this -

proc int isSizeOkayRW( int $width, int $height, float $scale )
{
return 1;
}

then it will allow any size of window...

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