- CCSprite* levelIcon = CCSprite::createWithSpriteFrameName("xxxx.png");
- levelIcon->setPosition(ccp(200, 150) );
- this->addChild(levelIcon,4);
- CCMoveBy *move = CCMoveBy::create(1.2f,ccp(0,10));
-
levelIcon->runAction(CCRepeatForever::create(static_cast<CCSequence *>(CCSequence::create(move,move->reverse(),NULL))));