1 多线程下载文件原理
其实就是把一个文件分成几个部分,不同线程(或者进程)负责下载文件的不同的部分。各种下载工具的底层原理应该和此相同,但由于是复杂的网络环境,实际会远比这复杂。
2 模拟代码实现。
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading; namespace ConsoleTest { class Program { private static int ThreadCount = 20; static void Main(string[] args) { for (int i = 0; i < ThreadCount; i++) { Thread thread = new Thread(DoWork); thread.Name = "Thread"+i; Console.WriteLine("Thread" + i + "Start"); thread.Start(i); } System.Console.ReadLine(); } public static void DoWork(object threadIndex) { Console.WriteLine(Thread.CurrentThread.Name); string oldPath = @"F:\Reflector7.3.rar"; string newPath = @"F:\Reflector7.rar"; int fileLength = (int)(new FileInfo(oldPath).Length);//需要拷贝的文件大小 int lengthPerThread = (fileLength/ThreadCount + 1);//计算平均每个线程需要复制的文件内容大小 int startIndex = (int)threadIndex * lengthPerThread;//计算开始读取文件的位置 Console.WriteLine(Thread.CurrentThread.Name + "start write startIndex=" + startIndex); int hasRead = 0; // using (var oldFileReader = File.Open(oldPath, FileMode.Open, FileAccess.Read, FileShare.Read)) { oldFileReader.Seek(startIndex, SeekOrigin.Begin);//移动到需要读取的位置 byte[] array = new byte[100]; using (var newFileWriter = File.Open(newPath, FileMode.Open, FileAccess.ReadWrite, FileShare.ReadWrite)) { int read = oldFileReader.Read(array, 0, 100); newFileWriter.Seek(startIndex, SeekOrigin.Begin);//移动到需要写入的位置 while (read > 0 && hasRead <= lengthPerThread)// { hasRead += read; newFileWriter.Write(array, 0, read); read = oldFileReader.Read(array, 0, 100); Random random = new Random(); int next= random.Next(1, 10); if(next==5)//生成随机数,制造多线程不按生成顺序结束 { Console.WriteLine(Thread.CurrentThread.Name + "Sleep"); Thread.Sleep(50); } } } } Console.WriteLine(Thread.CurrentThread.Name +" end write" + (startIndex + hasRead)); } } }