下文来自:
http://www.itivy.com/android/archive/2011/7/10/android-set-voice-seekbar.html
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很多音乐播放器界面上都有一个音量seekbar,那么在android里面是如何实现的呢?
首先分析下要解决的问题:
1.获取媒体播放的音量。
2.通过seekbar可以增减音量
3.用户按下音量键增减音量,seekbar保持同步
对于第一个问题:Android系统提供AudioManager类来获得系统audio服务。
对于第二个问题:实现seekBarChangeLIstener里面onProgressChanged方法。
对于第三个问题:用线程来同步更新UI。
设置音量的代码:
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private setVolum() { maxVolume = mAudioManager.getStreamMaxVolume(AudioManager.STREAM_MUSIC); volSeekBar.setMax(maxVolume); currentVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC); volSeekBar.setProgress(currentVolume); mVolume.setText(currentVolume* 100 /maxVolume + " " ); } |
实现seekbar控制音量代码:
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OnSeekBarChangeListener seekBarChangeListener = new OnSeekBarChangeListener() { public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) { // TODO Auto-generated method stub mAudioManager.setStreamVolume(AudioManager.STREAM_MUSIC, progress, 0 ); } public void onStartTrackingTouch(SeekBar seekBar) { // TODO Auto-generated method stub } public void onStopTrackingTouch(SeekBar seekBar) { // TODO Auto-generated method stub } }; |
线程更新UI代码:
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Handler myHandler = new Handler(){ public void handleMessage(Message msg) { switch (msg.what) { case PROGRESS_CHANGED: setVolum(); /*sendEmptyMessageDelayed(PROGRESS_CHANGED, 200);*/ break ; } } }; class myVolThread implements Runnable { public void run() { while (!Thread.currentThread().isInterrupted()) { Message message = new Message(); message.what =PROGRESS_CHANGED; MainActivity. this .myHandler.sendMessage(message); try { Thread.sleep( 100 ); } catch (InterruptedException e) { Thread.currentThread().interrupt(); } } } } |
最后贴上MainActivity代码:
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public MainActivity extends Activity { protected static final PROGRESS_CHANGED = 0x101 ; private SeekBar volSeekBar ; private TextView mVolume ; private AudioManager mAudioManager; private int maxVolume, currentVolume; Thread myVolThread = null ; Handler myHandler = new Handler(){ public void handleMessage(Message msg) { switch (msg.what) { case PROGRESS_CHANGED: setVolum(); /*sendEmptyMessageDelayed(PROGRESS_CHANGED, 200);*/ break ; } } }; public void onCreate(Bundle savedInstanceState) { super .onCreate(savedInstanceState); setContentView(R.layout.main); volSeekBar= (SeekBar)findViewById(R.id.volum_seek); mVolume = (TextView)findViewById(R.id.volum_val); mAudioManager = (AudioManager)getSystemService(Context.AUDIO_SERVICE); //setVolum(); OnSeekBarChangeListener seekBarChangeListener = new OnSeekBarChangeListener() { public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) { // TODO Auto-generated method stub mAudioManager.setStreamVolume(AudioManager.STREAM_MUSIC, progress, 0 ); } public void onStartTrackingTouch(SeekBar seekBar) { // TODO Auto-generated method stub } public void onStopTrackingTouch(SeekBar seekBar) { // TODO Auto-generated method stub } }; volSeekBar.setOnSeekBarChangeListener(seekBarChangeListener); new Thread( new
} private void setVolum() { maxVolume = mAudioManager.getStreamMaxVolume(AudioManager.STREAM_MUSIC); volSeekBar.setMax(maxVolume); currentVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC); volSeekBar.setProgress(currentVolume); mVolume.setText(currentVolume* 100 /maxVolume + " " ); } class myVolThread implements Runnable { public void run() { while (!Thread.currentThread().isInterrupted()) { Message message = new Message(); message.what =PROGRESS_CHANGED; MainActivity. this .myHandler.sendMessage(message); try { Thread.sleep( 100 ); } catch (InterruptedException e) { Thread.currentThread().interrupt(); } } } } }
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注:原来我为了保持与 系统按键操作的统一,在Acitity中通过
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
switch (keyCode){
case KeyEvent.KEYCODE_VOLUME_DOWN:
ddApplication.reSaveMusicVolume();
break;
case KeyEvent.KEYCODE_VOLUME_UP:
ddApplication.reSaveMusicVolume();
break;
}
musicControl.setProgress(ddApplication.getMusicVolume()); // 这一句不起作用啊
return super.onKeyDown(keyCode, event);
}
结果发现并不能实现同步的效果,遂找得上篇来作参考!