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弹跳动画的实现

2014年01月07日 ⁄ 综合 ⁄ 共 1048字 ⁄ 字号 评论关闭
 @Override
    public boolean onMarkerClick(final Marker marker) {
        // This causes the marker at Perth to bounce into position when it is clicked.
        if (marker.equals(mPerth)) {
            final Handler handler = new Handler();
            final long start = SystemClock.uptimeMillis();
            Projection proj = mMap.getProjection();
            Point startPoint = proj.toScreenLocation(PERTH);
            startPoint.offset(0, -100);
            final LatLng startLatLng = proj.fromScreenLocation(startPoint);
            final long duration = 1500;

            final Interpolator interpolator = new BounceInterpolator();

            handler.post(new Runnable() {
                @Override
                public void run() {
                    long elapsed = SystemClock.uptimeMillis() - start;
                    float t = interpolator.getInterpolation((float) elapsed / duration);
                    double lng = t * PERTH.longitude + (1 - t) * startLatLng.longitude;
                    double lat = t * PERTH.latitude + (1 - t) * startLatLng.latitude;
                    marker.setPosition(new LatLng(lat, lng));

                    if (t < 1.0) {
                        // Post again 16ms later.
                        handler.postDelayed(this, 16);
                    }
                }
            });
        }
        // We return false to indicate that we have not consumed the event and that we wish
        // for the default behavior to occur (which is for the camera to move such that the
        // marker is centered and for the marker's info window to open, if it has one).
        return false;
    }
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