本文以例子代码的形式讲述在Java下如何创建一个BufferedImage对象。 技术实现: 导入包: import java.awt.Frame; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Transparency; import java.awt.image.BufferedImage; 实现代码: public class Test extends Frame{ /** * @param args */ public static void main(String[] args) { // TODO Auto-generated method stub int width = 100; int height = 100; // 1.创建一个不带透明色的BufferedImage对象 BufferedImage bimage = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB); // 2.创建一个带透明色的BufferedImage对象 bimage = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB); // 3.创建一个与屏幕相适应的BufferedImage对象 GraphicsEnvironment ge = GraphicsEnvironment .getLocalGraphicsEnvironment(); GraphicsDevice gs = ge.getDefaultScreenDevice(); GraphicsConfiguration gc = gs.getDefaultConfiguration(); // Create an image that does not support transparency bimage = gc.createCompatibleImage(width, height, Transparency.OPAQUE); // Create an image that supports transparent pixels bimage = gc.createCompatibleImage(width, height, Transparency.BITMASK); // Create an image that supports arbitrary levels of transparency bimage = gc.createCompatibleImage(width, height, Transparency.TRANSLUCENT); } // 4.当然我们也可以在图形上下文来创建一个BufferedImage对象 public void paint(Graphics g) { Graphics2D g2d = (Graphics2D) g; int width = 100; int height = 100; // Create an image that does not support transparency BufferedImage bimage = g2d.getDeviceConfiguration() .createCompatibleImage(width, height, Transparency.OPAQUE); // Create an image that supports transparent pixels bimage = g2d.getDeviceConfiguration().createCompatibleImage(width, height, Transparency.BITMASK); // Create an image that supports arbitrary levels of transparency bimage = g2d.getDeviceConfiguration().createCompatibleImage(width, height, Transparency.TRANSLUCENT); } }