P I P E _ A C C E S S _ D U P L E X G E N E R I C _ R E A D I 双向 G E N E R I C _ W R I T E
G E N E R I C _ R E A D
P I P E _ A C C E S S _ O U T B O U N D
单向-> G E N E R I C _ R E A D
P I P E _ A C C E S S _ I N B O U N D <-单向 G E N E R I C _ W R I T E
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W R I T E _ D A C标志使我们的程序能够更
新管道的授权访问控制列表(D A C L)
例如,对于已拥有管道访问权的一名用户,假定我们现在打算拒绝他的访问,便可使
用安全A P I函数,修改管道的D A C L。
如何构建空的授权访问控制列表(NULL DACL):
Wi n 3 2安全A P I函数来进行。如果想为S E C U R I T Y _ D E S C R I P TO R结构分配一个空的
D A C L,便需采取下述操作:
1) 创建并初始化一个S E C U R I T Y _ D E S C R I P TO R结构,这是用A P I函数I n i t i a l i z e S e c u r i t y
D e s c r i p t o r来进行的。
2) 为S E C U R I T Y _ D E S C R I P TO R结构分配一个空的D A C L,这是用A P I函数
S e t S e c u r i t y D e s c r i p t o r D a c l来进行的。
成功建立一个新的 S E C U R I T Y _ D E S C R I P TO R结构后,必须将其分配给一个
S E C U R I T Y _ AT T R I B U T E S结构。到这时为止,我们便已作好了准备,可开始调用像
C r e a t e N a m e d P i p e这样的Wi n 3 2函数,同时使用新建的S E C U R I T Y _ AT T R I B U T E S结构,其中包含
了一个空的D A C L。
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server:
#include <windows.h> #include <stdio.h> int main(void) { HANDLE PipeHandle; DWORD BytesRead; CHAR buffer[256]; if ((PipeHandle = CreateNamedPipe("\\\\.\\Pipe\\Jim", PIPE_ACCESS_DUPLEX, //open mode PIPE_TYPE_BYTE | PIPE_READMODE_BYTE, // 1,//Num. of Pipes: between 1 and PIPE_UNLIMITED_INSTANCES 0, // buffer size 0, // buffer size 1000, //timeout NULL //Security descriptor )) == INVALID_HANDLE_VALUE) { printf("CreateNamedPipe failed with error %d\n", GetLastError()); return 0; } printf("Server is now running\n"); if (ConnectNamedPipe(PipeHandle, NULL) == 0) { printf("ConnectNamedPipe failed with error %d\n", GetLastError()); CloseHandle(PipeHandle); return 0; } if (ReadFile(PipeHandle, buffer, sizeof(buffer), &BytesRead, NULL) <= 0) { printf("ReadFile failed with error %d\n", GetLastError()); CloseHandle(PipeHandle); return 0; } printf("%.*s\n", BytesRead, buffer); if (DisconnectNamedPipe(PipeHandle) == 0) { printf("DisconnectNamedPipe failed with error %d\n", GetLastError()); return 0; } CloseHandle(PipeHandle); return 0; }
thread server:
#include <windows.h> #include <stdio.h> #include <conio.h> #define NUM_PIPES 5 DWORD WINAPI PipeInstanceProc(LPVOID lpParameter); void main(void) { HANDLE ThreadHandle; INT i; DWORD ThreadId; for(i = 0; i < NUM_PIPES; i++) { // Create a thread to serve each pipe instance if ((ThreadHandle = CreateThread(NULL, 0, PipeInstanceProc, NULL, 0, &ThreadId)) == NULL) { printf("CreateThread failed with error %\n", GetLastError()); return; } CloseHandle(ThreadHandle); } printf("Press a key to stop the server\n"); _getch(); } // // Function: PipeInstanceProc // // Description: // This function handles the communication details of a single // named pipe instance. // DWORD WINAPI PipeInstanceProc(LPVOID lpParameter) { HANDLE PipeHandle; DWORD BytesRead; DWORD BytesWritten; CHAR Buffer[256]; if ((PipeHandle = CreateNamedPipe("\\\\.\\PIPE\\jim", PIPE_ACCESS_DUPLEX, PIPE_TYPE_BYTE | PIPE_READMODE_BYTE, NUM_PIPES, 0, 0, 1000, NULL)) == INVALID_HANDLE_VALUE) { printf("CreateNamedPipe failed with error %d\n", GetLastError()); return 0; } // Serve client connections forever while(1) { if (ConnectNamedPipe(PipeHandle, NULL) == 0) { printf("ConnectNamedPipe failed with error %d\n", GetLastError()); break; } // Read data from and echo data to the client until // the client is ready to stop while(ReadFile(PipeHandle, Buffer, sizeof(Buffer), &BytesRead, NULL) > 0) { printf("Echo %d bytes to client\n", BytesRead); if (WriteFile(PipeHandle, Buffer, BytesRead, &BytesWritten, NULL) == 0) { printf("WriteFile failed with error %d\n", GetLastError()); break; } } if (DisconnectNamedPipe(PipeHandle) == 0) { printf("DisconnectNamedPipe failed with error %d\n", GetLastError()); break; } } CloseHandle(PipeHandle); return 0; }
overlapped server:
重叠式I / O:F I L E _ F L A G _ O V E R L A P P E D
重叠式I / O是一种特殊的输入/输出机制,允许Win32 API函数(如R e a d F i l e和Wr i t e F i l e)在发
出I / O请求之后,以异步方式工作。具体的工作原理是:向这些A P I函数传递一个O V E R L A P P E D
(重叠式)结构,然后使用 A P I函数G e t O v e r l a p p e d R e s u l t,从原来那个O V E R L A P P E D结构中,
取得一次I / O请求的结果。如果在使用重叠式结构的前提下,调用一个 Win32 API函数,那么
调用无论如何都会立即返回!
该应用实际是一个“反射”
或“回应”服务器,用于从客户机读取数据,并将其原封不动地打回
#include <windows.h> #include <stdio.h> #define NUM_PIPES 5 #define BUFFER_SIZE 256 void main(void) { HANDLE PipeHandles[NUM_PIPES]; DWORD BytesTransferred; CHAR Buffer[NUM_PIPES][BUFFER_SIZE]; INT i; OVERLAPPED Ovlap[NUM_PIPES]; HANDLE Event[NUM_PIPES]; // For each pipe handle instance, the code must maintain the // pipes' current state, which determines if a ReadFile or // WriteFile is posted on the named pipe. This is done using // the DataRead variable array. By knowing each pipe's // current state, the code can determine what the next I/O // operation should be. BOOL DataRead[NUM_PIPES]; DWORD Ret; DWORD Pipe; for(i = 0; i < NUM_PIPES; i++) { // Create a named pipe instance if ((PipeHandles[i] = CreateNamedPipe("\\\\.\\PIPE\\jim", PIPE_ACCESS_DUPLEX | FILE_FLAG_OVERLAPPED, PIPE_TYPE_BYTE | PIPE_READMODE_BYTE, NUM_PIPES, 0, 0, 1000, NULL)) == INVALID_HANDLE_VALUE) { printf("CreateNamedPipe for pipe %d failed " "with error %d\n", i, GetLastError()); return; } // Create an event handle for each pipe instance. This // will be used to monitor overlapped I/O activity on // each pipe. if ((Event[i] = CreateEvent(NULL, TRUE, FALSE, NULL)) == NULL) { printf("CreateEvent for pipe %d failed with error %d\n", i, GetLastError()); continue; } // Maintain a state flag for each pipe to determine when data // is to be read from or written to the pipe DataRead[i] = FALSE; ZeroMemory(&Ovlap[i], sizeof(OVERLAPPED)); Ovlap[i].hEvent = Event[i]; // Listen for client connections using ConnectNamedPipe() if (ConnectNamedPipe(PipeHandles[i], &Ovlap[i]) == 0) { if (GetLastError() != ERROR_IO_PENDING) { printf("ConnectNamedPipe for pipe %d failed with", " error %d\n", i, GetLastError()); CloseHandle(PipeHandles[i]); return; } } } printf("Server is now running\n"); // Read and echo data back to Named Pipe clients forever while(1) { if ((Ret = WaitForMultipleObjects(NUM_PIPES, Event, FALSE, INFINITE)) == WAIT_FAILED) { printf("WaitForMultipleObjects failed with error %d\n", GetLastError()); return; } Pipe = Ret - WAIT_OBJECT_0; ResetEvent(Event[Pipe]); // Check overlapped results, and if they fail, reestablish // communication for a new client; otherwise, process read // and write operations with the client if (GetOverlappedResult(PipeHandles[Pipe], &Ovlap[Pipe], &BytesTransferred, TRUE) == 0) { printf("GetOverlapped result failed %d start over\n", GetLastError()); if (DisconnectNamedPipe(PipeHandles[Pipe]) == 0) { printf("DisconnectNamedPipe failed with error %d\n", GetLastError()); return; } if (ConnectNamedPipe(PipeHandles[Pipe], &Ovlap[Pipe]) == 0) { if (GetLastError() != ERROR_IO_PENDING) { // Severe error on pipe. Close this // handle forever. printf("ConnectNamedPipe for pipe %d failed with" "error %d\n", i, GetLastError()); CloseHandle(PipeHandles[Pipe]); } } DataRead[Pipe] = FALSE; } else { // Check the state of the pipe. If DataRead equals // FALSE, post a read on the pipe for incoming data. // If DataRead equals TRUE, then prepare to echo data // back to the client. if (DataRead[Pipe] == FALSE) { // Prepare to read data from a client by posting a // ReadFile operation ZeroMemory(&Ovlap[Pipe], sizeof(OVERLAPPED)); Ovlap[Pipe].hEvent = Event[Pipe]; if (ReadFile(PipeHandles[Pipe], Buffer[Pipe], BUFFER_SIZE, NULL, &Ovlap[Pipe]) == 0) { if (GetLastError() != ERROR_IO_PENDING) { printf("ReadFile failed with error %d\n", GetLastError()); } } DataRead[Pipe] = TRUE; } else { // Write received data back to the client by // posting a WriteFile operation. printf("Received %d bytes, echo bytes back\n", BytesTransferred); ZeroMemory(&Ovlap[Pipe], sizeof(OVERLAPPED)); Ovlap[Pipe].hEvent = Event[Pipe]; if (WriteFile(PipeHandles[Pipe], Buffer[Pipe], BytesTransferred, NULL, &Ovlap[Pipe]) == 0) { if (GetLastError() != ERROR_IO_PENDING) { printf("WriteFile failed with error %d\n", GetLastError()); } } DataRead[Pipe] = FALSE; } } } }
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client:
#include <windows.h> #include <stdio.h> #define PIPE_NAME "\\\\.\\Pipe\\Jim" void main(void) { HANDLE PipeHandle; DWORD BytesWritten; if (WaitNamedPipe(PIPE_NAME, NMPWAIT_WAIT_FOREVER) == 0) { printf("WaitNamedPipe failed with error %d\n", GetLastError()); return; } // Create the named pipe file handle if ((PipeHandle = CreateFile(PIPE_NAME, GENERIC_READ | GENERIC_WRITE, 0, (LPSECURITY_ATTRIBUTES) NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, (HANDLE) NULL)) == INVALID_HANDLE_VALUE) { printf("CreateFile failed with error %d\n", GetLastError()); return; } if (WriteFile(PipeHandle, "This is a test", 14, &BytesWritten, NULL) == 0) { printf("WriteFile failed with error %d\n", GetLastError()); CloseHandle(PipeHandle); return; } printf("Wrote %d bytes", BytesWritten); CloseHandle(PipeHandle); }
其他API
C a l l N a m e d P i p e
在一次调用中,同时执行读和写操作。其中, C a l l N a m e d P i p e函数允许客户机应用建立与一个
消息类型的管道的连接(假如当时没有可用的管道实例,便会一直等候下去) ,然后在管道上
读写数据,最后关闭这个管道。事实上,这几乎是一个完整的客户机应用,只是已在一个调
用中全部写好了!
Tr a n s a c t N a m e d P i p e
函数既可在客户机应用中使用,亦可在服务器应用中使用。设计它的
目的是为了将读操作与写操作整合到一个 A P I调用之中。
G e t N a m e d P i p e H a n d l e S t a t e,S e t N a m e d P i p e H a n d l e S t a t e
获得或者设定: 运行模式(消息或字节模式) 、管道实例数以及缓冲区信息等等
G e t N a m e d P i p e I n f o这个A P I函数用于获得缓冲区大小以及管道实例最大数量信息
P e e k N a m e d P i p e,可用它对命令管道内的数据进行浏览,同时毋需将
其从管道的内部缓冲区挪出。
假如应用程序希望对进入的数据进行“轮询” ,以免进行R e a d F i l e这个A P I调用时发生“锁定”现象(执行暂停) ,便可考虑使用这一函数。
另外,假若应用程序需要在数据实际接收之前,先作一番检查,这个函数也是相当有用的。例如,应
用程序可能希望根据进入消息的长度,先对应用程序的缓冲区进行一番调节。