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C#调用win32API画图函数示例

2013年02月25日 ⁄ 综合 ⁄ 共 8402字 ⁄ 字号 评论关闭

SelectObject和DeleteObject 函数

Windows显示设备的属性,共有下面几种:位图、画刷、字体、画笔、区域。如果要设置它们到当前设备里,就需要使用SelectObject函数,比如上面介绍的字体设置,就会用到这个函数。当你创建一个位图时,这时Windows就会在内存里分配一块内存空间,用来保存位图的数据。当你创建字体时,也会分配一块内存空间保存字体。如果程序只是分配,而不去删除,就会造成内存使用越来越多,最后导到Windows这幢大楼倒下来。如果你忘记删除它,就造成了内存泄漏。因此,当你创建显示设备资源时,一定要记得删除它们啊,否则运行你的程序越长,就导致系统不稳定。记得使用DeleteObject函数去删除它们,把占用的内存释放回去给系统。

函数SelectObject和DeleteObject声明如下:

WINGDIAPI HGDIOBJ WINAPI SelectObject(__in HDC hdc, __in HGDIOBJ h);

WINGDIAPI BOOL WINAPI DeleteObject( __in HGDIOBJ ho);

hDC是当前设备的句柄。

h,ho是设备对象,其实它就是内存的地址。

调用这个函数的例子如下:

#001 //

#002 //界面显示输出.

#003 //

#004 //蔡军生2007/09/01 QQ:9073204 深圳

#005 //

#006 void CCaiWinMsg::OnDraw(HDC hDC)

#007 {

#008  //

#009  std::wstring strShow(_T("C++窗口类的实现,2007-09-04"));

#010 

#011  //设置输出字符串的颜色.

#012  COLORREF crOld = SetTextColor(hDC,RGB(255,0,0));

#013

#014  RECT rcText;   

#015  rcText.left = 10;

#016  rcText.top = 10;

#017  rcText.right = 300;

#018  rcText.bottom = 80;

#019

#020  //创建黑色的画刷,

#021  HBRUSH hbrush = CreateSolidBrush(RGB(0, 0, 0));

#022

#023  //用黑色的画刷填充四边形的颜色.

#024  FillRect(hDC,&rcText,hbrush);

#025

#026  //删除画刷.

#027  DeleteObject(hbrush);

#028

#029

#030  rcText.left = 10;

#031  rcText.top = 10;

#032  rcText.right = 300;

#033  rcText.bottom = 40;

#034

#035  //显示字符串在四边形的中间位置.

#036  DrawText(hDC,strShow.c_str(),(int)strShow.length(),&rcText,

#037         DT_CENTER|DT_VCENTER|DT_SINGLELINE|DT_END_ELLIPSIS);

#038

#039

#040  rcText.left = 10;

#041  rcText.top = 40;

#042  rcText.right = 300;

#043  rcText.bottom = 80;

#044  //设置透明背景

#045  int nOldMode = SetBkMode(hDC,TRANSPARENT);

#046

#047  //设置新字体.

#048  HGDIOBJ hOldFont = SelectObject(hDC,GetFont());

#049

#050  //显示字符串在四边形的中间位置.

#051  DrawText(hDC,strShow.c_str(),(int)strShow.length(),&rcText,

#052         DT_CENTER|DT_VCENTER|DT_SINGLELINE|DT_END_ELLIPSIS);

#053

#054  //恢复原来的字体.

#055  HGDIOBJ hFont = SelectObject(hDC,hOldFont);

#056  DeleteObject(hFont);

#057

#058  //恢复原来的模式.

#059  SetBkMode(hDC,nOldMode);

#060

#061  //恢复原来的颜色.

#062  SetTextColor(hDC,crOld);

#063 }

以上转自:http://blog.csdn.net/caimouse/archive/2007/09/05/1773850.aspx

////////////////////////////////////////////////

    CFont font;

    font.CreatePointFont(g_myFont,_T("宋体"));

    GetDlgItem(IDC_STATIC_TITLE)->SetFont(&font);

    CFont *pOldFont=pDC->SelectObject(&font);

    DeleteObject(pOldFont);

//////////////////////////////////////////////////

BoundsChecker

发现有错误发生:Argument   1   in   DeleteObject(字体对象句柄值)   is   still   selected   in   to   hDC   0x01010058

修改 :

//////////////////////////////////////////////////

    //字体大小

    CFont font;

    font.CreatePointFont(g_myFont,_T("宋体"));

     CFont *pOldFont=pDC->SelectObject(&font);

    GetDlgItem(IDC_STATIC_TITLE)->SetFont(&font);//为控件附上字号

    pDC->SelectObject(pOldFont);

    DeleteObject(font);//释放资源

//////////////////////////////////////////////////

另一列:

//////////////////////////////////////////////////

    CRect rect;

    CDC* pDC=GetDC();

    GetWindowRect(&rect);

    CPen spen;

//被选中,显示红色,否则显示灰色

    if(bIsSelect)spen.CreatePen(PS_SOLID,3,RGB(0,255,0));

    else spen.CreatePen(PS_SOLID,3,RGB(192,192,192));

    pDC->SelectObject(&spen);

    pDC->SelectObject(GetStockObject(NULL_BRUSH));//选择透明填充

    pDC->Rectangle(0,0,rect.Width()-3,rect.Height()-3);

    ReleaseDC(pDC);

//////////////////////////////////////////////////

修改:

  //////////////////////////////////////////////////

    CRect rect;

    CDC* pDC=GetDC();

    GetWindowRect(&rect);

    CPen spen;

//被选中,显示红色,否则显示灰色

    if(bIsSelect)spen.CreatePen(PS_SOLID,3,RGB(0,255,0));

    else spen.CreatePen(PS_SOLID,3,RGB(192,192,192));

    CPen *pSpen = pDC->SelectObject(&spen);

    pDC->SelectObject(GetStockObject(NULL_BRUSH));//选择透明填充

    pDC->Rectangle(0,0,rect.Width()-3,rect.Height()-3);

    pDC->SelectObject(pSpen);

    DeleteObject(spen);//释放资源

    ReleaseDC(pDC);

  //////////////////////////////////////////////////

 

C# 获取桌面

[System.Runtime.InteropServices.DllImport(”gdi32.dll”)]

        public static extern int BitBlt(IntPtr hdcDest, int nXDest, int nYDest, int nWidth, int nHeight, IntPtr hdcSrc, int nXSrc, int nYSrc, UInt32 dwRop);

      //创建桌面句柄

        [System.Runtime.InteropServices.DllImportAttribute(”gdi32.dll”)]

        public static extern IntPtr CreateDC(string lpszDriver, string lpszDevice, string lpszOutput, int lpInitData);

        [System.Runtime.InteropServices.DllImport(”gdi32.dll”)]

        public static extern IntPtr CreateCompatibleDC(IntPtr hdc);

        //转换为本地的图像资源

        [System.Runtime.InteropServices.DllImport(”gdi32.dll”)]

        public static extern IntPtr CreateCompatibleBitmap(IntPtr hdc, int nWidth, int nHeight);

        [System.Runtime.InteropServices.DllImport(”gdi32.dll”)]

        public static extern IntPtr SelectObject(IntPtr hdc, IntPtr hgdiobj);

        [System.Runtime.InteropServices.DllImport(”gdi32.dll”)]

        public static extern int DeleteDC(IntPtr hdc);

        //释放用过的设备句柄

        [DllImport(”user32.dll”)]

        public static extern bool ReleaseDC(

         IntPtr hwnd, IntPtr hdc

         );

        //释放用过的画笔等资源

        [DllImport(”gdi32.dll”)]

        public static extern bool DeleteObject(

          IntPtr hdc

         );

        

/// <summary>

        /// 截取屏幕图像

        /// </summary>

        /// <param name=”Width”>宽</param>

        /// <param name=”Height”>高</param>

        /// <param name=”x”>x坐标(全屏时候为0)</param>

        /// <param name=”y”>y坐标(全屏时候为0)</param>

        /// <returns></returns>

        public Bitmap fullphoto(int Width,int Height,int x,int y)

        {

            Bitmap bitmap;

            //try

            //{

                IntPtr hScreenDc = CreateDC(”DISPLAY”, null, null, 0); // 创建桌面句柄

                IntPtr hMemDc = CreateCompatibleDC(hScreenDc); // 创建与桌面句柄相关连的内存DC

                IntPtr hBitmap = CreateCompatibleBitmap(hScreenDc, Width, Height);   

                IntPtr hOldBitmap = SelectObject(hMemDc, hBitmap);

                BitBlt(hMemDc, x, y, Width, Height, hScreenDc, x, y, (UInt32)0xcc0020);

                IntPtr map = SelectObject(hMemDc, hOldBitmap);

                bitmap = Bitmap.FromHbitmap(map);  

                ReleaseDC(hBitmap, hScreenDc);

                DeleteDC(hScreenDc);//删除用过的对象

                DeleteDC(hMemDc);//删除用过的对象

                DeleteDC(hOldBitmap);

                DeleteObject(hBitmap);

               

              

            //}

            //catch (Exception wx)

            //{

            //    return null;

                //}

                // number= number +1;

                // bitmap.Save(”screen” + number + “.bmp”);

            

            return bitmap;

        }

C#用API实现指定颜色填充一个闭合区域

 

C#用API实现指定颜色填充一个闭合区域

C#用API实现指定颜色填充一个闭合区域代码如下:

using System.Runtime.InteropServices; [DllImport("gdi32.dll")] public static extern IntPtr SelectObject(IntPtr hdc, IntPtr hgdiobj); [DllImport("gdi32.dll")] public static extern IntPtr CreateSolidBrush(int crColor); [DllImport("gdi32.dll")] public static extern bool ExtFloodFill(IntPtr hdc, int nXStart, int nYStart, int crColor, uint fuFillType); [DllImport("gdi32.dll")] public static extern bool DeleteObject(IntPtr hObject); [DllImport("gdi32.dll")] public static extern int GetPixel(IntPtr hdc, int x, int y); public static uint FLOODFILLBORDER = 0; public static uint FLOODFILLSURFACE = 1; private void button1_Click(object sender, EventArgs e) { Graphics vGraphics = Graphics.FromHwnd(Handle); vGraphics.DrawRectangle(Pens.Blue, new Rectangle(0, 0, 300, 300)); vGraphics.DrawRectangle(Pens.Blue, new Rectangle(50, 70, 300, 300)); IntPtr vDC = vGraphics.GetHdc(); IntPtr vBrush = CreateSolidBrush(ColorTranslator.ToWin32(Color.Red)); IntPtr vPreviouseBrush = SelectObject(vDC, vBrush); ExtFloodFill(vDC, 10, 10, GetPixel(vDC, 10, 10), FLOODFILLSURFACE); SelectObject(vDC, vPreviouseBrush); DeleteObject(vBrush); vGraphics.ReleaseHdc(vDC); }
 
WinCE平台下C#引用API(GDI)一个值得警惕的内存泄漏

由于C#精简框架集绘图函数不支持圆角矩形,所以引用了相关的API。

[DllImport("//windows//coredll.dll", EntryPoint = "RoundRect")] private static extern int CeRoundRect(IntPtr hdc, int X1, int Y1, int X2, int Y2, int X3, int Y3);

这是有内存泄漏的源码:

public static int RoundRect(Graphics e, Pen pen, SolidBrush brush, int X1, int Y1, int X2, int Y2, int X3, int Y3) { IntPtr hpen; IntPtr hbrush;

if(pen!=null) { hpen = CreatePen((DashStyle.Solid == pen.DashStyle) ? 0 : 1, (int)pen.Width, SetRGB(pen.Color.R, pen.Color.G, pen.Color.B)); //创建GDI画笔 } else { hpen = GetStockObject(8); //空画笔 }

if (brush!= null) { hbrush = CreateSolidBrush(SetRGB(brush.Color.R, brush.Color.G, brush.Color.B)); //brush.Color.ToArgb()); } else { hbrush = GetStockObject(5); }

//pen.Dispose(); //brush.Dispose();

IntPtr hdc = e.GetHdc(); //--------------------- SelectObject(hdc, hbrush); SelectObject(hdc, hpen); int intRet=RoundRect(hdc, X1, Y1, X2,Y2, X3, Y3);

DeleteObject(hbrush); DeleteObject(hpen); //--------------------- e.ReleaseHdc(hdc); return intRet; }

这是没有问题的源码:

public static int RoundRect(Graphics e, Pen pen, SolidBrush brush, int X1, int Y1, int X2, int Y2, int X3, int Y3) { IntPtr hpen,old_pen; IntPtr hbrush, old_brush;

if(pen!=null) { hpen = CreatePen((DashStyle.Solid == pen.DashStyle) ? 0 : 1, (int)pen.Width, SetRGB(pen.Color.R, pen.Color.G, pen.Color.B)); //创建GDI画笔 } else { hpen = GetStockObject(8); //空画笔 }

if (brush!= null) { hbrush = CreateSolidBrush(SetRGB(brush.Color.R, brush.Color.G, brush.Color.B)); //brush.Color.ToArgb()); } else { hbrush = GetStockObject(5); }

//pen.Dispose(); //brush.Dispose();

IntPtr hdc = e.GetHdc(); //--------------------- old_brush=SelectObject(hdc, hbrush); old_pen=SelectObject(hdc, hpen); int intRet=RoundRect(hdc, X1, Y1, X2,Y2, X3, Y3);

SelectObject(hdc, old_brush); SelectObject(hdc, old_pen); DeleteObject(hbrush); DeleteObject(hpen); //--------------------- e.ReleaseHdc(hdc); return intRet; }

看出代码的区别来了没有?泄漏的原因其实很简单,就是没有重新选入旧的画笔画刷。同样的程序(当然PC端的API库是GDI32)在上位机Window XP平台上没有什么问题(测试大约3天以上),而在WinCE平台确非常明显,大约1~3个小时(视圆角矩形绘图的多寡而定),该程序就会内存耗尽而死。

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