网上看到些Unity3D的公告板的方法,国内的有问题,国外的那个http://www.unifycommunity.com/wiki/index.php?title=CameraFacingBillboard还是对的,不过初始朝向方向要是+-Z轴。
改了点可以设置面向法线,然后对面的默认朝向就没啥子要求了。
using UnityEngine; using System.Collections; public class Billboard : MonoBehaviour { public Camera m_Camera; public Vector3 Normal; Quaternion direction; // Use this for initialization void Start () { direction=Quaternion.FromToRotation (new Vector3 (0, 0, 1), Normal); } // Update is called once per frame void Update () { transform.rotation = m_Camera.transform.rotation* direction; } }
今天又用到这个脚本,以前写那个不方便调节,在弄初始朝向的时候,用法线麻烦的很。改了哈直接保存初始旋转数据,相机获取也改了哈。
默认为空时,取当前使用相机。
using UnityEngine; using System.Collections; public class Billboard : MonoBehaviour { public Camera camera; Quaternion direction=new Quaternion(); // Use this for initialization void Start () { direction.x = transform.localRotation.x; direction.y = transform.localRotation.y; direction.z = transform.localRotation.z; direction.w = transform.localRotation.w; } // Update is called once per frame void Update () { Camera cam=null; if (camera != null) { cam = camera; } else { cam = Camera.current; if (!cam) return; } transform.rotation = cam.transform.rotation * direction; } }