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js实现图片旋转

2014年09月18日 ⁄ 综合 ⁄ 共 4491字 ⁄ 字号 评论关闭

1 使用jQueryRotate.js实现

示例代码:

<!DOCTYPE html>
<html> 
<head> 
<title></title> 
<style type="text/css">
	#div1 {
		width: 800px;
		height: 600px;
		background-color: #ff0;
		position: absolute;
	}
	.imgRotate {
		width: 100px;
		height: 80px;
		position: absolute;
		top: 50%;
		left: 50%;
		margin: -40px 0 0 -50px;
	}
</style>
</head> 
<body>
<div id="div1">
	<img id="img1" class="imgRotate" src="http://www.baidu.com/img/logo-yy.gif" />
	<input id="input2" type="button" value="btn2"></input>
</div>
</body> 
<script type="text/javascript" src="jquery.min.js"></script>
<script type="text/javascript" src="jQueryRotate.js"></script>
<script type="text/javascript"> 
var num = 0;
$("#input2").click(function(){
	num ++;
	$("#img1").rotate(90*num);
});
</script> 
</html>

测试结果:chrome下效果正常,旋转后img对象仍为img对象;ie8下效果正常,但旋转后img对象变为下面对象,由于对象变化,若旋转后仍按原来方法获取img对象,则会报js错误。欲获取image对象,可根据class获取。如果图像旋转后,不进行其它操作,则可用此方法。若进行其它操作,如放大、缩小图像,则此方法实现较复杂。
<span ...>
  <rvml:group class="rvml"...>
    <rvml:image class="rvml".../>
  </rvml:group>
</span>


2 使用Microsoft提供的Matrix对象

示例代码:

<!DOCTYPE html>
<html> 
<head> 
<title></title> 
<style type="text/css">
	#div1 {
		width: 800px;
		height: 600px;
		background-color: #ff0;
		position: absolute;
	}
	.imgRotate {
		width: 100px;
		height: 100px;
		position: absolute;
		top: 50%;
		left: 50%;
		margin: -50px 0 0 -50px;
	}
	#imgRotate {
		width: 100px;
		height: 100px;
		position: absolute;
		top: 50%;
		left: 50%;
		margin: -50px 0 0 -50px;
	}
</style>
</head> 
<body>
<div id="div1">
	<img id="img1" class="imgRotate" src="http://www.baidu.com/img/logo-yy.gif" />
	<input id="input1" type="button" value="btn1"></input>
</div>
</body> 
<script type="text/javascript" src="jquery.min.js"></script>
<script type="text/javascript"> 
function rotate(id,angle,whence) {
	var p = document.getElementById(id);

	// we store the angle inside the image tag for persistence
	if (!whence) {
		p.angle = ((p.angle==undefined?0:p.angle) + angle) % 360;
	} else {
		p.angle = angle;
	}

	if (p.angle >= 0) {
		var rotation = Math.PI * p.angle / 180;
	} else {
		var rotation = Math.PI * (360+p.angle) / 180;
	}
	var costheta = Math.cos(rotation);
	var sintheta = Math.sin(rotation);

	if (document.all && !window.opera) {
		var canvas = document.createElement('img');

		canvas.src = p.src;
		canvas.height = p.height;
		canvas.width = p.width;

		canvas.style.filter = "progid:DXImageTransform.Microsoft.Matrix(M11="+costheta+",M12="+(-sintheta)+",M21="+sintheta+",M22="+costheta+",SizingMethod='auto expand')";
	} else {
		var canvas = document.createElement('canvas');
		if (!p.oImage) {
			canvas.oImage = new Image();
			canvas.oImage.src = p.src;
		} else {
			canvas.oImage = p.oImage;
		}

		canvas.style.width = canvas.width = Math.abs(costheta*canvas.oImage.width) + Math.abs(sintheta*canvas.oImage.height);
		canvas.style.height = canvas.height = Math.abs(costheta*canvas.oImage.height) + Math.abs(sintheta*canvas.oImage.width);

		var context = canvas.getContext('2d');
		context.save();
		if (rotation <= Math.PI/2) {
			context.translate(sintheta*canvas.oImage.height,0);
		} else if (rotation <= Math.PI) {
			context.translate(canvas.width,-costheta*canvas.oImage.height);
		} else if (rotation <= 1.5*Math.PI) {
			context.translate(-costheta*canvas.oImage.width,canvas.height);
		} else {
			context.translate(0,-sintheta*canvas.oImage.width);
		}
		context.rotate(rotation);
		context.drawImage(canvas.oImage, 0, 0, canvas.oImage.width, canvas.oImage.height);
		context.restore();
	}
	canvas.id = p.id;
	canvas.angle = p.angle;
	p.parentNode.replaceChild(canvas, p);
}

function rotateRight(id,angle) {
	rotate(id,angle==undefined?90:angle);
}

function rotateLeft(id,angle) {
	rotate(id,angle==undefined?-90:-angle);
}
$("#input1").click(function(){
	$("img.imgRotate").attr("id","imgRotate");
	rotateLeft("imgRotate",90);
	$("#imgRotate").attr("top","50%");
	$("#imgRotate").attr("left","50%");
	$("#imgRotate").attr("margin","-50px 0 0 -50px");
});
</script> 
</html>

测试结果:chrome下效果正常,但旋转后img对象变为canvas对象;ie8下效果正常,旋转后img对象仍为img对象。Matrix()参数较多,使用时需较多计算。


3 使用Microsoft提供的BasicImage对象

示例代码:

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
	<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
</head>
<body>
	<img id="image" src="http://www.baidu.com/img/logo-yy.gif" />
	<input id="input2" type="button" value="btn2"></input>
</body>
<script type="text/javascript" src="jquery.min.js"></script>

<script type="text/javascript">
	var num = 0;
	$("#input2").click(function(){
		num = (num + 1) % 4;
        document.getElementById('image').style.filter = 'progid:DXImageTransform.Microsoft.BasicImage(rotation='+num+')';
	});
</script>
</html>

测试结果:chrome下不能旋转;ie8下效果正常,旋转后img对象仍为img对象。BasicImage()仅一个参数。

查看这三种方法的代码会发现,本质上是一种解决方案:chrome下使用canvas对象实现,ie8下使用VML或者Matrix()或BasicImage()实现。本人近期改造一个组件:其中涉及到旋转、放大图片,由于jQueryRotate.js在ie8下会生成一个新的对象,导致放大图片前选择图片时,需要进行特殊处理。后决定对chrome、ie8分开处理,chrome下使用jQueryRotate实现,ie8下使用BasicImage()实现,保证了代码的简洁性和可读性。

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