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火纹流程-敌人回合

2012年02月20日 ⁄ 综合 ⁄ 共 4289字 ⁄ 字号 评论关闭

+-------------+             +-------------+              +-------------+
 
  提示敌人回合                     敌人准备行动                 提示玩家回合
   E_PHASE         ---->        E_MOVE         ---->        P_PHASE

+-------------+             +-------------+              +-------------+
                                    |          ^
                                    |          |---------------------------+
                                    V                                                 |
                   +---------------------------------------+         |
    固定AI:            运行AI.                                                    |
    HP少于一半就     ai_main(selid,man[selid][27]);                   |
    吃药.(如果有)  得到目标id ai_target,敌人移动的                   |
                     位置ai_movetox,ai_movetoy.                           |
                   +---------------------------------------+          |
                                    |                                                   |
            AI的类型见代码    |                                                    |
                                    V                                                   |
                             +-------------+                +-------------+
                            
                               描绘敌人移动                   下一个敌人
                               E_MOVE                          Next_E();

                             +-------------+                +-------------+
                                    |                                 ^
                                    |                                  |
                                    V                                 |
         +-------------+     +-------------+       +-------------+    | 
            死亡脚本         |   攻击目标  |  没有                    |
            SCRIPT           |             | ---->    敌人待机    --->|
                             |     存在?  |                          |
         +-------------+     +-------------+       +-------------+    |
               ^                    |                                 |
               | 死了               |有                               |
               |                    V                                 |
        +-------------+      +-------------+                          |
        |  是否打死了 |          描绘战斗                             |
        |   我方?    |<----     E_BATTLE                             |
        |             |                              +--------------->|
        +-------------+      +-------------+         |                |
               | 没死                                |                |
               +--------------------+                |                |
                                    |                |                |                 
                                    V                |                |没死
              如果敌人死亡   +-------------+   +-------------+      +-------------+
              并掉落道具     |  获得道具   |     死亡脚本       死了| 敌人是否    |
              +--------------|  GET_ITEM   |     SCRIPT        <--- |   死亡?    |        
              |              |             |                        |             |
              |              +-------------+   +-------------+      +-------------+
     道具满了?V                     |                                 ^
        +-------------+             |                                 |                               
           道具满了                 |                                 |                                           
           ITEM_FULL      --------> |                                 |
                                    V                                 |
        +-------------+      +-------------+   +-------------+      +-------------+
                             |   我方是    |      升级              | 本次敌人    |
              +--------------|   盗贼?    |      E_LVUP       ---> | 行动完毕    |
              | 是           +-------------+   +-------------+      +-------------+
              |                     | 不是               ^            ^
              V                     V                    | 是         |
        +-------------+      +----------------+      +-------------+  |
           偷钱               获得经验(若没满)     |   升级了?  |  |不是
           E_GOLD      ---->  E_EXP            ----->|             |--+
                                                     |             |
        +-------------+      +----------------+      +-------------+
          盗贼每次进攻
          可偷得钱币

 

 

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