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DirectX编程——RenderState(学习资料)

2013年07月16日 ⁄ 综合 ⁄ 共 8928字 ⁄ 字号 评论关闭
RenderState Members

The following tables list the members exposed by the RenderState type.

Name Description
Public Property AlphaBlendEnable Gets or sets a value to enable alpha-blended transparency. The default value is false.
Public Property AlphaBlendOperation Gets or sets the arithmetic operation applied to separate alpha blending. The default is BlendFunction.Add.
Public Property AlphaDestinationBlend Gets or sets the separate alpha channel blending factor. This factor represents a destination value by which to multiply the alpha channel only. The default is Blend.One.
Public Property AlphaFunction Gets or sets the comparison function for the alpha test. The default is CompareFunction.Always.
Public Property AlphaSourceBlend Gets or sets the separate alpha channel blending factor. This factor represents a value by which to multiply the alpha channel only. The default is Blend.One.
Public Property AlphaTestEnable Gets or sets a render state that enables a per-pixel alpha test. The default value is false.
Public Property BlendFactor Gets or sets the color used for a constant-blend factor during alpha blending. The default is Color.White.
Public Property BlendFunction Gets or sets a value to select the arithmetic operation to apply to the source and destination pixel components when AlphaBlendEnable is set to true. The default is BlendFunction.Add.
Public Property ColorWriteChannels Gets or sets a value that enables a per-channel write for the render target color buffer. The default value is ColorWriteChannels.None.
Public Property ColorWriteChannels1 Gets or sets a value that enables a per-channel write for the render target color buffer. The default value is ColorWriteChannels.None.
Public Property ColorWriteChannels2 Gets or sets a value that enables a per-channel write for the render target color buffer. The default value is ColorWriteChannels.None.
Public Property ColorWriteChannels3 Gets or sets a value that enables a per-channel write for the render target color buffer. The default value is ColorWriteChannels.None.
Public Property CounterClockwiseStencilDepthBufferFail Gets or sets the stencil operation to perform if the stencil test passes and the depth-buffer test fails for a counterclockwise triangle. The default is StencilOperation.Keep.
Public Property CounterClockwiseStencilFail Gets or sets the stencil operation to perform if the stencil test fails for a counterclockwise triangle. The default is StencilOperation.Keep.
Public Property CounterClockwiseStencilFunction Gets or sets the comparison function to use for counterclockwise stencil tests. The default is CompareFunction.Always.
Public Property CounterClockwiseStencilPass Gets or sets the stencil operation to perform if the stencil and z-tests pass for a counterclockwise triangle. The default is StencilOperation.Keep.
Public Property CullMode Specifies how back-facing triangles are culled, if at all. The default value is CullMode.CounterClockwise.
Public Property DepthBias Sets or retrieves the depth bias for polygons. The default value is 0.
Public Property DepthBufferEnable Enables or disables depth buffering. The default is true.
Public Property DepthBufferFunction Gets or sets the comparison function for the depth-buffer test. The default is CompareFunction.LessEqual
Public Property DepthBufferWriteEnable Enables or disables writing to the depth buffer. The default is true.
Public Property DestinationBlend Gets or sets the color blending factor. This factor represents a value by which to multiply the destination pixel color before adding it to the source pixel to produce a color that is a blend of the two. The default is Blend.Zero.
Public Property FillMode Represents the fill mode. The default is FillMode.Solid.
Public Property FogColor Gets or sets the fog color. The default value is Color.TransparentBlack.
Public Property FogDensity Gets or sets the fog density for pixel or vertex fog used in exponential fog modes. The default value is 1.0f.
Public Property FogEnable Enables or disables fog blending. The default is false.
Public Property FogEnd Gets or sets the depth at which pixel or vertex fog effects end for linear fog mode. The default value is 1.0f.
Public Property FogStart Gets or sets the depth at which pixel or vertex fog effects begin for linear fog mode. The default value is 0.0f.
Public Property FogTableMode Gets or sets the fog formula to use for pixel fog. The default is None.
Public Property FogVertexMode Gets or sets the fog formula to use for vertex fog. The default is FogMode.None.
Public Property MultiSampleAntiAlias Enables or disables multisample antialiasing. The default is true.
Public Property MultiSampleMask Gets or sets a bitmask controlling modification of the samples in a multisample render target. The default is 0xffffffff.
Public Property PointSize Gets or sets the size to use for point size computation in cases where point size is not specified for each vertex. The default value is the value a driver returns. If a driver returns 0 or 1, the default value is 64, which allows software point size emulation.
Public Property PointSizeMax Gets or sets the maximum size of point primitives. The default is 64.0f.
Public Property PointSizeMin Gets or sets the minimum size of point primitives. The default is 1.0f.
Public Property PointSpriteEnable Enables or disables full texture mapping on each point. The default is false.
Public Property RangeFogEnable Gets or sets enabling of range-based vertex fog. The default value is false.
Public Property ReferenceAlpha Specifies a reference alpha value against which pixels are tested when alpha testing is enabled. The default value is 0.
Public Property ReferenceStencil Specifies a reference value to use for the stencil test. The default is 0.
Public Property ScissorTestEnable Enables or disables scissor testing. The default is false.
Public Property SeparateAlphaBlendEnabled Enables or disables the separate blend mode for the alpha channel. The default is false.
Public Property SlopeScaleDepthBias Gets or sets a value used to determine how much bias can be applied to coplanar primitives to reduce flimmering z-fighting. The default is 0.
Public Property SourceBlend Gets or sets the color blending factor. This factor represents a value by which to multiply the source pixel color before adding it to the destination pixel to produce a color that is a blend of the two. The default is Blend.One.
Public Property StencilDepthBufferFail Gets or sets the stencil operation to perform if the stencil test passes and the depth-test fails. The default is StencilOperation.Keep.
Public Property StencilEnable Gets or sets stencil enabling. The default is false.
Public Property StencilFail Gets or sets the stencil operation to perform if the stencil test fails. The default is StencilOperation.Keep.
Public Property StencilFunction Gets or sets the comparison function for the stencil test. The default is CompareFunction.Always.
Public Property StencilMask Gets or sets the mask applied to the reference value and each stencil buffer entry to determine the significant bits for the stencil test. The default mask is Int32.MaxValue.
Public Property StencilPass Gets or sets the stencil operation to perform if the stencil test passes. The default is StencilOperation.Keep.
Public Property StencilWriteMask Gets or sets the write mask applied to values written into the stencil buffer. The default mask is Int32.MaxValue.
Public Property TwoSidedStencilMode Enables or disables two-sided stenciling. The default is false.
Public Property Wrap0 Gets or sets the texture-wrapping behavior for multiple sets of texture coordinates. The default value for this render state is TextureWrapCoordinates.Zero (wrapping disabled in all directions).
Public Property Wrap1 Gets or sets the texture-wrapping behavior for multiple sets of texture coordinates. The default value for this render state is TextureWrapCoordinates.Zero (wrapping disabled in all directions).
Public Property Wrap10 Gets or sets the texture-wrapping behavior for multiple sets of texture coordinates. The default value for this render state is TextureWrapCoordinates.Zero (wrapping disabled in all directions).
Public Property Wrap11 Gets or sets the texture-wrapping behavior for multiple sets of texture coordinates. The default value for this render state is TextureWrapCoordinates.Zero (wrapping disabled in all directions).
Public Property Wrap12 Gets or sets the texture-wrapping behavior for multiple sets of texture coordinates. The default value for this render state is TextureWrapCoordinates.Zero (wrapping disabled in all directions).
Public Property Wrap13 Gets or sets the texture-wrapping behavior for multiple sets of texture coordinates. The default value for this render state is TextureWrapCoordinates.Zero (wrapping disabled in all directions).
Public Property Wrap14 Gets or sets the texture-wrapping behavior for multiple sets of texture coordinates. The default value for this render state is TextureWrapCoordinates.Zero (wrapping disabled in all directions).
Public Property Wrap15 Gets or sets the texture-wrapping behavior for multiple sets of texture coordinates. The default value for this render state is TextureWrapCoordinates.Zero (wrapping disabled in all directions).
Public Property Wrap2 Gets or sets the texture-wrapping behavior for multiple sets of texture coordinates. The default value for this render state is TextureWrapCoordinates.Zero (wrapping disabled in all directions).
Public Property Wrap3 Gets or sets the texture-wrapping behavior for multiple sets of texture coordinates. The default value for this render state is TextureWrapCoordinates.Zero (wrapping disabled in all directions).
Public Property Wrap4 Gets or sets the texture-wrapping behavior for multiple sets of texture coordinates. The default value for this render state is TextureWrapCoordinates.Zero (wrapping disabled in all directions).
Public Property Wrap5 Gets or sets the texture-wrapping behavior for multiple sets of texture coordinates. The default value for this render state is TextureWrapCoordinates.Zero (wrapping disabled in all directions).
Public Property Wrap6 Gets or sets the texture-wrapping behavior for multiple sets of texture coordinates. The default value for this render state is TextureWrapCoordinates.Zero (wrapping disabled in all directions).
Public Property Wrap7 Gets or sets the texture-wrapping behavior for multiple sets of texture coordinates. The default value for this render state is TextureWrapCoordinates.Zero (wrapping disabled in all directions).
Public Property Wrap8 Gets or sets the texture-wrapping behavior for multiple sets of texture coordinates. The default value for this render state is TextureWrapCoordinates.Zero (wrapping disabled in all directions).
Public Property Wrap9 Gets or sets the texture-wrapping behavior for multiple sets of texture coordinates. The default value for this render state is TextureWrapCoordinates.Zero (wrapping disabled in all directions).

Name Description
Public Method Equals (Inherited from Object.)
Public Method GetHashCode (Inherited from Object.)
Public Method GetType (Inherited from Object.)
Public Method ReferenceEquals (Inherited from Object.)
Public Method ToString Retrieves a string representation of this object.

Name Description
Protected Method Finalize (Inherited from Object.)
Protected Method MemberwiseClone (Inherited from Object.)

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