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让Vector3属性在PropertyGrid空间中显示的Vector3Converter

2017年01月26日 ⁄ 综合 ⁄ 共 3605字 ⁄ 字号 评论关闭

当我们的自己的对象显示在PropertyGrid时,遇到标准以外的类型时,就显示不出来,例如我这里的Vector3

这时就需要自己写一个Vector3Converter了

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.DirectX;
using System.ComponentModel.Design.Serialization;
using System.Globalization;
using System.Collections;
using System.Reflection;
using System.ComponentModel;


namespace MyD3D
{

    /// <summary>
    /// Vector3Converter 的摘要说明。
    /// </summary>
    public class Vector3Converter : TypeConverter
    {
        // Methods
        public Vector3Converter()
        {
        }
        public override bool CanConvertFrom(ITypeDescriptorContext context, Type sourceType)
        {
            return ((sourceType == typeof(string)) || base.CanConvertFrom(context, sourceType));
        }
        public override bool CanConvertTo(ITypeDescriptorContext context, Type destinationType)
        {
            return ((destinationType == typeof(InstanceDescriptor)) || base.CanConvertTo(context, destinationType));
        }
        public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value)
        {
            if (!(value is string))
            {
                return base.ConvertFrom(context, culture, value);
            }
            string text = ((string)value).Trim();
            if (text.Length == 0)
            {
                return null;
            }
            if (culture == null)
            {
                culture = CultureInfo.CurrentCulture;
            }
            char ch = culture.TextInfo.ListSeparator[0];
            string[] textArray = text.Split(new char[] { ch });
            float[] numArray = new float[textArray.Length];
            TypeConverter converter = TypeDescriptor.GetConverter(typeof(float));
            for (int i = 0; i < numArray.Length; i++)
            {
                numArray[i] = (float)converter.ConvertFromString(context, culture, textArray[i]);
            }
            if (numArray.Length != 3)
            {
                throw new ArgumentException("格式不正确!");
            }
            return new Vector3(numArray[0], numArray[1], numArray[2]);

        }
        public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType)
        {
            if (destinationType == null)
            {
                throw new ArgumentNullException("destinationType");
            }
            if ((destinationType == typeof(string)) && (value is Vector3))
            {
                Vector3 vector3 = (Vector3)value;
                if (culture == null)
                {
                    culture = CultureInfo.CurrentCulture;
                }
                string separator = culture.TextInfo.ListSeparator + " ";
                TypeConverter converter = TypeDescriptor.GetConverter(typeof(float));
                string[] textArray = new string[3];
                int num = 0;
                textArray[num++] = converter.ConvertToString(context, culture, vector3.X);
                textArray[num++] = converter.ConvertToString(context, culture, vector3.Y);
                textArray[num++] = converter.ConvertToString(context, culture, vector3.Z);
                return string.Join(separator, textArray);
            }
            if ((destinationType == typeof(InstanceDescriptor)) && (value is Vector3))
            {
                Vector3 size2 = (Vector3)value;
                ConstructorInfo member = typeof(Vector3).GetConstructor(new Type[] { typeof(float), typeof(float), typeof(float) });
                if (member != null)
                {
                    return new InstanceDescriptor(member, new object[] { size2.X, size2.Y, size2.Z });
                }
            }
            return base.ConvertTo(context, culture, value, destinationType);

        }
        public override object CreateInstance(ITypeDescriptorContext context, IDictionary propertyValues)
        {
            return new Vector3((float)propertyValues["X"], (float)propertyValues["Y"], (float)propertyValues["X"]);
        }
        public override bool GetCreateInstanceSupported(ITypeDescriptorContext context)
        {
            return true;
        }
        public override PropertyDescriptorCollection GetProperties(ITypeDescriptorContext context, object value, Attribute[] attributes)
        {
            return TypeDescriptor.GetProperties(typeof(Vector3), attributes).Sort(new string[] { "X", "Y", "Z" });
        }
        public override bool GetPropertiesSupported(ITypeDescriptorContext context)
        {
            return true;
        }
    }
}

我们的属性需要这样写

        [System.ComponentModel.Category("摄像机位置"), TypeConverterAttribute(typeof(Vector3Converter))]
        public Vector3 cameraPosition { get; set; }
        [System.ComponentModel.Category("摄像机位置"), TypeConverterAttribute(typeof(Vector3Converter))]
        public Vector3 cameraTarget { get; set; }
        [System.ComponentModel.Category("摄像机位置"), TypeConverterAttribute(typeof(Vector3Converter))]
        public Vector3 cameraUpVector { get; set; }

效果如下

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