我们开始介绍第一个类:HashTable
class HashTable { public: virtual ~HashTable(); //以下必须由一个特定子类实现 static HashTable* create(int keyType);//静态方法主要是为了实现单例模式,一种数据只能实现一种特定的HashTable virtual void* Add(char const* key, void* value) = 0;//虚方法,需子类实现 // Returns the old value if different, otherwise 0 virtual Boolean Remove(char const* key) = 0; virtual void* Lookup(char const* key) const = 0; // Returns 0 if not found virtual unsigned numEntries() const = 0; Boolean IsEmpty() const { return numEntries() == 0; }//是否为空 // Used to iterate through the members of the table: class Iterator {//HashTable内的指针 public: static Iterator* create(HashTable const& hashTable); virtual ~Iterator(); virtual void* next(char const*& key) = 0; // returns 0 if none protected: Iterator(); // 子类能够使用 }; //可用于先后删除每个表中的条目 void* RemoveNext(); //返回表中的第一个条目。 void* getFirst(); protected: HashTable(); // abstract base class };
第二个介绍 BasicHashTable
class BasicHashTable: public HashTable { private: class TableEntry; // forward public: BasicHashTable(int keyType);//创建基本的HashTable 有字符型也有字符串型的 还有别的类型,对最小表的清空 virtual ~BasicHashTable();//删除每个key对应的TableEntry,如果新建竖着的TableEntry*,就需要删除新建的大小 // Used to iterate through the members of the table: class Iterator; friend class Iterator; // to make Sun's C++ compiler happy class Iterator: public HashTable::Iterator { public: Iterator(BasicHashTable const& table); private: void* next(char const*& key); // returns 0 if none //初始时TableEntry*为空,index++找到下一个不为空的TableEntry,然后给下一个给fNextEntry,返回当前value private: BasicHashTable const& fTable; unsigned fNextIndex; // 记录下一个的index TableEntry* fNextEntry; // 在当前表中下一个TableEntry }; private: virtual void* Add(char const* key, void* value);//向竖着的某key对应的TableEntry*中添加一个value, //因多个key估计对应一个index,所以要遍历整个TableEntry*找到对应的key // 如果在这HashTable,找到该key,返回以前数据,更新表;没有找到返回0,并在结尾添加新的TableEntry virtual Boolean Remove(char const* key);//删除TableEntry virtual void* Lookup(char const* key) const;//返回key的TableEntry的value // Returns 0 if not found virtual unsigned numEntries() const; private: class TableEntry { public: TableEntry* fNext;//这是个链表,相当于HashTable里面的一个key所对应的离岸边 char const* key; void* value; }; TableEntry* lookupKey(char const* key, unsigned& index) const; // returns entry matching "key", or NULL if none Boolean keyMatches(char const* key1, char const* key2) const; // used to implement "lookupKey()" TableEntry* insertNewEntry(unsigned index, char const* key); // creates a new entry, and inserts it in the table void assignKey(TableEntry* entry, char const* key); // used to implement "insertNewEntry()" void deleteEntry(unsigned index, TableEntry* entry); void deleteKey(TableEntry* entry); // used to implement "deleteEntry()" void rebuild(); // rebuilds the table as its size increases unsigned hashIndexFromKey(char const* key) const; // used to implement many of the routines above unsigned randomIndex(uintptr_t i) const { return (unsigned)(((i*1103515245) >> fDownShift) & fMask); } private: TableEntry** fBuckets; //形象化描述如下 // 2-3-4 // | // 5-4-4-6 // | // 7-2 TableEntry* fStaticBuckets[SMALL_HASH_TABLE_SIZE];// 最小的HashTable unsigned fNumBuckets/*竖着的TableEntry链表长度*/, fNumEntries/*已存在实体个数*/, fRebuildSize/*重建竖着的TableEntry链表长度*/, fDownShift, fMask; int fKeyType/*该元素数据类型*/; };