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SDWebImage 更新 简单使用方法

2018年01月08日 ⁄ 综合 ⁄ 共 8799字 ⁄ 字号 评论关闭

最新版本下载地址 :https://github.com/rs/SDWebImage(3.7.1版本)

SDWebImage使用——一个可管理远程图片异步加载并缓存的类库

这个类库提供一个UIImageView类别以支持加载来自网络的远程图片。具有缓存管理、异步下载、同一个URL下载次数控制和优化等特征。

SDWebImage类库添加入工程时,一定注意需要添加MapKit.framework,如图所示,

因为MKAnnotationView+WebCache.h依赖该framework。

在使用的同时需在原方法前添加sd_
例如 

[cell.imageView sd_setImageWithURL:[NSURL
URLWithString:@"http://p2.pstatp.com/thumb/1314/2834512236"]
placeholderImage:[UIImage
imageNamed:@"placeho.jpg"]];

否则程序会有警告 而且你不带“sd_”的话 想用这个方法 系统也是提示无法使用的 

This library provides a category for UIImageView with support for remote images coming from the web.

该库提供了的UIImageView类别与远程图像从网上来的支持。

It provides:

  • An UIImageView category adding web image and cache management to the Cocoa Touch framework
  • An asynchronous image downloader
  • An asynchronous memory + disk image caching with automatic cache expiration handling
  • Animated GIF support
  • WebP format support
  • A background image decompression
  • A guarantee that the same URL won't be downloaded several times
  • A guarantee that bogus URLs won't be retried again and again
  • A guarantee that main thread will never be blocked
  • Performances!
  • Use GCD and ARC
  • Arm64 support

它提供了:

对于Cocoa Touch框架,它是一个UIImageView扩展加载Web图像和高速缓存管理的类库

异步图像下载

异步内存磁盘镜像缓存自动缓存过期处理

动画GIF支持

WEBP格式支持

背景图像压缩

保证了同一张图片在相同的URL情况下不会被下载多次

提供了无效的网址将不会被重复尝试

保证了主线程将永远不会被阻塞

性能测试

使用GCD和ARC

Arm64支持

NOTE: The version 3.0 of SDWebImage isn't fully backward compatible with 2.0 and requires iOS 5.1.1 minimum deployement version. If you need iOS < 5.0 support, please use the last 2.0
version
.

注: SDWebImage的3.0版不完全向后兼容2.0和iOS 5.1.1最低deployement版本。如果你需要的iOS < 5.0的支持,请至少使用最后一个版本2.0 。

How To Use

API documentation is available at http://hackemist.com/SDWebImage/doc/

异步加载图片并缓存

Using
UIImageView+WebCache category with UITableView

Just #import the UIImageView+WebCache.h header, and call the setImageWithURL:placeholderImage: method from the tableView:cellForRowAtIndexPath: UITableViewDataSource method. Everything will be handled for you, from async downloads to caching management.

#import <SDWebImage/UIImageView+WebCache.h>

...

- (UITableViewCell *)tableView :( UITableView *)tableView cellForRowAtIndexPath :( NSIndexPath *)indexPath
{
    static NSString *MyIdentifier = @"MyIdentifier";

    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:MyIdentifier];

    if (cell == nil)
    {
        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault
                                       reuseIdentifier:MyIdentifier] autorelease];
    }

    // Here we use the new provided setImageWithURL: method to load the web image
    [cell.imageView setImageWithURL:[NSURL URLWithString:@"http://www.domain.com/path/to/image.jpg"]
                   placeholderImage:[UIImage imageNamed:@"placeholder.png"]];

    cell.textLabel.text = @"My Text";
    return cell;
}

使用blocks进行加载完成回调

Using blocks

With blocks, you can be notified about the image download progress and whenever the image retrival has completed with success or not:

// Here we use the new provided setImageWithURL: method to load the web image
[cell.imageView setImageWithURL:[NSURL URLWithString:@"http://www.domain.com/path/to/image.jpg"]
               placeholderImage:[UIImage imageNamed:@"placeholder.png"]
                      completed:^(UIImage *image, NSError *error, SDImageCacheType cacheType) {... completion code here ...}];

Note: neither your success nor failure block will be call if your image request is canceled before completion.

Using
SDWebImageManager

The SDWebImageManager is the class behind the UIImageView+WebCache category. It ties the asynchronous downloader with the image cache store. You can use this class directly to benefit from web image downloading with caching in another context than a UIView
(ie: with Cocoa).

Here is a simple example of how to use SDWebImageManager:

SDWebImageManager *manager = [SDWebImageManager sharedManager];
[manager downloadWithURL:imageURL
                 options:0
                 progress:^(NSInteger receivedSize, NSInteger expectedSize)
                 {
                     // progression tracking code
                 }
                 completed:^(UIImage *image, NSError *error, SDImageCacheType cacheType, BOOL finished)
                 {
                     if (image)
                     {
                         // do something with image
                     }
                 }];

Using
Asynchronous Image Downloader Independently

It's also possible to use the async image downloader independently:

[SDWebImageDownloader.sharedDownloader downloadImageWithURL:imageURL
                                                    options:0
                                                   progress:^(NSInteger receivedSize, NSInteger expectedSize)
                                                   {
                                                       // progression tracking code
                                                   }
                                                   completed:^(UIImage *image, NSData *data, NSError *error, BOOL finished)
                                                   {
                                                       if (image && finished)
                                                       {
                                                           // do something with image
                                                       }
                                                   }];

独立的使用异步缓存需要加载的图片

Using
Asynchronous Image Caching Independently

It is also possible to use the aync based image cache store independently. SDImageCache maintains a memory cache and an optional disk cache. Disk cache write operations are performed asynchronous so it doesn't add unnecessary latency to the UI.

The SDImageCache class provides a singleton instance for convenience but you can create your own instance if you want to create separated cache namespace.

To lookup the cache, you use the queryDiskCacheForKey:done: method. If the method returns nil, it means the cache doesn't currently own the image. You are thus responsible for generating
and caching it. The cache key is an application unique identifier for the image to cache. It is generally the absolute URL of the image.

SDImageCache *imageCache = [[SDImageCache alloc] initWithNamespace:@"myNamespace"];
[imageCache queryDiskCacheForKey:myCacheKey done:^(UIImage *image)
{
    // image is not nil if image was found
}];

By default SDImageCache will lookup the disk cache if an image can't be found in the memory cache. You can prevent this from happening by calling the alternative methodimageFromMemoryCacheForKey:.

To store an image into the cache, you use the storeImage:forKey: method:

[[SDImageCache sharedImageCache] storeImage:myImage forKey:myCacheKey];

By default, the image will be stored in memory cache as well as on disk cache (asynchronously). If you want only the memory cache, use the alternative method storeImage:forKey:toDisk: with a negative third argument.

可以使用关键字来进行选择缓存

Using
cache key filter

Sometime, you may not want to use the image URL as cache key because part of the URL is dynamic (i.e.: for access control purpose). SDWebImageManager provides a way to set a cache key filter that takes the NSURL as input, and output a cache key NSString.

The following example sets a filter in the application delegate that will remove any query-string from the URL before to use it as a cache key:

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
    SDWebImageManager.sharedManager.cacheKeyFilter:^(NSURL *url)
    {
        url = [[[NSURL alloc] initWithScheme:url.scheme host:url.host path:url.path] autorelease];
        return [url absoluteString];
    };

    // Your app init code...
    return YES;
}

常见问题

Common Problems

Using
dynamic image size with UITableViewCell

UITableView determins the size of the image by the first image set for a cell. If your remote images don't have the same size as your placeholder image, you may experience strange anamorphic scaling issue. The following article gives a way to workaround this
issue:

http://www.wrichards.com/blog/2011/11/sdwebimage-fixed-width-cell-images/

Handle
image refresh

SDWebImage does very aggressive caching by default. It ignores all kind of caching control header returned by the HTTP server and cache the returned images with no time restriction. It implies your images URLs are static URLs pointing to images that never change.
If the pointed image happen to change, some parts of the URL should change accordingly.

If you don't control the image server you're using, you may not be able to change the URL when its content is updated. This is the case for Facebook avatar URLs for instance. In such case, you may use the SDWebImageRefreshCached flag.
This will slightly degrade the performance but will respect the HTTP caching control headers:

[imageView setImageWithURL:[NSURL URLWithString:@"https://graph.facebook.com/olivier.poitrey/picture"]
          placeholderImage:[UIImage imageNamed:@"avatar-placeholder.png"]
                   options:SDWebImageRefreshCached];

Add
a progress indicator

See this category: https://github.com/JJSaccolo/UIActivityIndicator-for-SDWebImage

Installation

There are three ways to use SDWebImage in your project:

  • using Cocoapods
  • copying all the files into your project
  • importing the project as a static library

Installation
with CocoaPods

CocoaPods is a dependency manager for Objective-C, which automates and simplifies the process of using 3rd-party libraries in your projects. See the Get
Started
 section for more details.

PODFILE

platform :ios, '6.1'
pod 'SDWebImage', '~>3.6'

Add
the SDWebImage project to your project

  • Download and unzip the last version of the framework from the download page
  • Right-click on the project navigator and select "Add Files to "Your Project":
  • In the dialog, select SDWebImage.framework:
  • Check the "Copy items into destination group's folder (if needed)" checkbox

Add dependencies

  • In you application project app’s target settings, find the "Build Phases" section and open the "Link Binary With Libraries" block:
  • Click the "+" button again and select the "ImageIO.framework", this is needed by the progressive download feature:

Add Linker
Flag

Open the "Build Settings" tab, in the "Linking" section, locate the "Other Linker Flags" setting and add the "-ObjC" flag:

Other Linker Flags

Alternatively, if this causes compilation problems with frameworks that extend optional libraries, such as Parse, RestKit or opencv2, instead of the -ObjC flag use:

-force_load SDWebImage.framework/Versions/Current/SDWebImage

Import
headers in your source files

In the source files where you need to use the library, import the header file:

#import <SDWebImage/UIImageView+WebCache.h>

Build Project

At this point your workspace should build without error. If you are having problem, post to the Issue and the community can help you solve it.

Future
Enhancements

  • LRU memory cache cleanup instead of reset on memory warning

Licenses

All source code is licensed under the MIT License.

参考链接 :http://cocoadocs.org/docsets/SDWebImage/3.7.1/index.html

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