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【Cocos2D-X 】初窥门径(2) 场景的切换及特效

2018年02月16日 ⁄ 综合 ⁄ 共 2981字 ⁄ 字号 评论关闭
//CCTransitionJumpZoom::transitionWithDuration(t, s);//跳跃式,本场景先会缩小,然后跳跃进来 
//CCTransitionFade::transitionWithDuration(t, s);//淡出淡入,原场景淡出,新场景淡入 
//CCTransitionFade::transitionWithDuration(t, s, ccWHITE);//如果上一个的函数,带3个参数,则第三个参数就是淡出淡入的颜色 
//CCTransitionFlipX::transitionWithDuration(t, s, kOrientationLeftOver);//x轴左翻 
//CCTransitionFlipX::transitionWithDuration(t, s, kOrientationRightOver);//x轴右翻 
//CCTransitionFlipY::transitionWithDuration(t, s, kOrientationUpOver);//y轴上翻 
//CCTransitionFlipY::transitionWithDuration(t, s, kOrientationDownOver);//y轴下翻 
//CCTransitionFlipAngular::transitionWithDuration(t, s, kOrientationLeftOver);//有角度转的左翻 
//CCTransitionFlipAngular::transitionWithDuration(t, s, kOrientationRightOver);//有角度转的右翻 
//CCTransitionZoomFlipX::transitionWithDuration(t, s, kOrientationLeftOver);//带缩放效果x轴左翻 
//CCTransitionZoomFlipX::transitionWithDuration(t, s, kOrientationRightOver);//带缩放效果x轴右翻 
//CCTransitionZoomFlipY::transitionWithDuration(t, s, kOrientationUpOver);//带缩放效果y轴上翻 
//CCTransitionZoomFlipY::transitionWithDuration(t, s, kOrientationDownOver);//带缩放效果y轴下翻 
//CCTransitionZoomFlipAngular::transitionWithDuration(t, s, kOrientationLeftOver);//带缩放效果/有角度转的左翻 
//CCTransitionZoomFlipAngular::transitionWithDuration(t, s, kOrientationRightOver);//带缩放效果有角度转的右翻 
//CCTransitionShrinkGrow::transitionWithDuration(t, s);//交错换 
//CCTransitionRotoZoom::transitionWithDuration(t, s);//转角换 
//CCTransitionMoveInL::transitionWithDuration(t, s);//新场景从左移入覆盖 
//CCTransitionMoveInR::transitionWithDuration(t, s);//新场景从右移入覆盖 
//CCTransitionMoveInT::transitionWithDuration(t, s);//新场景从上移入覆盖 
//CCTransitionMoveInB::transitionWithDuration(t, s);//新场景从下移入覆盖 
//CCTransitionSlideInL::transitionWithDuration(t, s);//场景从左移入推出原场景 
//CCTransitionSlideInR::transitionWithDuration(t, s);//场景从右移入推出原场景 
//CCTransitionSlideInT::transitionWithDuration(t, s);//场景从上移入推出原场景 
//CCTransitionSlideInB::transitionWithDuration(t, s);//场景从下移入推出原场景 
//以下三个需要检测opengl版本是否支持CCConfiguration::sharedConfiguration()->getGlesVersion() <= GLES_VER_1_0如果为真则为不支持 
//CCTransitionCrossFade::transitionWithDuration(t,s);//淡出淡入交叉,同时进行 
//CCTransitionRadialCCW::transitionWithDuration(t,s);//顺时针切入 
//CCTransitionRadialCW::transitionWithDuration(t,s);//逆时针切入 
//以下两个需要先设置摄像机,使用CCDirector::sharedDirector()->setDepthTest(true); 
//CCTransitionPageTurn::transitionWithDuration(t, s, false);//翻页,前翻 
//CCTransitionPageTurn::transitionWithDuration(t, s, true);//翻页,后翻 
//CCTransitionFadeTR::transitionWithDuration(t, s);//向右上波浪 
//CCTransitionFadeBL::transitionWithDuration(t, s);//向左下波浪 
//CCTransitionFadeUp::transitionWithDuration(t, s);//向上百叶窗 
//CCTransitionFadeDown::transitionWithDuration(t, s);//向下百叶窗 
//CCTransitionTurnOffTiles::transitionWithDuration(t, s);//随机小方块 
//CCTransitionSplitRows::transitionWithDuration(t, s);//按行切 
//CCTransitionSplitCols::transitionWithDuration(t, s);//按列切 
2.0之後以上所有對象初始化統一改為create方法。
使用時就是CCDirector::sharedDirector()->replaceScene(CCTransitionFlipAngular::transitionWithDuration(_MENU_TRAN_TIME, LoginScene::scene(), kOrientationLeftOver));調用replace方法,就可以了。

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