///初始化骨骼动画参数 Animation::setDefaultInterpolationMode(Animation::IM_LINEAR); Animation::setDefaultRotationInterpolationMode(Animation::RIM_LINEAR); ///得到实体 Ogre::Entity* ent = m_pRenderBox->getEntity(name); ///添加骨骼动画 ent->getSkeleton()->addLinkedSkeletonAnimationSource("walk.skeleon"); ent->refreshAvailableAnimationState(); ///得到动画集 Ogre::AnimationStateSet* animSet = ent->getAllAnimationStates(); mAnimationState = ogreHead->getAnimationState("Idle"); mAnimationState->setLoop(true); mAnimationState->setEnabled(true); ///在每帧刷新函数里调用 if (mAnimationState) mAnimationState->addTime(timeSinceLastFrame);