#pragma comment(lib,"d3d9.lib")
#pragma warning(disable : 4996)
#include <strsafe.h>
#pragma warning(default : 4996)
LPDIRECT3D9 g_pD3D = NULL;
LPDIRECT3DDEVICE9 g_pd3dDevice = NULL;
LPDIRECT3DVERTEXBUFFER9 g_pVB = NULL; //定义顶点缓冲区
HRESULT InitD3D(HWND hWnd)
{
if(NULL == (g_pD3D = Direct3DCreate9(D3D_SDK_VERSION)))
return E_FAIL;
D3DPRESENT_PARAMETERS d3dpp;
ZeroMemory(&d3dpp,sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
if(FAILED(g_pD3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,hWnd,D3DCREATE_SOFTWARE_VERTEXPROCESSING,&d3dpp,&g_pd3dDevice)))
return E_FAIL;
return S_OK;
}
void Cleanup()
{
if(NULL != g_pVB)
g_pVB->Release();
if(NULL != g_pd3dDevice)
g_pd3dDevice->Release();
if(NULL != g_pD3D)
g_pD3D->Release();
}
/*****************************************************************************/
//自定义顶点格式
struct CUSTOMVERTEX
{
FLOAT x,y,z,rhw;
DWORD color;
};
//定义FVF
#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZRHW | D3DFVF_DIFFUSE)
HRESULT InitVB()
{
//创建顶点缓冲区
if(FAILED(g_pd3dDevice->CreateVertexBuffer(3*sizeof(CUSTOMVERTEX),0,D3DFVF_CUSTOMVERTEX,D3DPOOL_DEFAULT,&g_pVB,NULL)))
return E_FAIL;
//填充顶点缓冲区
CUSTOMVERTEX Vertices[] =
{
{100.0f, 0.0f, 0.5f, 1.0f, 0xffff0000,},
{500.0f, 0.0f, 0.5f, 1.0f, 0xff00ff00,},
{300.0f, 300.0f, 0.5f, 1.0f, 0xff0000ff,},
};
void *pVertices;
if(FAILED(g_pVB->Lock(0,sizeof(Vertices),&pVertices,0)))
return E_FAIL;
memcpy(pVertices,Vertices,sizeof(Vertices));
g_pVB->Unlock();
return S_OK;
}
void Render()
{
if(NULL == g_pd3dDevice)
return;
g_pd3dDevice->Clear(0,NULL,D3DCLEAR_TARGET,D3DCOLOR_XRGB(0,0,0),1.0,0);
if(SUCCEEDED(g_pd3dDevice->BeginScene()))
{
//指定渲染源
g_pd3dDevice->SetStreamSource(0,g_pVB,0,sizeof(CUSTOMVERTEX));
//指定自定义的FVF
g_pd3dDevice->SetFVF(D3DFVF_CUSTOMVERTEX);
//渲染
g_pd3dDevice->DrawPrimitive(D3DPT_TRIANGLELIST,0,1);
g_pd3dDevice->EndScene();
}
g_pd3dDevice->Present(NULL,NULL,NULL,NULL);
}
/*****************************************************************************/
LRESULT CALLBACK WndProc(HWND hWnd,UINT uMsg,WPARAM wParam,LPARAM lParam)
{
switch(uMsg)
{
case WM_PAINT:
Render();
ValidateRect(hWnd,NULL);
break;
case WM_DESTROY:
Cleanup();
PostQuitMessage(0);
break;
default:
break;
}
return DefWindowProc(hWnd,uMsg,wParam,lParam);
}
int WINAPI wWinMain( __in HINSTANCE hInstance, __in_opt HINSTANCE hPrevInstance, __in_opt LPWSTR lpCmdLine, __in int nShowCmd )
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hbrBackground = NULL;
wcex.hCursor = NULL;
wcex.hIcon = NULL;
wcex.hIconSm = NULL;
wcex.hInstance = GetModuleHandle(NULL);
wcex.lpfnWndProc = WndProc;
wcex.lpszClassName = L"First D3D Window";
wcex.lpszMenuName = NULL;
wcex.style = CS_CLASSDC;
RegisterClassEx(&wcex);
HWND hWnd = CreateWindow(L"First D3D Window",L"第一个D3D窗口",WS_OVERLAPPEDWINDOW,0,0,600,400,NULL,NULL,
wcex.hInstance,NULL);
if(SUCCEEDED(InitD3D(hWnd)) && SUCCEEDED(InitVB()))
{
ShowWindow(hWnd,SW_SHOWNORMAL);
UpdateWindow(hWnd);
MSG msg;
while (GetMessage(&msg,NULL,0,0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
UnregisterClass(L"First D3D Window",wcex.hInstance);
return 0;
}