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POJ2286 -IDA*

2019年04月17日 ⁄ 综合 ⁄ 共 2739字 ⁄ 字号 评论关闭

第一次IDA*。很有意思的思路。IDA*重点和A*不一样,A*总是看当前最优的估值函数f()=g()+h(),但IDA*不一样,只要深度在允许范围内,IDA*就不断地深搜,不管f()的大小。

另外一个值得mark:当要对不规则的数组进行连续的有规律的操作时候,可以建立个映射数组。

附代码,不过这个代码写的有点丑陋,另外值得参考的代码http://www.cnblogs.com/zhsl/archive/2013/04/30/3052530.html

#include<iostream>
#include<string>
using namespace std;

struct Solution{
	string path;
	int mark;
};

struct StateNode{
	string path;
	int blockHash[24];
	int gvalue;
	int fvalue;
	int hvalue;
};

bool nodeFlag[6563]; // mark if the status is visited before

int bound = 0;

int hashMap[8][7] = {
	{22,20,15,11,6,2,0},//a
	{23,21,17,12,8,3,1},//b
	{4,5,6,7,8,9,10},//c
	{13,14,15,16,17,18,19},//d
	{1,3,8,12,17,21,23},//e
	{0,2,6,11,15,20,22},//f
	{19,18,17,16,15,14,13},//g
	{10,9,8,7,6,5,4}//h
};

int goalBlock[8] = { 6, 7, 8, 11, 12, 15, 16, 17 };

int Max(int a, int b)
{
	if (a > b)
		return a;
	return b;
}

int MinHDistance(int blockHash[24])
{
	int dis[] = { 0, 0, 0 };//1,2,3

	for (int i = 0; i < 8; i++){
		dis[ blockHash[goalBlock[i]] - 1]++;
	}

	int maxvalue = Max(Max(dis[0], dis[1]), dis[2]);

	return 8 - maxvalue;
}

StateNode InitializeStateNode(int initArr[24])
{
	StateNode initNode;
	for (int i = 0; i < 24; i++)
		initNode.blockHash[i] = initArr[i];

	initNode.path = "";

	initNode.gvalue = 0;

	initNode.hvalue = MinHDistance(initArr);

	initNode.fvalue =  initNode.hvalue;

	return initNode;
}

StateNode Operation(char opt, StateNode stateNode)
{
	StateNode sucNode = stateNode;

	int optIndex = opt - 'A';

	int preValue = sucNode.blockHash[hashMap[optIndex][0]];
	sucNode.blockHash[hashMap[optIndex][0]] = sucNode.blockHash[hashMap[optIndex][6]];

	for (int i = 1; i < 7; i++){
		int tmp = sucNode.blockHash[hashMap[optIndex][i]];
		sucNode.blockHash[hashMap[optIndex][i]] = preValue;
		preValue = tmp;
	}

	sucNode.gvalue++;

	sucNode.hvalue = MinHDistance(sucNode.blockHash);

	sucNode.fvalue = sucNode.gvalue + sucNode.hvalue;

	sucNode.path = sucNode.path + opt;

	return sucNode;
}

bool IsFinalGoal(StateNode stateNode)
{
	if (stateNode.hvalue == 0)
		return true;
	return false;
}



float IDASearch(StateNode stateNode, bool& fflag, Solution& sol, int bound)
{
	if (IsFinalGoal(stateNode))
	{
		fflag = true;
		sol.path = stateNode.path;
		sol.mark = stateNode.blockHash[6];
		return stateNode.fvalue;
	}

	if (stateNode.fvalue > bound)
	{
		return stateNode.fvalue;
	}


	int roundMin = 1 << 30;
	//The succesor
	//A B C D E F G H
	for (char o = 'A'; o <= 'H'; o++)
	{
		StateNode sucNode = Operation(o, stateNode);

		float value = IDASearch(sucNode, fflag, sol, bound);

		if (fflag == true){
			return value;
		}
		else
		{
			if (roundMin > value){
				roundMin = value;
			}
		}

	}
	return roundMin;
}



Solution IDAStar(StateNode initNode)
{
	bool fflag = false;
	float bound = initNode.hvalue;
	Solution sol;
	while (fflag == false)
	{
		bound = IDASearch(initNode,fflag,sol, bound);
	}

	return sol;
}



int main()
{

	int blocks[24];
	scanf("%d", &blocks[0]);
	while (blocks[0] != 0)
	{
		for (int i = 1; i < 24; i++)
			scanf("%d", &blocks[i]);

		StateNode initNode = InitializeStateNode(blocks);

		if (initNode.hvalue == 0)
		{
			printf("%s\n", "No moves needed");
			printf("%d\n", blocks[7]);
		}

		else
		{
			Solution sol = IDAStar(initNode);

			printf("%s\n", sol.path.c_str());
			printf("%d\n", sol.mark);
		}
		scanf("%d", &blocks[0]);

	}


	return 0;
}

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