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【030】◀▶ ArcEngine 一些实现代码

2013年02月02日 ⁄ 综合 ⁄ 共 21043字 ⁄ 字号 评论关闭

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●·● 目录:

A1 ………… 实现:鼠标滑过显示要素 tip
A2 ………… 实现:通过鼠标选择要素并高亮显示(ISelectionEnvironment
A3 ………… 实现:只显示筛选的要素(IFeatureLayerDefinition
A4 ………… 实现:高亮显示筛选的要素(IFeatureSelection
A5 ………… 实现:类似 ArcMap 中 Identify 工具的效果(IIdentify、IArray、IIdentifyObj
A6 ………… 实现:在 MapControl 上绘制几何图形
          实现:在 MapControl 上绘制几何图形(IGraphicsContainer,几何:圆)

A7 ………… 实现:在 MapControl 自由旋转地图(IScreenDisplay [RotateMoveTo])
                   实现:在 MapControl 中鼠标与地图反向移动(IScreenDisplay [PanMoveTo])

A8 ………… 实现:弹出颜色选择器(IColorPalette、IColorSelector、IColorBrowser
          实现:获取控件的屏幕位置(两种方法)

A9 ………… 实现:Symbol 对象(ISimpleMarkerSymbol、Arrow、Character、Picture)

 

G1 ………… 实现:Symbol 对象
G2 ………… 实现:显示图层的属性窗口
G3 ………… 实现:PageLayoutControl 的样式设置(IBorder、IBackground、IShadow、IMapGrid
G4 ………… 实现:删除shapefile文件中的重复数据
G5 ………… 实现:MapControl 与 PageLayoutControl 的交互
G6 ………… 实现:制作可以浮动的工具栏
G7 ………… 实现:ArcGIS Engine 实现鹰眼 & 分析(IGraphicsContainer、IFillShapeElement
G8 ………… 实现:独立窗口的鹰眼显示(IHookHelper
G9 ………… 实现:自定义工具窗口(ICustomizeDialog、ICustomizeDialogEvents

 

U1 ………… 实现:Map 与 PageLayout 切换后工具不变
U2 ………… 实现:在窗体中显示渐变颜色 & 根据名称获取控件(IAlgorithmicColorRamp、IEnumColor
U3 ………… 实现:获取地图是否处于编辑状态(IDataset、IWorkspaceEdit
U4 ………… 实现:为某一要素添加字段内容(IFeature
U5 ………… 实现:获取地图是否处于编辑状态
U6 ………… 实现:获取地图是否处于编辑状态

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╠════╣    第A1个    ╠══════════════════════════════════════════════════╣
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●·● 实现:鼠标滑过显示要素 tip

对于这个有两个方法:

第一种:通过将 axmapcontrol 自带的 ShowMapTips 属性设置为 true 来实现。

第二种:通过 .NET 自带的控件 ToolTip 来实现!

第一种代码:

private void axMapControl1_OnMouseMove(object sender, IMapControlEvents2_OnMouseMoveEvent e)
{
axMapControl1.ShowMapTips = true;
IFeatureLayer pFeatureLayer = axMapControl1.Map.get_Layer(0) as IFeatureLayer;
pFeatureLayer.DisplayField = "Name";
pFeatureLayer.ShowTips = true;
}

第二种代码:

private void axMapControl1_OnMouseMove(object sender, IMapControlEvents2_OnMouseMoveEvent e)
{
IFeatureLayer pFeatureLayer = axMapControl1.Map.get_Layer(0) as IFeatureLayer;
pFeatureLayer.DisplayField = "Name";
pFeatureLayer.ShowTips = true;
string pTip;
pTip = pFeatureLayer.get_TipText(e.mapX, e.mapY, axMapControl1.ActiveView.FullExtent.Width / 10000);
if (pTip != null)
{
toolTip1.SetToolTip(axMapControl1, "名称:" + pTip);
}
else //当 ToolTip 空间显示的内容为 null 的时候,就不会显示了!相当于隐藏了!
{
toolTip1.SetToolTip(axMapControl1, "");
}
}

以上两种方法都可以实现显示标注,但是第二种效果更好一点~!

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●·● 实现:通过鼠标选择要素并高亮显示

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●·● ISelectionEnvironment 接口

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通过 IMap 接口的 SelectByShape 方法来实现!同时可以修改高亮显示的颜色!

        private void axMapControl1_OnMouseDown(object sender, IMapControlEvents2_OnMouseDownEvent e)
{
axMapControl1.MousePointer = esriControlsMousePointer.esriPointerDefault;
IMap pMap = axMapControl1.Map;
IGeometry pGeometry = axMapControl1.TrackRectangle(); //获取框选几何
ISelectionEnvironment pSelectionEnv = new SelectionEnvironment(); //新建选择环境
IRgbColor pColor = new RgbColor();
pColor.Red = 255;
pSelectionEnv.DefaultColor = pColor; //设置高亮显示的颜色!

pMap.SelectByShape(pGeometry, pSelectionEnv, false); //选择图形!
axMapControl1.Refresh(esriViewDrawPhase.esriViewGeoSelection, null, null);
}

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●·● 实现:只显示筛选的要素

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●·● IFeatureLayerDefinition 接口

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1. 通过 IFeatureLayerDefinition 接口的 DefinitionExpression 属性可以实现!

IFeatureLayer pFeatureLayer = axMapControl1.Map.get_Layer(0) as IFeatureLayer;
IFeatureLayerDefinition pFeatLyrDef = pFeatureLayer as IFeatureLayerDefinition; //新建 IFeatureLayerDefinition 接口实例
pFeatLyrDef.DefinitionExpression = "Area > 20";  //定义筛选条件
axMapControl1.ActiveView.Refresh();  //刷新

这样便只显示符合要求的部分了!即面积大于20的要素!

2. 通过 IFeatureLayerDefinition 接口的 CreatSelectionLayer 方法可以通过筛选建立新图层!

IFeatureLayer pFeatureLayer = axMapControl1.Map.get_Layer(0) as IFeatureLayer;
IFeatureLayerDefinition pFeatLyrDef = pFeatureLayer as IFeatureLayerDefinition;
pFeatLyrDef.DefinitionExpression = "Area > 20";
axMapControl1.ActiveView.Refresh(); //重新定义的图层

IQueryFilter pQueryFilter = new QueryFilter();
pQueryFilter.WhereClause = "POP > 10";

IFeatureSelection pFeatSel = pFeatureLayer as IFeatureSelection;
pFeatSel.SelectFeatures(pQueryFilter, esriSelectionResultEnum.esriSelectionResultNew, false);
axMapControl1.Refresh(esriViewDrawPhase.esriViewGeoSelection, null, null);  //在新定义图层的基础上进行的查询

IFeatureLayer pNewFeat = pFeatLyrDef.CreateSelectionLayer("New Layer", true, null, null);  //新建的图层包括上面两者的交集部分!
pFeatSel.Clear();
axMapControl1.Map.AddLayer(pNewFeat);
MessageBox.Show(axMapControl1.Map.LayerCount.ToString());

首先是建立一个虚拟的新图层,然后在此新图层的基础上进行筛选,然后从而生成新的图层!

参考:http://blog.csdn.net/qinyilang/article/details/6575539
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●·● 实现:高亮显示筛选的要素

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●·● IFeatureSelection 接口

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通过 IFeatureSelection 接口的 SelectFeatures 方法可以实现!

IFeatureLayer pFeatureLayer = axMapControl1.Map.get_Layer(0) as IFeatureLayer;
IQueryFilter pQueryFilter = new QueryFilter();  //建立查询
pQueryFilter.WhereClause = "POP > 10";
IFeatureSelection pFeatSel = pFeatureLayer as IFeatureSelection;  //新建 IFeatureSelection 接口实例
pFeatSel.SelectFeatures(pQueryFilter, esriSelectionResultEnum.esriSelectionResultNew, false);  //实现方法,选择筛选的部分!
axMapControl1.Refresh(esriViewDrawPhase.esriViewGeoSelection, null, null);

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●·● 实现:类似 ArcMap 中 Identify 工具的效果

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●·● IIdentify 接口

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●·● IIdentifyObj 接口

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●·● IArray 接口

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主要实现点击查询并闪烁显示,并把查询要素的信息通过DataGridView显示出来,主要用到的接口:IIdentity、IArray、IIdentifyObj

IIdentify pIdentify = axMapControl1.Map.get_Layer(0) as IIdentify; //通过图层获取 IIdentify 实例
IPoint pPoint = new ESRI.ArcGIS.Geometry.Point(); //新建点来选择
IArray pIDArray;
IIdentifyObj pIdObj;

pPoint.PutCoords(e.mapX, e.mapY); //定义点
pIDArray = pIdentify.Identify(pPoint); //通过点获取数组,用点一般只能选择一个元素
if (pIDArray != null)
{
pIdObj = pIDArray.get_Element(0) as IIdentifyObj; //取得要素
pIdObj.Flash(axMapControl1.ActiveView.ScreenDisplay); //闪烁效果
MessageBox.Show("Layer: " + pIdObj.Layer.Name + "\n" + "Feature: " + pIdObj.Name); //输出信息
}
else
{
MessageBox.Show("Nothing!");
}

效果:

框选实现如下所示:

IIdentify pIdentify = axMapControl1.Map.get_Layer(0) as IIdentify;
IGeometry pGeo = axMapControl1.TrackRectangle() as IGeometry;
IArray pIDArray;
IIdentifyObj pIdObj;

pIDArray = pIdentify.Identify(pGeo);
if (pIDArray != null)
{
string str = "\n";
string lyrName = "";
for (int i = 0; i < pIDArray.Count;i++ )
{
pIdObj = pIDArray.get_Element(i) as IIdentifyObj;
pIdObj.Flash(axMapControl1.ActiveView.ScreenDisplay);
str += pIdObj.Name + "\n";
lyrName = pIdObj.Layer.Name;
}
MessageBox.Show("Layer: " + lyrName + "\n" + "Feature: " + str);
}
else
{
MessageBox.Show("Nothing!");
}

效果如下:

参考:http://blog.csdn.net/mjhwy/article/details/7337426

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●·● 实现:在 MapControl 上绘制几何图形

可以直接使用 axMapControl1.DrawShape 方法来实现~!

ISimpleLineSymbol pLineSym = new SimpleLineSymbol();
IRgbColor pColor = new RgbColor();
pColor.Red = 11;
pColor.Green = 120;
pColor.Blue = 233;
pLineSym.Color = pColor;
pLineSym.Style = esriSimpleLineStyle.esriSLSSolid;
pLineSym.Width = 2;

IPolyline pLine = axMapControl1.TrackLine() as IPolyline;

object symbol = pLineSym as object;
axMapControl1.DrawShape(pLine, ref symbol);

也可以通过 IScreenDisplay 接口的方法来实现!~

ISimpleLineSymbol pLineSym = new SimpleLineSymbol();
IRgbColor pColor = new RgbColor();
pColor.Red = 11;
pColor.Green = 120;
pColor.Blue = 233;
pLineSym.Color = pColor;
pLineSym.Style = esriSimpleLineStyle.esriSLSSolid;
pLineSym.Width = 2;

IPolyline pLine = axMapControl1.TrackLine() as IPolyline;

IScreenDisplay pScreenDisplay = axMapControl1.ActiveView.ScreenDisplay;
pScreenDisplay.StartDrawing(pScreenDisplay.hDC, 1);
pScreenDisplay.SetSymbol(pLineSym as ISymbol);
pScreenDisplay.DrawPolyline(pLine);
pScreenDisplay.FinishDrawing();

通过比较,只是后面实现的部分不同,前面都是相同的!

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●·● 实现:在 MapControl 上绘制几何图形(IGraphicsContainer,几何:圆)

  普通的图形,可以直接向下面一样实现!

m_ActiveView = m_hookHelper.ActiveView;
m_Map = m_hookHelper.FocusMap;
IScreenDisplay pScreenDisplay = m_ActiveView.ScreenDisplay;
IRubberBand pRubberPolygon = new RubberPolygonClass();
ISimpleFillSymbol pFillSymbol = new SimpleFillSymbolClass();
pFillSymbol.Color = getRGB(255, 255, 0);
IPolygon pPolygon = pRubberPolygon.TrackNew(pScreenDisplay, (ISymbol)pFillSymbol) as IPolygon;
pFillSymbol.Style = esriSimpleFillStyle.esriSFSDiagonalCross;
pFillSymbol.Color = getRGB(0, 255, 255);
IFillShapeElement pPolygonEle = new PolygonElementClass();
pPolygonEle.Symbol = pFillSymbol;
IElement pEle = pPolygonEle as IElement;
pEle.Geometry = pPolygon;
IGraphicsContainer pGraphicsContainer = m_Map as IGraphicsContainer;
pGraphicsContainer.AddElement(pEle, 0);
m_ActiveView.PartialRefresh(esriViewDrawPhase.esriViewGraphics, null, null);

  画圆比较特殊,因为没有圆这个现成的几何体,因此要转换,如下所示:

m_ActiveView = m_hookHelper.ActiveView;
m_Map = m_hookHelper.FocusMap;
IScreenDisplay pScreenDisplay = m_ActiveView.ScreenDisplay;
IRubberBand pRubberCircle = new RubberCircleClass();
ISimpleFillSymbol pFillSymbol = new SimpleFillSymbolClass();
pFillSymbol.Color = getRGB(255, 255, 0);
IGeometry pCircle = pRubberCircle.TrackNew(pScreenDisplay, (ISymbol)pFillSymbol) as IGeometry;

IPolygon pPolygon = new PolygonClass();    //空的多边形
ISegmentCollection pSegmentCollection = pPolygon as ISegmentCollection;  //段集合
ISegment pSegment = pCircle as ISegment;  //将圆赋值给段
object missing = Type.Missing;  //显示默认值
pSegmentCollection.AddSegment(pSegment, ref missing, ref missing);  //给空多边形加入圆
pFillSymbol.Style = esriSimpleFillStyle.esriSFSDiagonalCross;
pFillSymbol.Color = getRGB(0, 255, 255);
IFillShapeElement pPolygonEle = new PolygonElementClass();
pPolygonEle.Symbol = pFillSymbol;
IElement pEle = pPolygonEle as IElement;
pEle.Geometry = pPolygon;
IGraphicsContainer pGraphicsContainer = m_Map as IGraphicsContainer;
pGraphicsContainer.AddElement(pEle, 0);
m_ActiveView.PartialRefresh(esriViewDrawPhase.esriViewGraphics, null, null);

 

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●·● 实现:在 MapControl 自由旋转地图

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●·● IScreenDisplay 接口

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通过 IScreenDisplay 接口来实现!

//鼠标按下!
private
void axMapControl1_OnMouseDown(object sender, IMapControlEvents2_OnMouseDownEvent e)
{
IPoint pPoint = new PointClass();
pPoint.PutCoords(e.mapX, e.mapY);
IPoint pCentrePoint = new PointClass();
pCentrePoint.PutCoords(axMapControl1.Extent.XMin + axMapControl1.ActiveView.Extent.Width / 2,
axMapControl1.Extent.YMax - axMapControl1.ActiveView.Extent.Height / 2); //获取图像的中心位置
axMapControl1.ActiveView.ScreenDisplay.RotateStart(pPoint, pCentrePoint); //开始旋转
}
//鼠标移动!
private void axMapControl1_OnMouseMove(object sender, IMapControlEvents2_OnMouseMoveEvent e)
{
IPoint pPoint = new PointClass();
pPoint.PutCoords(e.mapX, e.mapY);
axMapControl1.ActiveView.ScreenDisplay.RotateMoveTo(pPoint); //旋转到鼠标的位置
axMapControl1.ActiveView.ScreenDisplay.RotateTimer(); //可以忽略
}
//鼠标抬起!
private void axMapControl1_OnMouseUp(object sender, IMapControlEvents2_OnMouseUpEvent e)
{
double dRotationAngle = axMapControl1.ActiveView.ScreenDisplay.RotateStop(); //获取旋转的角度
axMapControl1.Rotation = dRotationAngle; //赋值给 axMapControl1.Rotation,这下真的旋转了!
axMapControl1.ActiveView.PartialRefresh(esriViewDrawPhase.esriViewGeography, null, null); //刷新!
}

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●·● 实现:在 MapControl 中鼠标与地图反向移动

double startMapX = 0;
double startMapY = 0;
IScreenDisplay pScreenDisplay;

private void Form1_Load(object sender, EventArgs e)  //窗体加载信息
{
    pScreenDisplay = axMapControl1.ActiveView.ScreenDisplay;
}

private void axMapControl1_OnMouseDown(object sender, IMapControlEvents2_OnMouseDownEvent e)  //鼠标按下的时候触发
{
    IPoint pPoint = new PointClass();
    pPoint.PutCoords(e.mapX, e.mapY);
    pScreenDisplay.PanStart(pPoint);

    startMapY = e.mapY;
    startMapX = e.mapX;
}

private void axMapControl1_OnMouseMove(object sender, IMapControlEvents2_OnMouseMoveEvent e)  //鼠标移动的时候触发
{
    IPoint pPoint = new PointClass();
    pPoint.PutCoords(startMapX * 2 - e.mapX, startMapY * 2 - e.mapY);   //获取当前点关于起始点的对称点

    pScreenDisplay.PanMoveTo(pPoint);
}

private void axMapControl1_OnMouseUp(object sender, IMapControlEvents2_OnMouseUpEvent e)    //鼠标松开的时候触发
{
    pScreenDisplay.PanStop();
}

 

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●·● 实现:弹出颜色选择器

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●·● IColorPalette 接口

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1. ColorPalette:

private void button1_Click(object sender, EventArgs e)
{
    IColor pColor = new RgbColor();
    pColor.RGB = 255;
    tagRECT pTag = new tagRECT();
    pTag.left = this.Left + button1.Left + button1.Width;
    pTag.bottom = this.Top + button1.Top + button1.Height;
    IColorPalette pColorPalette = new ColorPalette();
    pColorPalette.TrackPopupMenu(ref pTag, pColor, false, 0);
    pColor = pColorPalette.Color;
}

效果:

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●·● 实现:获取控件的屏幕位置(两种方法)

第一种:将控件坐标转换为屏幕坐标!

pTag.left = button1.PointToScreen(System.Drawing.Point.Empty).X;
pTag.bottom = button1.PointToScreen(System.Drawing.Point.Empty).Y + button1.Height;

第二种:通过空间之间属性的间接计算!注:button1 在 groupBox2 中!

pTag.left = SystemInformation.FrameBorderSize.Width + this.Left + groupBox2.Left + button1.Left;
pTag.bottom = (this.Height - this.ClientRectangle.Height - SystemInformation.FrameBorderSize.Height) + this.Top + groupBox2.Top + button1.Top + button1.Height;

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●·● IColorSelector 接口

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2. ColorSelector:

IColor pColor = new RgbColor();
pColor.RGB = 255;
IColorSelector pSelector = new ColorSelectorClass();
pSelector.Color = pColor;
if (pSelector.DoModal(0))
{
    pColor = pSelector.Color;
}

效果:

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●·● IColorBrowser 接口

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3. ColorBrowser:

IColor pColor = new RgbColor();
pColor.RGB = 255;
IColorBrowser pColorBrowser = new ColorBrowser();
pColorBrowser.Color = pColor;
if (pColorBrowser.DoModal(0))
{
    pColor = pColorBrowser.Color;
}

效果:

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●·● 实现:颜色台(Color Ramp)

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●·● IAlgorithmicColorRamp 接口

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1. AlgorithmicColorRamp:

定义函数:

private IEnumColors CreateColorRamp(IColor fromColor,IColor toColor,int count)
{
    IAlgorithmicColorRamp pRampColor = new AlgorithmicColorRamp();
    pRampColor.FromColor = fromColor;
    pRampColor.ToColor = toColor;
    pRampColor.Size = count;
    bool ok = false;
    pRampColor.CreateRamp(out ok);
    if (ok)
    {
        return pRampColor.Colors;
    }
    else
    {
        return null;
    }
}

调用函数:颜色在 red 和 violet 之间变化!

private void timer1_Tick(object sender, EventArgs e)
{
    IRgbColor fromColor = new RgbColor();
    fromColor.Red = 255;
    IRgbColor toColor = new RgbColor();
    toColor.Red = 128;
    toColor.Blue = 255;
    IEnumColors pEnumColors = CreateColorRamp(fromColor, toColor, 50);
    IColor pColor = null;
    for (int i = 0; i < count;i++ )
    {
        pColor = pEnumColors.Next();
    }
    if (count == 50)
    {
        count = 0;
        timer1.Enabled = false;
        timer2.Enabled = true;
    }
    count++;
    axPageLayoutControl1.PageLayout.Page.BackgroundColor = pColor;
}

private void timer2_Tick(object sender, EventArgs e)
{
    IRgbColor fromColor = new RgbColor();
    fromColor.Red = 128;
    fromColor.Blue = 255;
    IRgbColor toColor = new RgbColor();
    toColor.Red = 255;
    IEnumColors pEnumColors = CreateColorRamp(fromColor, toColor, 20);
    IColor pColor = null;
    for (int i = 0; i < count; i++)
    {
        pColor = pEnumColors.Next();
    }
    if (count == 20)
    {
        count = 0;
        timer2.Enabled = false;
        timer1.Enabled = true;
    }
    count++;
    axPageLayoutControl1.PageLayout.Page.BackgroundColor = pColor;
}

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●·● IRandomColorRamp 接口

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2. RandomColorRamp:

定义函数:

private IColor CreateRandomColorRamp()
{
    IRandomColorRamp pRandomColor = new RandomColorRamp();
    pRandomColor.StartHue = 140;
    pRandomColor.EndHue = 220;
    pRandomColor.MinValue = 35;
    pRandomColor.MaxValue = 100;
    pRandomColor.MinSaturation = 32;
    pRandomColor.MaxSaturation = 100;

    pRandomColor.Size = 12;
    pRandomColor.Seed = 7;
    bool ok = true;
    pRandomColor.CreateRamp(out ok);
    IEnumColors pEnumColors = pRandomColor.Colors;
    IColor pColor = pEnumColors.Next();
    return pColor;
}

调用函数

private void button5_Click(object sender, EventArgs e)
{
    IColor pColor = CreateRandomColorRamp();
    axPageLayoutControl2.PageLayout.Page.BackgroundColor = pColor;
} 

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●·● 实现:Symbol 对象

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●·● ISimpleMarkerSymbol 接口

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1. SimpleMarkerSymbol:

新建工具!

using System;
using System.Drawing;
using System.Runtime.InteropServices;
using ESRI.ArcGIS.ADF.BaseClasses;
using ESRI.ArcGIS.ADF.CATIDs;
using ESRI.ArcGIS.Controls;
using System.Windows.Forms;
using ESRI.ArcGIS.Display;
using ESRI.ArcGIS.Geometry;

namespace Symbol
{
/// <summary>
/// Summary description for Tool1.
/// </summary>
[Guid("63835a8e-ae77-4817-b4e4-3b120b5232f9")]
[ClassInterface(ClassInterfaceType.None)]
[ProgId(
"Symbol.Tool1")]
public sealed class Tool1 : BaseTool
{
#region COM Registration Function(s)
[ComRegisterFunction()]
[ComVisible(
false)]
static void RegisterFunction(Type registerType)
{
// Required for ArcGIS Component Category Registrar support
ArcGISCategoryRegistration(registerType);

//
// TODO: Add any COM registration code here
//
}

[ComUnregisterFunction()]
[ComVisible(false)]
static void UnregisterFunction(Type registerType)
{
// Required for ArcGIS Component Category Registrar support
ArcGISCategoryUnregistration(registerType);

//
// TODO: Add any COM unregistration code here
//
}

#region ArcGIS Component Category Registrar generated code
/// <summary>
/// Required method for ArcGIS Component Category registration -
/// Do not modify the contents of this method with the code editor.
/// </summary>
private static void ArcGISCategoryRegistration(Type registerType)
{
string regKey = string.Format("HKEY_CLASSES_ROOT\\CLSID\\{{{0}}}", registerType.GUID);
ControlsCommands.Register(regKey);

}
/// <summary>
/// Required method for ArcGIS Component Category unregistration -
/// Do not modify the contents of this method with the code editor.
/// </summary>
private static void ArcGISCategoryUnregistration(Type registerType)
{
string regKey = string.Format("HKEY_CLASSES_ROOT\\CLSID\\{{{0}}}", registerType.GUID);
ControlsCommands.Unregister(regKey);

}

#endregion
#endregion

//---------------------------------------------------------------------------------------------------------
private IHookHelper m_hookHelper = null;
private IMapControl4 pMapControl;
//---------------------------------------------------------------------------------------------------------
public Tool1()
{
//
// TODO: Define values for the public properties
//
base.m_category = "

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