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Ubuntu下android真机调试Using Hardware Devices

2012年01月02日 ⁄ 综合 ⁄ 共 4372字 ⁄ 字号 评论关闭

官网地址:http://developer.android.com/guide/developing/device.html#setting-up

Using Hardware Devices

When building a mobile application, it's important that you always test your application on a real device before releasing it to users. This page describes how to set up your development environment and Android-powered device for testing and debugging on the
device.

You can use any Android-powered device as an environment for running, debugging, and testing your applications. The tools included in the SDK make it easy to install and run your application on the device each time you compile. You can install your application
on the device directly from Eclipse or from the command line with ADB. If you don't yet have a device, check with the service providers in your area to determine which Android-powered devices are available.

If you want a SIM-unlocked phone, then you might consider either an Android Dev Phone or the Google Nexus S. These are SIM-unlocked so that you can use them on any GSM network using a SIM card. The Android Dev Phones also feature an unlocked bootloader so you
can install custom system images (great for developing and installing custom versions of the Android platform). To find a a place you can purchase the Nexus S, visit google.com/phone.
To purchase an Android Dev Phone, see theAndroid Market site (requires a developer account).

Note: When developing on a device, keep in mind that you should still use the Android emulator to test your application on configurations
that are not equivalent to those of your real device. Although the emulator does not allow you to test every device feature (such as the accelerometer), it does allow you to verify that your application functions properly on different versions of the Android
platform, in different screen sizes and orientations, and more.

Setting up a Device for Development

With an Android-powered device, you can develop and debug your Android applications just as you would on the emulator. Before you can start, there are just a few things to do:

  1. Declare your application as "debuggable" in your Android Manifest.

    In Eclipse, you can do this from the Application tab when viewing the Manifest (on the right side, set Debuggable to true). Otherwise, in the AndroidManifest.xmlfile,
    add android:debuggable="true" to the <application> element.

  2. Set up your device to allow installation of non-Market applications.

    On the device, go to Settings > Applications and enable Unknown sources.

  3. Turn on "USB Debugging" on your device.

    On the device, go to Settings > Applications > Development and enable USB debugging.

  4. Set up your system to detect your device.

    • If you're developing on Windows, you need to install a USB driver for adb. If you're using an Android Developer Phone (ADP), Nexus One, or Nexus S, see theGoogle Windows USB
      Driver
      . Otherwise, you can find a link to the appropriate OEM driver in the OEM USB Drivers document.
    • If you're developing on Mac OS X, it just works. Skip this step.
    • If you're developing on Ubuntu Linux, you need to add a udev rules file
      that contains a USB configuration for each type of device you want to use for development. In the rules file, each device manufacturer is identified by a unique vendor ID, as specified by the ATTR{idVendor} property.
      For a list of vendor IDs, see USB Vendor IDs, below. To set up device detection on Ubuntu Linux:

      1. Log in as root and create this file: /etc/udev/rules.d/51-android.rules.

        Use this format to add each vendor to the file:
        SUBSYSTEM=="usb", ATTR{idVendor}=="0bb4", MODE="0666", GROUP="plugdev" 

        In this example, the vendor ID is for HTC. The MODE assignment specifies read/write permissions, and GROUP defines
        which Unix group owns the device node.

        Note: The rule syntax may vary slightly depending on your environment. Consult the udev documentation for your system as needed. For an overview of rule syntax,
        see this guide to writing udev rules.

      2. Now execute:
        chmod a+r /etc/udev/rules.d/51-android.rules

You can verify that your device is connected by executing adb devices from your SDK platform-tools/ directory.
If connected, you'll see the device name listed as a "device."

If using Eclipse, run or debug your application as usual. You will be presented with a Device Chooser dialog that lists the available emulator(s) and connected device(s). Select the device upon which you want to install and run the application.

If using the Android Debug Bridge (adb), you can issue commands with the -d flag
to target your connected device.

USB Vendor IDs

This table provides a reference to the vendor IDs needed in order to add USB device support on Linux. The USB Vendor ID is the value given to the ATTR{idVendor}property in the rules
file, as described above.

Company USB Vendor ID
Acer 0502
ASUS 0b05
Dell 413c
Foxconn 0489
Garmin-Asus 091E
Google 18d1
HTC 0bb4
Huawei 12d1
K-Touch 24e3
KT Tech 2116
Kyocera 0482
Lenevo 17EF
LG 1004
Motorola 22b8
NEC 0409
Nook 2080
Nvidia 0955
OTGV 2257
Pantech 10A9
Philips 0471
PMC-Sierra 04da
Qualcomm 05c6
SK Telesys 1f53
Samsung 04e8
Sharp

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