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图像处理之半调色融合

2012年07月16日 ⁄ 综合 ⁄ 共 2237字 ⁄ 字号 评论关闭

图像处理之半调色融合

图像处理中错误扩散,抖动算法在在数字半调技术中有着重要的应用,是报纸,黑白

打印机等输出设备常常采用的技术。常见的图像半调技术有矩阵错误扩散,弗洛伊德-

斯坦德伯格错误扩散,空间填充曲线采样错误扩散等。本文借助半调算法,实现两张

图像的融合,将背景纹理融合到目标图像中,创造惊艳的图像处理效果。

算法基本思想:

读取纹理图像像素点P(x,y)与目标图像对应像素D(x,y),输入参数调节S取值范围[0~1]

根据参数S计算颜色差值cs = S * 255,假设像素值分别为P(x, y) =mv, D(x, y) = dv

则融合后的像素值pd(x, y)=255*(1-3x^2 - 2x^3)其中x = (mv - (dv - cs)/2cs)

运行效果:



背景图像分别为:



程序源代码:

package com.gloomyfish.filter.study;

import java.awt.image.BufferedImage;

/**
 * A filter which uses a another image as a ask to produce a halftoning effect.
 */
public class HalftoneFilter extends AbstractBufferedImageOp {
	
	private float softness = 0.1f;
	private boolean invert;
	private BufferedImage mask;

	public HalftoneFilter() {
		System.out.println("Stylize/Halftone...");
	}

	/**
	 * Set the softness of the effect in the range 0..1.
	 * @param softness the softness
     * @min-value 0
     * @max-value 1
	 */
	public void setSoftness( float softness ) {
		this.softness = softness;
	}
	
	/**
	 * Get the softness of the effect.
	 * @return the softness
     * @see #setSoftness
	 */
	public float getSoftness() {
		return softness;
	}
	
	/**
	 * Set the halftone background image.
	 * @param BufferedImage maskImage
     * @see #getMask
	 */
	public void setMask( BufferedImage maskImage ) {
		this.mask = maskImage;
	}
	
	public void setInvert( boolean invert ) {
		this.invert = invert;
	}

    public BufferedImage filter( BufferedImage src, BufferedImage dst ) {
        int width = src.getWidth();
        int height = src.getHeight();

        if ( dst == null )
            dst = createCompatibleDestImage( src, null );
		if ( mask == null )
			return dst;

        int maskWidth = mask.getWidth();
        int maskHeight = mask.getHeight();

        // scale to [0~255]
        float s = 255*softness; 

		int[] inPixels = new int[width];
		int[] maskPixels = new int[maskWidth];

        for ( int y = 0; y < height; y++ ) {
			getRGB( src, 0, y, width, 1, inPixels ); // get row pixels
			getRGB( mask, 0, y % maskHeight, maskWidth, 1, maskPixels ); // get row pixels

			for ( int x = 0; x < width; x++ ) {
				int maskRGB = maskPixels[x % maskWidth];
				int inRGB = inPixels[x];
				if ( invert )
                    maskRGB ^= 0xffffff;

				// start to halftone here!!
                int ir = (inRGB >> 16) & 0xff;
                int ig = (inRGB >> 8) & 0xff;
                int ib = inRGB & 0xff;
                int mr = (maskRGB >> 16) & 0xff;
                int mg = (maskRGB >> 8) & 0xff;
                int mb = maskRGB & 0xff;
                int r = (int)(255 * (1-cubeInterpolation( ir-s, ir+s, mr )));
                int g = (int)(255 * (1-cubeInterpolation( ig-s, ig+s, mg )));
                int b = (int)(255 * (1-cubeInterpolation( ib-s, ib+s, mb )));
                inPixels[x] = (inRGB & 0xff000000) | (r << 16) | (g << 8) | b;
                
            }

			setRGB( dst, 0, y, width, 1, inPixels );
        }

        return dst;
    }
    
	public static float cubeInterpolation(float a, float b, float x) {
		if (x < a)
			return 0;
		if (x >= b)
			return 1;
		x = (x - a) / (b - a);
		return x*x * (3 - 2*x);
	}
}

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