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State(状态)模式 – 2

2012年05月12日 ⁄ 综合 ⁄ 共 4173字 ⁄ 字号 评论关闭

原帖地址;http://luoji10000.blog.163.com/blog/static/166439382201068104029647/

State(状态)模式 - 2


行为型模式
2010-07-08 10:40:29
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如果您不了解TCP的连线方式,在看Gof的书介绍State 状态模式

时,大概会看得一头雾水吧! TCP的连线状态图,光是要了解就要花点精神了,它的连线状态很多,用来说明状态模式确实很适合,但不适合教导初学模式的人.

简单的开始会比较好理解状态模式的作用,先来看一个例子,如果您有一个只能顺时针转动的瓦斯开关,转动一次的状态为off, small
fire,medium fire与large
fire,您如何在程式中控制状态的变化与行为呢?一个最简单的方式就是用if...else...或是switch流程来控制,例如:
State.java

public class State {

private int state; 

public State() { 

state = 0;



public void switchFire() {

if (state == 0) { 

state = 1; System.out.println( "small fire" ); 

} else if (state == 1) { 

state = 2; System.out.println( "medium fire" ); 

} else if (state == 2) { 

state = 3; System.out.println( "large fire" ); } else { 

state = 0; System.out.println( "turning off" ); } 



}

Main.java

public class Main {

public static void main(String[] args) { 

State state = new State(); 

state.switchFire(); 

state.switchFire();

state.switchFire(); 

state.switchFire(); } 

}


个方法很简单,每个人都会,但如果您的状态变化并不是流水式的变化,而是像TCP连线状态一样,会是一个网络图的时候,用if...else或
switch来写的话,您的程式就会乱的不像话了;来考虑如何让物件控制自己的状态转换与所应表现的行为,这个程式可以这样改写:
IState.java

public interface IState { public void switchFire(FireSwitch sw); }

OffState

public class OffState implements IState {

public void switchFire(FireSwitch sw) { 

sw.setState(new SmallState()); 

System.out.println( "small fire" ); } 

}

SmallState.java

public class SmallState implements IState { 

public void switchFire(FireSwitch sw) { 

sw.setState(new MediumState()); 

System.out.println( "medium fire" ); }

}

MediumState.java

public class MediumState implements IState { 

public void switchFire(FireSwitch sw) {

sw.setState(new LargeState()); 

System.out.println( "large fire" ); }

}

LargeState.java

public class LargeState implements IState { 

public void switchFire(FireSwitch sw) {

sw.setState(new OffState()); System.out.println( "off fire" ); } 

}

FireSwitch.java

public class FireSwitch { 

private State current;

public FireSwitch() { current = new OffState(); } 

public void setState(State s) { current = s; } 

public void switchFire() { current.switchFire(this); }

}

Main.java

public class Main { 

public static void main(String[] args) {

FireSwitch fireSwitch = new FireSwitch();

fireSwitch.switchFire(); 

fireSwitch.switchFire(); 

fireSwitch.switchFire();

fireSwitch.switchFire(); } 

}

程式执行结果与上一个例子是一样的,但这次并没有用流程控制来进行状态转换,而由物件自行控制自己的状态,与必须表现的行为,这个方式就是State模式,将这个例子的UML类别结构画出就如下所示:
State模式
再进一步考虑开关可以顺时针与逆时针转动,这时如果您仍以if...else或switch来写,就会让流程显示复杂,来看看如何使用状态模式来撰写:
IState.java

public interface IState { 

public void switchClockWise(FireSwitch sw); 

public void switchCountClock(FireSwitch sw); 

}

OffState.java

public
class OffState implements IState { public void
switchClockWise(FireSwitch sw) { sw.setState(new SmallState());
System.out.println("small fire"); } public void
switchCountClock(FireSwitch sw) { sw.setState(new LargeState());
System.out.println("large fire"); } }


SmallState.java

public class SmallState implements IState {

public void switchClockWise(FireSwitch sw) { sw.setState(new MediumState()); System.out.println("medium fire"); } 

public void switchCountClock(FireSwitch sw) { sw.setState(new OffState()); System.out.println("off fire"); } 

}

MediumState.java

public class MediumState implements IState { 

public
void switchClockWise(FireSwitch sw) { sw.setState(new LargeState());
System.out.println("large fire"); } public void
switchCountClock(FireSwitch sw) { sw.setState(new SmallState());
System.out.println("small fire"); } 


}

LargeState.java

public class LargeState implements State {

public void switchClockWise(FireSwitch sw) { sw.setState(new OffState()); System.out.println("off fire"); } 

public void switchCountClock(FireSwitch sw) { sw.setState(new MediumState()); System.out.println("mediumfire"); } 

}

FireSwitch.java

public class FireSwitch { 

private State current; 

public FireSwitch() { current = new OffState(); } 

public void setState(State s) { current = s; } 

public void switchClockWise() { current.switchClockWise(this); }

public void switchCountClock() { current.switchCountClock(this); }

}

Main.java

public class Main { 

public static void main(String[] args) { 

FireSwitch fireSwitch = new FireSwitch();

fireSwitch.switchClockWise(); 

fireSwitch.switchClockWise(); 

fireSwitch.switchClockWise(); 

fireSwitch.switchClockWise(); 

System.out .println(); 

fireSwitch.switchCountClock(); 

fireSwitch.switchCountClock(); 

fireSwitch.switchCountClock(); 

fireSwitch.switchCountClock(); } 

}


下来您可以任意的转动开关了,无论是顺时针转动或是逆时针转动,状态的转换都由物件自己来表现,这是双向状态转换下的例子,如果一个状态可能转换至三个以
上的状态,使用State模式就更可以看出它的好处了,就像Gof的TCP连线例子一样,如果您了解TCP连线,可以看看原书是如何实现TCP连线之间的
状态转换的.
State模式的UML结构图如下:

State模式的UML结构图

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