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学习OpenCV——Laplacian图像融合

2012年01月17日 ⁄ 综合 ⁄ 共 4095字 ⁄ 字号 评论关闭

网上看到一个很有意思的利用opencv实现图像融合的方法:

1.设计一个mask(一半全1,一半全0),并计算level层的gaussion_mask[i];

2.计算两幅图像每一层的Laplacian[i],并与gaussion_mask[i]相乘,合成一幅result_lapacian[i];

3.对两幅图像不断求prydown,并把最高层保存在gaussion[i],与gaussion_mask[i]相乘,合成一幅result_gaussion;

4,对result_gaussion不断求pryup,每一层都与result_lapacian[i]合成,最后得到原图像大小的融合图像。

#include "opencv2/opencv.hpp"
using namespace cv;

/************************************************************************/
/* 说明:
*金字塔从下到上依次为 [0,1,...,level-1] 层
*blendMask 为图像的掩模
*maskGaussianPyramid为金字塔每一层的掩模
*resultLapPyr 存放每层金字塔中直接用左右两图Laplacian变换拼成的图像
*/
/************************************************************************/


class LaplacianBlending {
private:
	Mat_<Vec3f> left;
	Mat_<Vec3f> right;
	Mat_<float> blendMask;

	vector<Mat_<Vec3f> > leftLapPyr,rightLapPyr,resultLapPyr;//Laplacian Pyramids
	Mat leftHighestLevel, rightHighestLevel, resultHighestLevel;
	vector<Mat_<Vec3f> > maskGaussianPyramid; //masks are 3-channels for easier multiplication with RGB

	int levels;

	void buildPyramids() {
		buildLaplacianPyramid(left,leftLapPyr,leftHighestLevel);
		buildLaplacianPyramid(right,rightLapPyr,rightHighestLevel);
		buildGaussianPyramid();
	}

	void buildGaussianPyramid() {//金字塔内容为每一层的掩模
		assert(leftLapPyr.size()>0);

		maskGaussianPyramid.clear();
		Mat currentImg;
		cvtColor(blendMask, currentImg, CV_GRAY2BGR);//store color img of blend mask into maskGaussianPyramid
		maskGaussianPyramid.push_back(currentImg); //0-level

		currentImg = blendMask;
		for (int l=1; l<levels+1; l++) {
			Mat _down;
			if (leftLapPyr.size() > l)
				pyrDown(currentImg, _down, leftLapPyr[l].size());
			else
				pyrDown(currentImg, _down, leftHighestLevel.size()); //lowest level

			Mat down;
			cvtColor(_down, down, CV_GRAY2BGR);
			maskGaussianPyramid.push_back(down);//add color blend mask into mask Pyramid
			currentImg = _down;
		}
	}

	void buildLaplacianPyramid(const Mat& img, vector<Mat_<Vec3f> >& lapPyr, Mat& HighestLevel) {
		lapPyr.clear();
		Mat currentImg = img;
		for (int l=0; l<levels; l++) {
			Mat down,up;
			pyrDown(currentImg, down);
			pyrUp(down, up,currentImg.size());
			Mat lap = currentImg - up;
			lapPyr.push_back(lap);
			currentImg = down;
		}
		currentImg.copyTo(HighestLevel);
	}

	Mat_<Vec3f> reconstructImgFromLapPyramid() {
		//将左右laplacian图像拼成的resultLapPyr金字塔中每一层
		//从上到下插值放大并相加,即得blend图像结果
		Mat currentImg = resultHighestLevel;
		for (int l=levels-1; l>=0; l--) {
			Mat up;

			pyrUp(currentImg, up, resultLapPyr[l].size());
			currentImg = up + resultLapPyr[l];
		}
		return currentImg;
	}

	void blendLapPyrs() {
		//获得每层金字塔中直接用左右两图Laplacian变换拼成的图像resultLapPyr
		resultHighestLevel = leftHighestLevel.mul(maskGaussianPyramid.back()) +
			rightHighestLevel.mul(Scalar(1.0,1.0,1.0) - maskGaussianPyramid.back());
		for (int l=0; l<levels; l++) {
			Mat A = leftLapPyr[l].mul(maskGaussianPyramid[l]);
			Mat antiMask = Scalar(1.0,1.0,1.0) - maskGaussianPyramid[l];
			Mat B = rightLapPyr[l].mul(antiMask);
			Mat_<Vec3f> blendedLevel = A + B;

			resultLapPyr.push_back(blendedLevel);
		}
	}

public:
	LaplacianBlending(const Mat_<Vec3f>& _left, const Mat_<Vec3f>& _right, const Mat_<float>& _blendMask, int _levels)://construct function, used in LaplacianBlending lb(l,r,m,4);
	  left(_left),right(_right),blendMask(_blendMask),levels(_levels)
	  {
		  assert(_left.size() == _right.size());
		  assert(_left.size() == _blendMask.size());
		  buildPyramids();	//construct Laplacian Pyramid and Gaussian Pyramid
		  blendLapPyrs();	//blend left & right Pyramids into one Pyramid
	  };

	  Mat_<Vec3f> blend() {
		  return reconstructImgFromLapPyramid();//reconstruct Image from Laplacian Pyramid
	  }
};

Mat_<Vec3f> LaplacianBlend(const Mat_<Vec3f>& l, const Mat_<Vec3f>& r, const Mat_<float>& m) {
	LaplacianBlending lb(l,r,m,4);
	return lb.blend();
}

int main() {
	Mat l8u = imread("left.png");
	Mat r8u = imread("right.png");

	imshow("left",l8u); 
	imshow("right",r8u);

	Mat_<Vec3f> l; l8u.convertTo(l,CV_32F,1.0/255.0);//Vec3f表示有三个通道,即 l[row][column][depth]
	Mat_<Vec3f> r; r8u.convertTo(r,CV_32F,1.0/255.0);
	/*****************    void convertTo( OutputArray m, int rtype, double alpha=1, double beta=0 ) const;******************/
	/* Performs linear transformation on every source array element:
	dst(x,y,c) = scale*src(x,y,alpha)+beta.
	Arbitrary combination of input and output array depths are allowed
	(number of channels must be the same), thus the function can be used
	for type conversion */

	//create blend mask matrix m
	Mat_<float> m(l.rows,l.cols,0.0);					//将m全部赋值为0
	m(Range::all(),Range(0,m.cols/2)) = 1.0;	//取m全部行&[0,m.cols/2]列,赋值为1.0

	Mat_<Vec3f> blend = LaplacianBlend(l, r, m);
	imshow("blended",blend);

	waitKey(0);
	return 0;
}


 

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