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JoyStick for android2.3 游戏手柄功能开发

2013年08月10日 ⁄ 综合 ⁄ 共 6421字 ⁄ 字号 评论关闭

买了个Logitech 的游戏手柄Gamepad F310需要移植到android系统中,所以花了两天时间详细预研一下需要主要开发的逻辑过程。

1、首先在pc和linux上测试:

      pc上需要安装Logitech公司的驱动程序

     针对普通linux平台上安装情况:

ubuntu 下使用游戏手柄:
1, 安装手柄驱动:
# modprobe joydev
2. 安装手柄测试软件:
# sudo apt-get install joystick
3. 测试手柄:
# jstest /dev/js0
或者
# jstest /dev/input/js0

2、使用usb直连方式,首先必须能够检测到设备,使用linux kernel2.6.35版本,配置如下:

      make menuconfig 

      General setup --->

Device Drivers --->

Input  device support -->

主要配置如下:

 

      最重要的配置是: JoyStick interface 




里最重要是是X-Box gamepad support 


基本上加了如上的一些配置后,插上usb joystick 可以工作了,我的工作log如下:


修改了kernel配置,目前可以正常工作了:
$ usb 1-2.2: new full speed USB device using hiusb-ehci and address 4
usb 1-2.2: New USB device found, idVendor=046d, idProduct=c21d
usb 1-2.2: New USB device strings: Mfr=1, Product=2, SerialNumber=3
usb 1-2.2: Product: Gamepad F310
usb 1-2.2: Manufacturer: Logitech
usb 1-2.2: SerialNumber: 991241BC
input: Generic X-Box pad as /devices/platform/hiusb-ehci.0/usb1/1-2/1-2.2/1-2.2:1.0/input/input1

插上时:
$ ls -l
crw-rw---- root     input     13,  65 1970-01-02 08:02 event1
crw-rw---- root     input     13,   0 1970-01-02 08:02 js0
crw-rw---- root     input     13,  64 1970-01-01 08:00 event0
crw-rw---- root     input     13,  32 1970-01-01 08:00 mouse0
crw-rw---- root     input     13,  63 1970-01-01 08:00 mice

拔掉以后:
$ ls -l
crw-rw---- root     input     13,  64 1970-01-01 08:00 event0
crw-rw---- root     input     13,  32 1970-01-01 08:00 mouse0
crw-rw---- root     input     13,  63 1970-01-01 08:00 mice


明显多了两个设备结点js0及event1 ,这此就是针对joystick设备的读取结点名称


在android中可以使用getevent使用getevent可以最直接地获得按键的扫描码,对于Android系统中用户输入设备的调试,可以从源头确定底层输入设备传递上来的信息。

代码在/system/core/toolbox/getevent.c代码中

# getevent
getevent
add device 1: /dev/input/event1
  name:     "Generic X-Box pad"
could not get driver version for /dev/input/js0, Invalid argument
add device 2: /dev/input/event0
  name:     "Hi3716_keypad"
could not get driver version for /dev/input/mouse0, Not a typewriter
could not get driver version for /dev/input/mice, Not a typewriter


        node       type code  value 

EV_KEY + key code + up/down
/dev/input/event1: 0001 0133 00000001   // X button
/dev/input/event1: 0000 0000 00000000
/dev/input/event1: 0001 0133 00000000
/dev/input/event1: 0000 0000 00000000

/dev/input/event1: 0001 0134 00000001   // Y button
/dev/input/event1: 0000 0000 00000000
/dev/input/event1: 0001 0134 00000000   
/dev/input/event1: 0000 0000 00000000

/dev/input/event1: 0001 0131 00000001 // E button
/dev/input/event1: 0000 0000 00000000
/dev/input/event1: 0001 0131 00000000
/dev/input/event1: 0000 0000 00000000

/dev/input/event1: 0001 0130 00000001   // A button
/dev/input/event1: 0000 0000 00000000
/dev/input/event1: 0001 0130 00000000
/dev/input/event1: 0000 0000 00000000

/dev/input/event1: 0001 0116 00000001   // Back button
/dev/input/event1: 0000 0000 00000000
/dev/input/event1: 0001 0116 00000000
/dev/input/event1: 0000 0000 00000000

dev/input/event1: 0001 013b 00000001   // Start button
dev/input/event1: 0000 0000 00000000
dev/input/event1: 0001 013b 00000000
dev/input/event1: 0000 0000 00000000

EV_ABS + scan code + axis 
/dev/input/event1: 0003 0001 ffff8000   // 上
/dev/input/event1: 0000 0000 00000000
/dev/input/event1: 0003 0001 ffffff7f
/dev/input/event1: 0000 0000 00000000

/dev/input/event1: 0003 0001 00007fff   // 下
/dev/input/event1: 0000 0000 00000000
/dev/input/event1: 0003 0001 ffffff7f
/dev/input/event1: 0000 0000 00000000

/dev/input/event1: 0003 0000 ffff8000   // 左
/dev/input/event1: 0000 0000 00000000
/dev/input/event1: 0003 0000 00000080
/dev/input/event1: 0000 0000 00000000

/dev/input/event1: 0003 0000 00007fff   // 右
/dev/input/event1: 0000 0000 00000000
/dev/input/event1: 0003 0000 00000080
/dev/input/event1: 0000 0000 00000000


简音的测试case代码:

#include <linux/input.h>
#include <linux/joystick.h>

int main(void) {
	int js_fd;
	struct js_event js;
	int n, type = 0;
	int axis_value, button_value;
	int number_of_axis, number_of_buttons;

	js_fd = open("/dev/input/js0", O_RDONLY); //打开 设备文件
	if (js_fd == NULL) {
		printf("open joystick device failed");
		return -1;
	}

	while (1) {
		n = read(js_fd, &js, sizeof(struct js_event));
		if (n < 0 || n != sizeof(struct js_event)) {
			printf("read data failed");
			usleep(10 * 1000);
			continue;
		}

		type = js.type & (~JS_EVENT_INIT);
		switch (type) {
		case JS_EVENT_AXIS:
			number_of_axis = js.number;
			axis_value = js.value;
			printf("number:%2d:value:%6d\n", number_of_axis, axis_value);
			break;
		case JS_EVENT_BUTTON:
			number_of_buttons = js.number;
			button_value = js.value;
			printf("number:%2d:value:%2d\n", number_of_buttons, button_value);
			break;
		}
		usleep(10 * 1000);
	}

	return 0;
}


3、框架代码修改

      可参考android4.0代码,这个版本已经完整的支持这个功能了,移植主要的eventhub.cpp文件及inputreader中的JoystickInputMapper 即可:

如下:

    // See if this device is a joystick.
    // Assumes that joysticks always have gamepad buttons in order to distinguish them
    // from other devices such as accelerometers that also have absolute axes.
    if (haveGamepadButtons) {
        uint32_t assumedClasses = device->classes | INPUT_DEVICE_CLASS_JOYSTICK;
        for (int i = 0; i <= ABS_MAX; i++) {
            if (test_bit(i, device->absBitmask)
                    && (getAbsAxisUsage(i, assumedClasses) & INPUT_DEVICE_CLASS_JOYSTICK)) {
                device->classes = assumedClasses;
                break;
            }
        }
    }


一般的按键button走KeyboardInputMapper流程,只有对于EV_ABS的Axis() 使用这个JoystickInputMapper处理。


补充说明:

1、获取手柄的一些额外参数:

ioctl(fd, JSIOCGAXES, &number_of_axes);  //游戏轴数目,默认情况下轴0,1,2代表x轴,y轴,z轴

ioctl(fd, JSIOCGBUTTONS, &number_of_btns); // 游戏按扭数目

ioctl(fd, JSIOCGNAME(sizeof(js_name_str)), js_name_str); // 游戏手柄名称


2、数值,读取jsX时轴值:

轴值范围: -32767 ~ 32767  

比如:

	int *axis = NULL;
	int *button = NULL;
	struct js_event jse;
	axis = (int*)calloc(number_of_axes,sizeof(int));
	button = (int*)calloc(number_of_btns,sizeof(int);

		read(fd,&jse,sizeof(struct js_event));
		switch(jse.type & ~JS_EVENT_INIT)
		{
			case JS_EVENT_AXIS:
			if ((jse->number & 1) == 0) {
				axes[jse.number / 2].x = jse.value;
			}
			else {
				axes[jse.number / 2].y = jse.value;
			}
			break;
			case JS_EVENT_BUTTON:
			if (jse->value) {
				buttons_state |= (1 << jse->number);
			}
			else {
				buttons_state &= ~(1 << jse->number);
			}
			break;
			default:
			break;
		}


3、读取eventX -- 由joystick设备产生的数值:


EV_ABS + code + axis 

分析如下:

首先表示其type = EV_ABS 绝对值 , code值代表x轴(0),y轴(1),z轴值(2),value代表坐标值,这里会涉及到相应的值转换问题,走AMOTION_EVENT_ACTION_MOVE路线。

核心代码如下:

    switch (rawEvent->type) {
    case EV_ABS: {
        ssize_t index = mAxes.indexOfKey(rawEvent->scanCode);
        if (index >= 0) {
            Axis& axis = mAxes.editValueAt(index);
            float newValue, highNewValue;
            switch (axis.axisInfo.mode) {
            case AxisInfo::MODE_INVERT:
                newValue = (axis.rawAxisInfo.maxValue - rawEvent->value)
                        * axis.scale + axis.offset;
                highNewValue = 0.0f;
                break;
            case AxisInfo::MODE_SPLIT:
                if (rawEvent->value < axis.axisInfo.splitValue) {
                    newValue = (axis.axisInfo.splitValue - rawEvent->value)
                            * axis.scale + axis.offset;
                    highNewValue = 0.0f;
                } else if (rawEvent->value > axis.axisInfo.splitValue) {
                    newValue = 0.0f;
                    highNewValue = (rawEvent->value - axis.axisInfo.splitValue)
                            * axis.highScale + axis.highOffset;
                } else {
                    newValue = 0.0f;
                    highNewValue = 0.0f;
                }
                break;
            default:
                newValue = rawEvent->value * axis.scale + axis.offset;
                highNewValue = 0.0f;
                break;
            }
            axis.newValue = newValue;
            axis.highNewValue = highNewValue;
        }
        break;
    }

    case EV_SYN:
        switch (rawEvent->scanCode) {
        case SYN_REPORT:
            sync(rawEvent->when, false /*force*/);
            break;
        }
        break;
    }
}


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