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设计模式学习笔记(十二)——Flyweight享元模式

2011年10月27日 ⁄ 综合 ⁄ 共 3738字 ⁄ 字号 评论关闭

   Flyweight享元设计模式是一种结构型设计模式,它主要解决的问题是:由于(同类)对象的数量太大,采用面向对象时给系统带来了难以承受的内存开销。比如有这样一个场景:一个停车场中有1000辆汽车,我们所定义的汽车对象占用内存0.3M,那么要实例化1000辆就是300M。由此可见,在这种情况下采用一般的面向对象方式出现了大量细粒度的对象会很快充斥在系统中,从而带来很高的运行是代价(这里指的代价是内存开销的代价)。

       GoF《设计模式》中说道:运用共享技术有效的支持大量细粒度的对象。

       Flyweight模式的结构大概是这样的:



      
(这张图是按照我的理解画出来的,如果有不对的地方还请帮我指正,谢谢),从图上可以看出Flyweight模式是将相同的对象存为一个,就是在FlyweightFactory中对于实例化对象的判断。这样,客户代码即使是调用1000000个对象,如果这些对象的种类只有一个的话,对于内存的分配上也只是分配了一个对象的空间。但是有一点我想要注意:就是对于引用对象来说,这样做,如果其中某一个对象发生变化,那么同类中的所有对象也会随之变化。

       来看看程序,定义一个场景:有一个汽车类型,客户程序要实例化1000个,实例化后查看一下内存分配情况。

       普通的面向对象方式:

       class Class1

    {

        [STAThread]

        static void Main(string[] args)

        {

            Console.WriteLine("实例化前:" + GC.GetTotalMemory(false));

            ArrayList list = new ArrayList(1000);

            for(int i = 0;i < 1000;i++)

            {

                Car car = new Car("4.2M","Wheel","NeedForSpeed","BMW","Black");

                list.Add(car);

            }

            Console.WriteLine("实例化后:" + GC.GetTotalMemory(false));

            Console.Read();

        }

    }

 

       public class Car

    {

        private string body;

        private string wheel;

        private string engine;

        private string brand;

        private string color;  

 

        public string Body

        {

            get{return body;}

            set{body = value;}

        }

 

        public string Wheel

        {

            get{return wheel;}

            set{wheel = value;}

        }

 

        public string Engine

        {

            get{return engine;}

            set{engine = value;}

        }

 

        public string Brand

        {

            get{return brand;}

            set{brand = value;}

        }

 

        public string Color

        {

            get{return color;}

            set{color = value;}

        }

 

        public Car(string body,string wheel,string engine,string brand,string color)

        {

            Body = body;

            Wheel = wheel;

            Engine = engine;

            Brand = brand;

            Color = color;

        }

    }

    内存分配情况如下:

实例化前:16384

实例化后:65536

       然后再用Flyweight模式方式程序做一下比较:

       class Class1

    {

        [STAThread]

        static void Main(string[] args)

        {

            Console.WriteLine("实例化前:" + GC.GetTotalMemory(false));

            ArrayList list = new ArrayList(1000);

            for(int i = 0;i < 1000;i++)

            {

                FlyWeightCar car = FlyWeightFactory.CreateInit("4.2M","Wheel","NeedForSpeed","BMW","Black");

                list.Add(car);

            }

            Console.WriteLine("实例化后:" + GC.GetTotalMemory(false));

            Console.Read();

        }

    }

 

public class FlyWeightFactory

    {

        private static FlyWeightCar car;

        private static Hashtable table = new Hashtable();

        public static FlyWeightCar CreateInit(string body,string wheel,string engine,string brand,string color)

        {

            if(table[brand] != null)

            {

                car = (FlyWeightCar)table[brand];

            }

            else

            {

                car = new FlyWeightCar();

                car.Brand = brand;

                car.CarBody = new CarBody(body,wheel,engine,color);

                table.Add(brand,car);

            }

            return car;

        }

    }

 

    public class FlyWeightCar

    {

        private string brand;

 

        public string Brand

        {

            get

            {

                return brand;

            }

            set

            {

                brand = value;

            }

        }

 

        private CarBody carbody;

 

        public CarBody CarBody

        {

            get

            {

                return carbody;

            }

            set

            {

                this.carbody = value;

            }

        }

    }

 

    public class CarBody

    {

        private string body;

        private string wheel;

        private string engine;

        private string color;  

 

        public string Body

        {

            get{return body;}

            set{body = value;}

        }

 

        public string Wheel

        {

            get{return wheel;}

            set{wheel =

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