运动与视点(下)
添加碰撞检测器:
1、点击ToolBar上的新建实例,新建一个BumpIsector,并名之“BumpIsector”
2、把长宽高全部设为10,原来的缺省值太小了。
3、在目标列表列表中选择farmhouse。检测器将为每帧检查是否与房屋相撞。
4、点击Isector Mask按钮打开Mask 编辑器,把mask设为0x00000001。
5、在Position reference列表中选择Car,检测器将把自身定位到Car。
6、勾选Isector mask。
定义通道:
1、点击新建实例按钮,新建Observer和Channel。分别命名houseObserver和houseChannel。
2、在houseChannel面板的Used by 分别选择houseObserver和myWindow。
3、在绘制区域左上(0,1),右下(0.5,0.5)
4、转到houseObserver视图,在Scene域选择MyScene,在position域输入(1280,880,140),Look at域
选择farmHouse,房子将位于该通道的中心。
5、在Attachment域点击添加实例,选择MyScene,这样场景中的内容就包括进来了。
保存并预览,场景如下:
导出CPP文件,内容如下:
//
// This file was automatically generated from D:/Program Files/MultiGen-Paradigm1.2/MyACF/chapter2.acf
//
#include "vpModule.h"
#include "vpKernel.h"
#include "vpSearchPath.h"
#include "vpPipeline.h"
#include "vpWindow.h"
#include "vpChannel.h"
#include "vpObserver.h"
#include "vpScene.h"
#include "vpTransform.h"
#include "vpObject.h"
#include "vpIsectorBump.h"
#include "vpIsectorTripod.h"
#include "vpIsectorServiceInline.h"
#include "vpGroundClamp.h"
#include "vpEnv.h"
#include "vpEnvSun.h"
#include "vpEnvMoon.h"
#include "vpEnvSkyDome.h"
#include "vpEnvCloudLayer.h"
#include "vpMotionDrive.h"
//
// Define a static list to hold the instances we create, so that we
// can unref them when unconfigure is called
//
typedef vuVector< vuField< vuBase* > > InstancesList;
static InstancesList* s_pInstancesToUnref = NULL;
void define( void )
{
// Create static instances list that we use to track what we create
s_pInstancesToUnref = new InstancesList;
//
// Initialize all modules
//
vpModule::initializeModule( "vpEnv" );
vpModule::initializeModule( "vpMotion" );
//
// Create all instances
//
vpKernel* pKernel_myKernel = vpKernel::instance();
pKernel_myKernel->setNotifyLevel( vuNotify::LEVEL_WARN );
pKernel_myKernel->setNotifyColorEnable( false );
pKernel_myKernel->setPriority( vuThread::PRIORITY_NORMAL );
pKernel_myKernel->setProcessor( -1 );
pKernel_myKernel->setDesiredFrameRate( 0.000000 );
pKernel_myKernel->setNotifyClassTypeMode( vuNotify::CLASS_TYPE_MODE_INCLUSIVE );
vpSearchPath* pSearchPath_mySearchPath = vpSearchPath::instance();
pSearchPath_mySearchPath->append( "$(MPI_INSTALL_RESOURCE_DEFAULT)/resources/data/databases/town" );
pSearchPath_mySearchPath->append( "D:/Program Files/MultiGen-Paradigm1.2/resources/tutorials/vegaprime/desktop_tutor/tornado/data/land" );
pSearchPath_mySearchPath->append( "D:/Program Files/MultiGen-Paradigm1.2/resources/tutorials/vegaprime/desktop_tutor/tornado/data/farmhouse" );
pSearchPath_mySearchPath->append( "D:/Program Files/MultiGen-Paradigm1.2/resources/tutorials/vegaprime/desktop_tutor/tornado/data/dirtyesprit" );
pSearchPath_mySearchPath->append( "D:/Program Files/MultiGen-Paradigm1.2/resources/tutorials/vegaprime/desktop_tutor/tornado/data/grainstorage" );
vpPipeline* pPipeline_myPipeline = new vpPipeline();
pPipeline_myPipeline->setName( "myPipeline" );
pPipeline_myPipeline->setMultiThread( vsPipeline::MULTITHREAD_INLINE );
pPipeline_myPipeline->setId( 0 );
pPipeline_myPipeline->setNumCullThreads( 0 );
pPipeline_myPipeline->setCullThreadPriority( vuThread::PRIORITY_NORMAL );
pPipeline_myPipeline->setCullThreadProcessor( -1 );
pPipeline_myPipeline->setDrawThreadPriority( vuThread::PRIORITY_NORMAL );
pPipeline_myPipeline->setDrawThreadProcessor( -1 );
s_pInstancesToUnref->push_back( pPipeline_myPipeline );
vpWindow* pWindow_myWindow = new vpWindow();
pWindow_myWindow->setName( "myWindow" );
pWindow_myWindow->setLabel( "Vega Prime Window" );
pWindow_myWindow->setOrigin( 0 , 0 );
pWindow_myWindow->setSize( 1024 , 768 );
pWindow_myWindow->setFullScreenEnable( false );
pWindow_myWindow->setBorderEnable( true );
pWindow_myWindow->setInputEnable( true );
pWindow_myWindow->setCursorEnable( true );
pWindow_myWindow->setStereoEnable( false );
pWindow_myWindow->setAntiAliasEnable( true );
pWindow_myWindow->setNumColorBits( 8 );
pWindow_myWindow->setNumAlphaBits( 0 );
pWindow_myWindow->setNumDepthBits( 24 );
pWindow_myWindow->setNumStencilBits( 0 );
pWindow_myWindow->setNumAccumColorBits( 0 );
pWindow_myWindow->setNumAccumAlphaBits( 0 );
pWindow_myWindow->setNumMultiSampleBits( 0 );
s_pInstancesToUnref->push_back( pWindow_myWindow );
vpChannel* pChannel_myChannel = new vpChannel();
pChannel_myChannel->setName( "myChannel" );
pChannel_myChannel->setOffsetTranslate( 0.000000 , 0.000000 , 0.000000 );
pChannel_myChannel->setOffsetRotate( 0.000000 , 0.000000 , 0.000000 );
pChannel_myChannel->setCullMask( 0x0FFFFFFFF );
pChannel_myChannel->setRenderMask( 0x0FFFFFFFF );
pChannel_myChannel->setClearColor( 0.000000f , 0.500000f , 1.000000f , 0.000000f );
pChannel_myChannel->setClearBuffers( 0x03 );
pChannel_myChannel->setDrawArea( 0.000000 , 1.000000 , 0.000000 , 1.000000 );
pChannel_myChannel->setFOVSymmetric( 45.000000f , -1.000000f );
pChannel_myChannel->setNearFar( 1.000000f , 35000.000000f );
pChannel_myChannel->setLODVisibilityRangeScale( 1.000000 );
pChannel_myChannel->setLODTransitionRangeScale( 1.000000 );
pChannel_myChannel->setCullThreadPriority( vuThread::PRIORITY_NORMAL );
pChannel_myChannel->setCullThreadProcessor( -1 );
pChannel_myChannel->setGraphicsModeEnable( vpChannel::GRAPHICS_MODE_WIREFRAME , false );
pChannel_myChannel->setGraphicsModeEnable( vpChannel::GRAPHICS_MODE_TRANSPARENCY , true );
pChannel_myChannel->setGraphicsModeEnable( vpChannel::GRAPHICS_MODE_TEXTURE , true );
pChannel_myChannel->setGraphicsModeEnable( vpChannel::GRAPHICS_MODE_LIGHT , true );
pChannel_myChannel->setGraphicsModeEnable( vpChannel::GRAPHICS_MODE_FOG , true );
pChannel_myChannel->setLightPointThreadPriority( vuThread::PRIORITY_NORMAL );
pChannel_myChannel->setLightPointThreadProcessor( -1 );
s_pInstancesToUnref->push_back( pChannel_myChannel );
vpChannel* pChannel_houseChannel = new vpChannel();
pChannel_houseChannel->setName( "houseChannel" );
pChannel_houseChannel->setOffsetTranslate( 0.000000 , 0.000000 , 0.000000 );
pChannel_houseChannel->setOffsetRotate( 0.000000 , 0.000000 , 0.000000 );
pChannel_houseChannel->setCullMask( 0x0FFFFFFFF );
pChannel_houseChannel->setRenderMask( 0x0FFFFFFFF );
pChannel_houseChannel->setClearColor( 0.000000f , 0.500000f , 1.000000f , 0.000000f );
pChannel_houseChannel->setClearBuffers( 0x03 );
pChannel_houseChannel->setDrawArea( 0.000000 , 0.500000 , 0.500000 , 1.000000 );
pChannel_houseChannel->setFOVSymmetric( 45.000000f , -1.000000f );
pChannel_houseChannel->setNearFar( 1.000000f , 35000.000000f );
pChannel_houseChannel->setLODVisibilityRangeScale( 1.000000 );
pChannel_houseChannel->setLODTransitionRangeScale( 1.000000 );
pChannel_houseChannel->setCullThreadPriority( vuThread::PRIORITY_NORMAL );
pChannel_houseChannel->setCullThreadProcessor( -1 );
pChannel_houseChannel->setGraphicsModeEnable( vpChannel::GRAPHICS_MODE_WIREFRAME , false );
pChannel_houseChannel->setGraphicsModeEnable( vpChannel::GRAPHICS_MODE_TRANSPARENCY , true );
pChannel_houseChannel->setGraphicsModeEnable( vpChannel::GRAPHICS_MODE_TEXTURE , true );
pChannel_houseChannel->setGraphicsModeEnable( vpChannel::GRAPHICS_MODE_LIGHT , true );
pChannel_houseChannel->setGraphicsModeEnable( vpChannel::GRAPHICS_MODE_FOG , true );
pChannel_houseChannel->setLightPointThreadPriority( vuThread::PRIORITY_NORMAL );
pChannel_houseChannel->setLightPointThreadProcessor( -1 );
s_pInstancesToUnref->push_back( pChannel_houseChannel );
vpObserver* pObserver_myObserver = new vpObserver();
pObserver_myObserver->setName( "myObserver" );
pObserver_myObserver->setStrategyEnable( false );
pObserver_myObserver->setTranslate( 2300.000000 , 2500.000000 , 15.000000 );
pObserver_myObserver->setRotate( -90.000000 , 0.000000 , 0.000000 );
pObserver_myObserver->setLatencyCriticalEnable( false );
s_pInstancesToUnref->push_back( pObserver_myObserver );
vpObserver* pObserver_houseObserver = new vpObserver();
pObserver_houseObserver->setName( "houseObserver" );
pObserver_houseObserver->setStrategyEnable( true );
pObserver_houseObserver->setTranslate( 1280.000000 , 880.000000 , 140.000000 );
pObserver_houseObserver->setRotate( 0.000000 , 0.000000 , 0.000000 );
pObserver_houseObserver->setLatencyCriticalEnable( false );
s_pInstancesToUnref->push_back( pObserver_houseObserver );
vpScene* pScene_myScene = new vpScene();
pScene_myScene->setName( "myScene" );
s_pInstancesToUnref->push_back( pScene_myScene );
vpTransform* pTransform_carTransform = new vpTransform();
pTransform_carTransform->setName( "carTransform" );
pTransform_carTransform->setCullMask( 0x0FFFFFFFF );
pTransform_carTransform->setRenderMask( 0x0FFFFFFFF );
pTransform_carTransform->setIsectMask( 0x0FFFFFFFF );
pTransform_carTransform->setStrategyEnable( true );
pTransform_carTransform->setTranslate( 0.000000 , -30.000000 , 5.000000 );
pTransform_carTransform->setRotate( 0.000000 , 0.000000 , 0.000000 );
pTransform_carTransform->setScale( 1.000000 , 1.000000 , 1.000000 );
pTransform_carTransform->setStaticEnable( false );
s_pInstancesToUnref->push_back( pTransform_carTransform );
vpObject* pObject_terrain = new vpObject();
pObject_terrain->setName( "terrain" );
pObject_terrain->setCullMask( 0x0FFFFFFFF );
pObject_terrain->setRenderMask( 0x0FFFFFFFF );
pObject_terrain->setIsectMask( 0x0FFFFFFFF );
pObject_terrain->setStrategyEnable( false );
pObject_terrain->setTranslate( 0.000000 , 0.000000 , 0.000000 );
pObject_terrain->setRotate( 0.000000 , 0.000000 , 0.000000 );
pObject_terrain->setScale( 1.000000 , 1.000000 , 1.000000 );
pObject_terrain->setStaticEnable( false );
pObject_terrain->setFileName( "Prime_Junction.flt" );
pObject_terrain->setLoaderAttribute( vpGeometryPageable::LOADER_ATTRIBUTE_GENERATE_VERTEX_ARRAYS , true );
pObject_terrain->setLoaderAttribute( vpGeometryPageable::LOADER_ATTRIBUTE_GENERATE_DISPLAY_LISTS , true );
pObject_terrain->setLoaderAttribute( vpGeometryPageable::LOADER_ATTRIBUTE_COMBINE_LIGHT_POINTS , true );
pObject_terrain->setLoaderAttribute( vpGeometryPageable::LOADER_ATTRIBUTE_PRESERVE_QUADS , false );
pObject_terrain->setLoaderAttribute( vpGeometryPageable::LOADER_ATTRIBUTE_OPTIMIZE_GEOM , true );
pObject_terrain->setLoaderAttribute( vpGeometryPageable::LOADER_ATTRIBUTE_COMPUTE_NORMALS , false );
pObject_terrain->setLoaderAttribute( vpGeometryPageable::LOADER_ATTRIBUTE_COMPATIBILITY_MODE , true );
pObject_terrain->setFlattenEnable( true );
pObject_terrain->setCleanEnable( true );
pObject_terrain->setAutoPage( vpObject::AUTO_PAGE_SYNCHRONOUS );
s_pInstancesToUnref->push_back( pObject_terrain );
vpObject* pObject_farmhouse = new vpObject();
pObject_farmhouse->setName( "farmhouse" );
pObject_farmhouse->setCullMask( 0x0FFFFFFFF );
pObject_farmhouse->setRenderMask( 0x0FFFFFFFF );
pObject_farmhouse->setIsectMask( 0x0FFFFFFFF );
pObject_farmhouse->setStrategyEnable( true );
pObject_farmhouse->setTranslate( 1960.000000 , 1000.000000 , -1.000000 );
pObject_farmhouse->setRotate( 0.000000 , 0.000000 , 0.000000 );
pObject_farmhouse->setScale( 1.000000 , 1.000000 , 1.000000 );
pObject_farmhouse->setStaticEnable( false );
pObject_farmhouse->setFileName( "farmhouse.flt" );
pObject_farmhouse->setLoaderAttribute( vpGeometryPageable::LOADER_ATTRIBUTE_GENERATE_VERTEX_ARRAYS , true );
pObject_farmhouse->setLoaderAttribute( vpGeometryPageable::LOADER_ATTRIBUTE_GENERATE_DISPLAY_LISTS , true );
pObject_farmhouse->setLoaderAttribute( vpGeometryPageable::LOADER_ATTRIBUTE_COMBINE_LIGHT_POINTS , true );
pObject_farmhouse->setLoaderAttribute( vpGeometryPageable::LOADER_ATTRIBUTE_PRESERVE_QUADS , false );
pObject_farmhouse->setLoaderAttribute( vpGeometryPageable::LOADER_ATTRIBUTE_OPTIMIZE_GEOM , true );
pObject_farmhouse->setLoaderAttribute( vpGeometryPageable::LOADER_ATTRIBUTE_COMPUTE_NORMALS , false );
pObject_farmhouse->setLoaderAttribute( vpGeometryPageable::LOADER_ATTRIBUTE_COMPATIBILITY_MODE , true );
pObject_farmhouse->setFlattenEnable( true );
pObject_farmhouse->setCleanEnable( true );
pObject_farmhouse->setAutoPage( vpObject::AUTO_PAGE_SYNCHRONOUS );
s_pInstancesToUnref->push_back( pObject_farmhouse );
vpObject* pObject_car = new vpObject();
pObject_car->setName( "car" );
pObject_car->setCullMask( 0x0FFFFFFFF );
pObject_car->setRenderMask( 0x0FFFFFFFF );
pObject_car->setIsectMask( 0x0FFFFFFFF );
pObject_car->setStrategyEnable( true );
pObject_car->setTranslate( 1990.000000 , 1000.000000 , 0.000000 );
pObject_car->setRotate( 140.000000 , 0.000000 , 0.000000 );
pObject_car->setScale( 1.000000 , 1.000000 , 1.000000 );
pObject_car->setStaticEnable( false );
pObject_car->setFileName( "esprit-dirty.flt" );
pObject_car->setLoaderAttribute( vpGeometryPageable::LOADER_ATTRIBUTE_GENERATE_VERTEX_ARRAYS , true );
pObject_car->setLoaderAttribute( vpGeometryPageable::LOADER_ATTRIBUTE_GENERATE_DISPLAY_LISTS , true );
pObject_car->setLoaderAttribute( vpGeometryPageable::LOADER_ATTRIBUTE_COMBINE_LIGHT_POINTS , true );
pObject_car->setLoaderAttribute( vpGeometryPageable::LOADER_ATTRIBUTE_PRESERVE_QUADS , false );
pObject_car->setLoaderAttribute( vpGeometryPageable::LOADER_ATTRIBUTE_OPTIMIZE_GEOM , true );
pObject_car->setLoaderAttribute( vpGeometryPageable::LOADER_ATTRIBUTE_COMPUTE_NORMALS , false );
pObject_car->setLoaderAttribute( vpGeometryPageable::LOADER_ATTRIBUTE_COMPATIBILITY_MODE , true );
pObject_car->setFlattenEnable( true );
pObject_car->setCleanEnable( true );
pObject_car->setAutoPage( vpObject::AUTO_PAGE_SYNCHRONOUS );
s_pInstancesToUnref->push_back( pObject_car );
vpObject* pObject_grainStorage = new vpObject();
pObject_grainStorage->setName( "grainStorage" );
pObject_grainStorage->setCullMask( 0x0FFFFFFFF );
pObject_grainStorage->setRenderMask( 0x0FFFFFFFF );
pObject_grainStorage->setIsectMask( 0x0FFFFFFFF );
pObject_grainStorage->setStrategyEnable( true );
pObject_grainStorage->setTranslate( 2450.000000 , 2460.000000 , 0.000000 );
pObject_grainStorage->setRotate( 0.000000 , 0.000000 , 0.000000 );
pObject_grainStorage->setScale( 1.000000 , 1.000000 , 1.000000 );
pObject_grainStorage->setStaticEnable( false );
pObject_grainStorage->setFileName( "grainStorage.flt" );
pObject_grainStorage->setLoaderAttribute( vpGeometryPageable::LOADER_ATTRIBUTE_GENERATE_VERTEX_ARRAYS , true );
pObject_grainStorage->setLoaderAttribute( vpGeometryPageable::LOADER_ATTRIBUTE_GENERATE_DISPLAY_LISTS , true );
pObject_grainStorage->setLoaderAttribute( vpGeometryPageable::LOADER_ATTRIBUTE_COMBINE_LIGHT_POINTS , true );
pObject_grainStorage->setLoaderAttribute( vpGeometryPageable::LOADER_ATTRIBUTE_PRESERVE_QUADS , false );
pObject_grainStorage->setLoaderAttribute( vpGeometryPageable::LOADER_ATTRIBUTE_OPTIMIZE_GEOM , true );
pObject_grainStorage->setLoaderAttribute( vpGeometryPageable::LOADER_ATTRIBUTE_COMPUTE_NORMALS , false );
pObject_grainStorage->setLoaderAttribute( vpGeometryPageable::LOADER_ATTRIBUTE_COMPATIBILITY_MODE , true );
pObject_grainStorage->setFlattenEnable( true );
pObject_grainStorage->setCleanEnable( true );
pObject_grainStorage->setAutoPage( vpObject::AUTO_PAGE_SYNCHRONOUS );
s_pInstancesToUnref->push_back( pObject_grainStorage );
vpIsectorBump* pIsectorBump_bumpIsector1 = new vpIsectorBump();
pIsectorBump_bumpIsector1->setName( "bumpIsector1" );
pIsectorBump_bumpIsector1->setEnable( true );
pIsectorBump_bumpIsector1->setRenderEnable( true );
pIsectorBump_bumpIsector1->setTranslate( 0.000000 , 0.000000 , 0.000000 );
pIsectorBump_bumpIsector1->setRotate( 0.000000 , 0.000000 , 0.000000 );
pIsectorBump_bumpIsector1->setMode( 0x02 );
pIsectorBump_bumpIsector1->setIsectMask( 0x01 );
pIsectorBump_bumpIsector1->setStrategyEnable( true );
pIsectorBump_bumpIsector1->setDimensions( 10.000000f , 10.000000f , 10.000000f );
s_pInstancesToUnref->push_back( pIsectorBump_bumpIsector1 );
vpIsectorTripod* pIsectorTripod_myIsector = new vpIsectorTripod();
pIsectorTripod_myIsector->setName( "myIsector" );
pIsectorTripod_myIsector->setEnable( true );
pIsectorTripod_myIsector->setRenderEnable( true );
pIsectorTripod_myIsector->setTranslate( 0.000000 , 0.000000 , 0.000000 );
pIsectorTripod_myIsector->setRotate( 0.000000 , 0.000000 , 0.000000 );
pIsectorTripod_myIsector->setMode( 0x02A );
pIsectorTripod_myIsector->setIsectMask( 0x0FFFFFFFF );
pIsectorTripod_myIsector->setStrategyEnable( true );
pIsectorTripod_myIsector->setSegmentZExtent( -5000.000000f , 5000.000000f );
pIsectorTripod_myIsector->setDimensions( 10.000000f , 10.000000f );
s_pInstancesToUnref->push_back( pIsectorTripod_myIsector );
vpIsectorServiceInline* pIsectorServiceInline_myIsectorService = new vpIsectorServiceInline();
pIsectorServiceInline_myIsectorService->setName( "myIsectorService" );
s_pInstancesToUnref->push_back( pIsectorServiceInline_myIsectorService );
vpGroundClamp* pGroundClamp_myGroundClamp = new vpGroundClamp();
pGroundClamp_myGroundClamp->setName( "myGroundClamp" );
pGroundClamp_myGroundClamp->setOffsetFromGround( 0.000000f );
s_pInstancesToUnref->push_back( pGroundClamp_myGroundClamp );
vpEnv* pEnv_myEnv = new vpEnv();
pEnv_myEnv->setName( "myEnv" );
pEnv_myEnv->setDate( 29 , 3 , 2008 );
pEnv_myEnv->setTimeOfDay( 11.040000f );
pEnv_myEnv->setTimeMultiplier( 1.000000f );
pEnv_myEnv->setEphemerisUpdateInterval( 0.000000f );
pEnv_myEnv->setReferencePosition( -96.790001f , 32.790001f );
pEnv_myEnv->setEphemerisTimeZoneOffset( -10000 );
pEnv_myEnv->setSkyColor( 0.513725f , 0.701961f , 0.941176f , 1.000000f );
pEnv_myEnv->setVisibilityRange( 80000.000000f );
pEnv_myEnv->setVisibilityColor( 1.000000f , 1.000000f , 1.000000f , 1.000000f );
pEnv_myEnv->setAmbientLightingColor( 0.000000f , 0.000000f , 0.000000f , 1.000000f );
pEnv_myEnv->setWindSpeed( 0.000000f );
pEnv_myEnv->setWindDirection( 0.000000f , 1.000000f );
s_pInstancesToUnref->push_back( pEnv_myEnv );
vpEnvSun* pEnvSun_myEnvSun = new vpEnvSun();
pEnvSun_myEnvSun->setName( "myEnvSun" );
pEnvSun_myEnvSun->setEnable( true );
pEnvSun_myEnvSun->setTwilightDip( -18.000000f );
pEnvSun_myEnvSun->setTextureFile( "sun.inta" );
pEnvSun_myEnvSun->setColor( 0.992156f , 1.000000f , 0.949019f , 1.000000f );
pEnvSun_myEnvSun->setHorizonColor( 1.000000f , 0.545098f , 0.239216f , 1.000000f );
s_pInstancesToUnref->push_back( pEnvSun_myEnvSun );
vpEnvMoon* pEnvMoon_myEnvMoon = new vpEnvMoon();
pEnvMoon_myEnvMoon->setName( "myEnvMoon" );
pEnvMoon_myEnvMoon->setEnable( true );
pEnvMoon_myEnvMoon->setBrightness( 0.250000f );
pEnvMoon_myEnvMoon->setTextureFile( "moon.inta" );
pEnvMoon_myEnvMoon->setColor( 0.811765f , 0.886275f , 0.937255f , 1.000000f );
s_pInstancesToUnref->push_back( pEnvMoon_myEnvMoon );
vpEnvSkyDome* pEnvSkyDome_myEnvSkyDome = new vpEnvSkyDome();
pEnvSkyDome_myEnvSkyDome->setName( "myEnvSkyDome" );
pEnvSkyDome_myEnvSkyDome->setEnable( true );
pEnvSkyDome_myEnvSkyDome->setGroundColor( 0.211765f , 0.286275f , 0.149020f , 1.000000f );
s_pInstancesToUnref->push_back( pEnvSkyDome_myEnvSkyDome );
vpEnvCloudLayer* pEnvCloudLayer_myEnvCloudLayer = new vpEnvCloudLayer();
pEnvCloudLayer_myEnvCloudLayer->setName( "myEnvCloudLayer" );
pEnvCloudLayer_myEnvCloudLayer->setEnable( true );
pEnvCloudLayer_myEnvCloudLayer->setColor( 0.956863f , 0.976471f , 0.984314f , 1.000000f );
pEnvCloudLayer_myEnvCloudLayer->setElevation( 3000.000000f , 5000.000000f );
pEnvCloudLayer_myEnvCloudLayer->setTransitionRange( 500.000000f , 500.000000f );
pEnvCloudLayer_myEnvCloudLayer->setScudEnable( false );
pEnvCloudLayer_myEnvCloudLayer->setTextureFile( "cloud_scattered.inta" );
pEnvCloudLayer_myEnvCloudLayer->setTextureTiling( 3.000000f , 3.000000f );
s_pInstancesToUnref->push_back( pEnvCloudLayer_myEnvCloudLayer );
vpMotionDrive* pMotionDrive_myMotion = new vpMotionDrive();
pMotionDrive_myMotion->setName( "myMotion" );
pMotionDrive_myMotion->setSpeed( 0.000000 );
pMotionDrive_myMotion->setSpeedLimits( -10.000000 , 10.000000 );
pMotionDrive_myMotion->setSpeedDelta( 1.000000 , 1.000000 );
pMotionDrive_myMotion->setHeadingDelta( 1.000000 );
s_pInstancesToUnref->push_back( pMotionDrive_myMotion );
//
// Satisfy all references
//
pPipeline_myPipeline->addWindow( pWindow_myWindow );
pWindow_myWindow->addChannel( pChannel_myChannel );
pWindow_myWindow->addChannel( pChannel_houseChannel );
pObserver_myObserver->setStrategy( pMotionDrive_myMotion );
pObserver_myObserver->addChannel( pChannel_myChannel );
pObserver_myObserver->addAttachment( pEnv_myEnv );
pObserver_myObserver->setScene( pScene_myScene );
pObserver_myObserver->setLookFrom( pTransform_carTransform );
pObserver_houseObserver->addChannel( pChannel_houseChannel );
pObserver_houseObserver->addAttachment( pEnv_myEnv );
pObserver_houseObserver->setScene( pScene_myScene );
pObserver_houseObserver->setLookAt( pObject_farmhouse );
pScene_myScene->addChild( pObject_terrain );
pScene_myScene->addChild( pObject_farmhouse );
pScene_myScene->addChild( pObject_car );
pScene_myScene->addChild( pObject_grainStorage );
pObject_car->addChild( pTransform_carTransform );
pObject_car->setStrategy( pMotionDrive_myMotion );
pIsectorBump_bumpIsector1->setTarget( pObject_farmhouse );
pIsectorBump_bumpIsector1->setPositionReference( pObject_car );
pIsectorTripod_myIsector->setTarget( pObject_terrain );
pIsectorServiceInline_myIsectorService->addIsector( pIsectorBump_bumpIsector1 );
pGroundClamp_myGroundClamp->setIsector( pIsectorTripod_myIsector );
pEnv_myEnv->addEnvFx( pEnvSun_myEnvSun );
pEnv_myEnv->addEnvFx( pEnvMoon_myEnvMoon );
pEnv_myEnv->addEnvFx( pEnvSkyDome_myEnvSkyDome );
pEnv_myEnv->addEnvFx( pEnvCloudLayer_myEnvCloudLayer );
pMotionDrive_myMotion->setNextStrategy( pGroundClamp_myGroundClamp );
}
void unconfigure( void )
{
//
// Unref all created instances
//
s_pInstancesToUnref->clear();
delete s_pInstancesToUnref;
}