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package { import flash.display.Sprite; import flash.events.MouseEvent; import flash.system.fscommand; import flash.display.StageDisplayState; import flash.events.KeyboardEvent; import flash.ui.Keyboard; /** * ... * @author LittleSpace */ public class Main extends Sprite { public function Main () { mc.addEventListener (MouseEvent.MOUSE_DOWN, mouseDownHandler); stage.displayState = StageDisplayState.FULL_SCREEN_INTERACTIVE; stage.addEventListener ( KeyboardEvent.KEY_DOWN, onKeyDowns ); } private function mouseDownHandler(e) { stage.displayState = StageDisplayState.FULL_SCREEN_INTERACTIVE; } protected function onKeyDowns (e:KeyboardEvent):void { if (e.keyCode == Keyboard.ESCAPE) { e.preventDefault (); }
}
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